C#調用C++ 鏈接庫的方式分為靜態調用和動態調用這兩種方式。靜態調用之前的文章里面都有介紹,使用.net 提供的DllImport 導入相關的C++ 庫即可。請看之前的文章,https://www.cnblogs.com/zhangweizhong/p/8119340.html 。
今天介紹動態調用的方法。很多時候,Dll庫的目錄可能是變化的,或是有些場景,需要根據具體的情況,來動態加載這些Dll庫。這樣使用靜態調用的方式就很不方便,C#中我們經常通過配置動態的調用托管Dll,那么是不是也可以這樣動態調用C++動態鏈接呢?
只要通過LoadLibrary, GetProcess, FreeLibrary這幾個函數是可以動態調用動態鏈接的(它們包含在kernel32.dll中)。
原理
LoadLibrary ( string lpFileName):載入指定的動態鏈接庫,並將它映射到當前進程使用的地址空間。載入成功后即可訪問庫內保存的資源 , 除了LoadLibrary 方法,還有一個類似的 LoadLibraryEx 方法。
GetProcAddress (int hModule, string lpProcName):GetProcAddress函數檢索指定的動態鏈接庫(DLL)中的輸出庫函數地址。 如果函數調用成功,返回值是DLL中的輸出函數地址。 如果函數調用失敗,返回值是NULL。調用函數GetLastError ,得到具體的錯誤信息。
FreeLibrary ( int hModule) :釋放指定的動態鏈接庫,它們早先是用LoadLibrary API函數裝載的。
GetLastError() : 獲取錯誤信息
實現
1. 將kernel32中的幾個方法封裝成本地調用類 DLLWrapper
using System; using System.IO; using System.Runtime.InteropServices; namespace Irisking.Basic.Util { /// <summary> /// DLLWrapper /// </summary> internal class DLLWrapper { [DllImport("kernel32.dll")] private static extern uint GetLastError(); /// <summary> /// API LoadLibraryEx /// </summary> /// <param name="lpFileName"></param> /// <param name="hReservedNull"></param> /// <param name="dwFlags"></param> /// <returns></returns> [DllImport("kernel32.dll", EntryPoint = "LoadLibraryEx", SetLastError = true)] private static extern int LoadLibraryEx(string lpFileName, IntPtr hReservedNull, LoadLibraryFlags dwFlags); /// <summary> /// API GetProcAddress /// </summary> /// <param name="handle"></param> /// <param name="funcname"></param> /// <returns></returns> [DllImport("Kernel32", EntryPoint = "GetProcAddress", SetLastError = true)] public static extern int GetProcAddress(int handle, string funcname); /// <summary> /// API FreeLibrary /// </summary> /// <param name="handle"></param> /// <returns></returns> [DllImport("Kernel32", EntryPoint = "FreeLibrary", SetLastError = true)] private static extern int FreeLibrary(int handle); ///<summary> /// 通過非托管函數名轉換為對應的委托 , by jingzhongrong ///</summary> ///<param name="dllModule"> 通過 LoadLibrary 獲得的 DLL 句柄 </param> ///<param name="functionName"> 非托管函數名 </param> ///<param name="t"> 對應的委托類型 </param> ///<returns> 委托實例,可強制轉換為適當的委托類型 </returns> public static Delegate GetFunctionAddress(int dllModule, string functionName, Type t) { int address = GetProcAddress(dllModule, functionName); if (address == 0) return null; else return Marshal.GetDelegateForFunctionPointer(new IntPtr(address), t); } ///<summary> /// 將表示函數地址的 intPtr 實例轉換成對應的委托 ///</summary> public static Delegate GetDelegateFromIntPtr(IntPtr address, Type t) { if (address == IntPtr.Zero) return null; else return Marshal.GetDelegateForFunctionPointer(address, t); } ///<summary> /// 將表示函數地址的 int 轉換成對應的委托 ///</summary> public static Delegate GetDelegateFromIntPtr(int address, Type t) { if (address == 0) return null; else return Marshal.GetDelegateForFunctionPointer(new IntPtr(address), t); } /// <summary> /// 