threejs基本庫three.min.js
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.min.js"></script>
threejs軌道控制器 orbitControls.js
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/controls/OrbitControls.js"></script>
加載器 用於加載 .obj 資源的加載器 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/loaders/OBJLoader.js"></script>
用於載入glTF 2.0資源的加載器。 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/loaders/gltfLoader.js"></script>
一個用於加載 .mtl 資源的加載器 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/loaders/MTLLoader.js"></script>
使用 Draco 庫壓縮的幾何圖形加載器 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/loaders/DRACOLoader.js"></script>
CSS2DRenderer是CSS3DRenderer(CSS 3D渲染器)的簡化版本,唯一支持的變換是位移 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/renderers/CSS2DRenderer.js"></script>
效果合成器 用於在three.js中實現后期處理效果 <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/postprocessing/EffectComposer.js"></script>
RenderPass.js 可以用來在EffectComposer對象上添加渲染通道
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/postprocessing/RenderPass.js"></script>
shaderPass.js 用來自定義后期
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/postprocessing/ShaderPass.js"></script>
copyShader.js 是threejs的內置着色器包
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/shaders/CopyShader.js"></script>
outlinePass.js 后期處理用,物體邊界線條高亮處理
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/postprocessing/OutlinePass.js"></script>
主要解決鋸齒問題
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/examples/js/shaders/FXAAShader.js"></script>
直接在public的index.html全局引入
