UE4创建一个单例


UCLASS()
class MYNULL_1_API UManagerObj : public UObject
{
	GENERATED_BODY()
public:
	UManagerObj();
	UFUNCTION(BlueprintCallable, Category = "UManagerObj")
	static UManagerObj* GetInstancePtr()
	{
		if (Instance == nullptr)
		{
			Instance = NewObject<UManagerObj>();
			Instance->AddToRoot();
		}
		return Instance;
	}
	static UManagerObj& GetInstanceRef() 
	{
		return *GetInstancePtr();
	}
private:
	static UManagerObj* Instance;
};

  

UManagerObj::UManagerObj()
{

}
UManagerObj* UManagerObj::Instance = nullptr;

  


免责声明!

本站转载的文章为个人学习借鉴使用,本站对版权不负任何法律责任。如果侵犯了您的隐私权益,请联系本站邮箱yoyou2525@163.com删除。



 
粤ICP备18138465号  © 2018-2025 CODEPRJ.COM