加載sdk /// </summary> /// <param name="lpFileName"></param> /// <returns></returns> public static int LoadSDK(string lpFileName) { if (File.Exists(lpFileName)) { var hReservedNull = IntPtr.Zero; var dwFlags = LoadLibraryFlags.LOAD_WITH_ALTERED_SEARCH_PATH; var result = LoadLibraryEx(lpFileName, hReservedNull, dwFlags); var errCode = GetLastError(); LogHelper.Info($"LoadSDK Result:{result}, ErrorCode: {errCode}"); return result; } return 0; } /// <summary> /// 釋放sdk /// </summary> /// <param name="handle"></param> /// <returns></returns> public static int ReleaseSDK(int handle) { try { if (handle > 0) { LogHelper.Info($"FreeLibrary handle:{handle}"); var result = FreeLibrary(handle); var errCode = GetLastError(); LogHelper.Info($"FreeLibrary Result:{result}, ErrorCode: {errCode}"); return 0; } return -1; } catch (Exception ex) { LogHelper.Error(ex); return -1; } } } /// <summary> /// LoadLibraryFlags /// </summary> public enum LoadLibraryFlags : uint { /// <summary> /// DONT_RESOLVE_DLL_REFERENCES /// </summary> DONT_RESOLVE_DLL_REFERENCES = 0x00000001, /// <summary> /// LOAD_IGNORE_CODE_AUTHZ_LEVEL /// </summary> LOAD_IGNORE_CODE_AUTHZ_LEVEL = 0x00000010, /// <summary> /// LOAD_LIBRARY_AS_DATAFILE /// </summary> LOAD_LIBRARY_AS_DATAFILE = 0x00000002, /// <summary> /// LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE /// </summary> LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE = 0x00000040, /// <summary> /// LOAD_LIBRARY_AS_IMAGE_RESOURCE /// </summary> LOAD_LIBRARY_AS_IMAGE_RESOURCE = 0x00000020, /// <summary> /// LOAD_LIBRARY_SEARCH_APPLICATION_DIR /// </summary> LOAD_LIBRARY_SEARCH_APPLICATION_DIR = 0x00000200, /// <summary> /// LOAD_LIBRARY_SEARCH_DEFAULT_DIRS /// </summary> LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000, /// <summary> /// LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR /// </summary> LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x00000100, /// <summary> /// LOAD_LIBRARY_SEARCH_SYSTEM32 /// </summary> LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800, /// <summary> /// LOAD_LIBRARY_SEARCH_USER_DIRS /// </summary> LOAD_LIBRARY_SEARCH_USER_DIRS = 0x00000400, /// <summary> /// LOAD_WITH_ALTERED_SEARCH_PATH /// </summary> LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008 } }
2. 使用DLLWrapper類動態讀取C++Dll,獲得函數指針,並且將指針封裝成C#中的委托。原因很簡單,C#中已經不能使用指針了,如下:
定義委托
UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Ansi)] public delegate int Delegate_IKUSBSDK_GetVersion([In] [Out] [MarshalAs(UnmanagedType.LPArray)] byte[] version);
3. 調用函數
//1. 加載sdk var sdkModule = DLLWrapper.LoadSDK(_route.DeviceA_PATH); // 2. 通過handle 找到相關的函數 Delegate_IKUSBSDK_GetVersion getVersion = (Delegate_IKUSBSDK_GetVersion)DLLWrapper.GetFunctionAddress(sdkModule, "IKUSBSDK_GetVersion", typeof(Delegate_IKUSBSDK_GetVersion)); var result = getVersion(version);
最后
通過如上例子,我們可以在C#中動態或者靜態的調用C++寫的代碼了。