iOS 實現顏色漸變的幾個方法 一


iOS 實現顏色漸變的幾個方法 一

 

向來才疏學淺,之前寫的內容過於簡單而且有理解錯誤的地方,在此向各位小伙伴兒們道歉,並作更新和補充~

需要Demo的話煩請移步github:漸變色的實現方法

1. CAGradientLayer實現漸變
CAGradientLayer是CALayer的一個特殊子類,用於生成顏色漸變的圖層,使用較為方便,下面介紹下它的相關屬性:
colors 漸變的顏色

locations 漸變顏色的分割點
startPoint&endPoint 顏色漸變的方向,范圍在(0,0)與(1.0,1.0)之間,

如(0,0)(1.0,0)代表水平方向漸變,

(0,0)(0,1.0)代表豎直方向漸變

CAGradientLayer實現漸變標間簡單直觀,但存在一定的局限性,比如無法自定義整個漸變區域的形狀,如環形、曲線形的漸變。

CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor, (__bridge id)[UIColor yellowColor].CGColor, (__bridge id)[UIColor blueColor].CGColor];
gradientLayer.locations = @[@0.3, @0.5, @1.0];
gradientLayer.startPoint = CGPointMake(0, 0);
gradientLayer.endPoint = CGPointMake(1.0, 0);
gradientLayer.frame = CGRectMake(0, 20, 300, 100);
[self.view.layer addSublayer:gradientLayer];

 

 

CAGradientLayer實現漸變標間簡單直觀,但存在一定的局限性,比如無法自定義整個漸變區域的形狀,如環形、曲線形的漸變。

2. Core Graphics相關方法實現漸變
iOS Core Graphics中有兩個方法用於繪制漸變顏色,

CGContextDrawLinearGradient可以用於生成線性漸變,

CGContextDrawRadialGradient用於生成圓半徑方向顏色漸變。

函數可以自定義path,無論是什么形狀都可以,原理都是用來做Clip,所以需要在CGContextClip函數前調用CGContextAddPath函數把CGPathRef加入到Context中。

另外一個需要注意的地方是漸變的方向,方向是由兩個點控制的,點的單位就是坐標。

因此需要正確從CGPathRef中找到正確的點,方法當然有很多種看具體實現。

本例中,我就是簡單得通過調用CGPathGetBoundingBox函數,返回CGPathRef的矩形區域,然后根據這個矩形取兩個點,讀者可以根據自行需求修改具體代碼。

 

1. 線性漸變

- (void)drawLinearGradient:(CGContextRef)context
path:(CGPathRef)path
startColor:(CGColorRef)startColor
endColor:(CGColorRef)endColor
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };

NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];

CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);


CGRect pathRect = CGPathGetBoundingBox(path);

//具體方向可根據需求修改
CGPoint startPoint = CGPointMake(CGRectGetMinX(pathRect), CGRectGetMidY(pathRect));
CGPoint endPoint = CGPointMake(CGRectGetMaxX(pathRect), CGRectGetMidY(pathRect));

CGContextSaveGState(context);
CGContextAddPath(context, path);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);

CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}

- (void)viewDidLoad 
{
[super viewDidLoad];
// Do any additional setup after loading the view.

//創建CGContextRef
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef gc = UIGraphicsGetCurrentContext();

//創建CGMutablePathRef
CGMutablePathRef path = CGPathCreateMutable();

//繪制Path
CGRect rect = CGRectMake(0, 130, 300, 100);
CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
CGPathCloseSubpath(path);

//繪制漸變
[self drawLinearGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];

//注意釋放CGMutablePathRef
CGPathRelease(path);

//從Context中獲取圖像,並顯示在界面上
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
}

 

 

2.圓半徑方向漸變

- (void)drawRadialGradient:(CGContextRef)context
path:(CGPathRef)path
startColor:(CGColorRef)startColor
endColor:(CGColorRef)endColor
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };

NSArray *colors = @[(__bridge id) startColor, (__bridge id) endColor];

CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);


CGRect pathRect = CGPathGetBoundingBox(path);
CGPoint center = CGPointMake(CGRectGetMidX(pathRect), CGRectGetMidY(pathRect));
CGFloat radius = MAX(pathRect.size.width / 2.0, pathRect.size.height / 2.0) * sqrt(2);

CGContextSaveGState(context);
CGContextAddPath(context, path);
CGContextEOClip(context);

CGContextDrawRadialGradient(context, gradient, center, 0, center, radius, 0);

CGContextRestoreGState(context);

CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}

- (void)viewDidLoad 
{
[super viewDidLoad];
// Do any additional setup after loading the view.

//創建CGContextRef
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef gc = UIGraphicsGetCurrentContext();

//創建CGMutablePathRef
CGMutablePathRef path = CGPathCreateMutable();

//繪制Path
CGRect rect = CGRectMake(0, 240, 300, 100);
CGPathMoveToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMaxY(rect));
CGPathAddLineToPoint(path, NULL, CGRectGetWidth(rect), CGRectGetMinY(rect));
CGPathCloseSubpath(path);

//繪制漸變
[self drawRadialGradient:gc path:path startColor:[UIColor greenColor].CGColor endColor:[UIColor redColor].CGColor];

//注意釋放CGMutablePathRef
CGPathRelease(path);

//從Context中獲取圖像,並顯示在界面上
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
}

 


3. 以CAShapeLayer作為layer的mask屬性
CALayer的mask屬性可以作為遮罩讓layer顯示mask遮住(非透明)的部分;CAShapeLayer為CALayer的子類,通過path屬性可以生成不同的形狀,將CAShapeLayer對象用作layer的mask屬性的話,就可以生成不同形狀的圖層。故生成顏色漸變有以下幾個步驟:
生成一個imageView(也可以為layer),image的屬性為顏色漸變的圖片
生成一個CAShapeLayer對象,根據path屬性指定所需的形狀
將CAShapeLayer對象賦值給imageView的mask屬性

- (void)viewDidLoad
{
[super viewDidLoad];

[self.view addSubview:self.firstCircle];
_firstCircle.frame = CGRectMake(0, 350, 200, 200);
CGFloat firsCircleWidth = 5;
self.firstCircleShapeLayer = [self generateShapeLayerWithLineWidth:firsCircleWidth];
_firstCircleShapeLayer.path = [self generateBezierPathWithCenter:CGPointMake(100, 100) radius:50].CGPath;
_firstCircle.layer.mask = _firstCircleShapeLayer;
} 

- (CAShapeLayer *)generateShapeLayerWithLineWidth:(CGFloat)lineWidth
{
CAShapeLayer *waveline = [CAShapeLayer layer];
waveline.lineCap = kCALineCapButt;
waveline.lineJoin = kCALineJoinRound;
waveline.strokeColor = [UIColor redColor].CGColor;
waveline.fillColor = [[UIColor clearColor] CGColor];
waveline.lineWidth = lineWidth;
waveline.backgroundColor = [UIColor clearColor].CGColor;

return waveline;
}

- (UIBezierPath *)generateBezierPathWithCenter:(CGPoint)center radius:(CGFloat)radius
{
UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:0 endAngle:2*M_PI clockwise:NO];

return circlePath;
}

- (UIImageView *)firstCircle
{
if (!_firstCircle) {
self.firstCircle = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"zh_buttonbg"]];
_firstCircle.layer.masksToBounds = YES;
_firstCircle.alpha = 1.0;
}

return _firstCircle;
}

 

————————————————
版權聲明:本文為CSDN博主「王顏華」的原創文章,遵循CC 4.0 BY-SA版權協議,轉載請附上原文出處鏈接及本聲明。
原文鏈接:https://blog.csdn.net/u012265444/article/details/51918862

 


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