在官方例子中每個圖形都是一個entity,官方例子提供了顯示正方形、圓形、錐形、圖片等多種案例!
// 初始花
var viewer = new Cesium.Viewer("cesiumContainer");
// 創建藍色entity
var blueBox = viewer.entities.add({ // 添加到圖形實體
// 名稱
name: "Blue box",
// 位置 笛卡爾
position: Cesium.Cartesian3.fromDegrees(-114.0, 40.0, 300000.0),
// 形狀,可以是盒子 線段 椎體等,當前是盒子
box: {
// 設置框的長度、寬度和高度 笛卡爾單位
dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
// 顏色 還可以設置邊框、陰影等
material: Cesium.Color.BLUE,
},
});
// 創建紅色entity
var redBox = viewer.entities.add({
name: "Red box with black outline",
position: Cesium.Cartesian3.fromDegrees(-107.0, 40.0, 300000.0),
box: {
dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
material: Cesium.Color.RED.withAlpha(0.5),
outline: true,
outlineColor: Cesium.Color.BLACK,
},
});
// 創建透明entity
var outlineOnly = viewer.entities.add({
name: "Yellow box outline",
position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 300000.0),
box: {
dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
fill: false,
outline: true,
outlineColor: Cesium.Color.YELLOW,
},
});
viewer.zoomTo(viewer.entities);
此外還可以通過加載czml文件來進行顯示,其它例子也可通過 https://sandcastle.cesium.com/?src=Box.html&label=All 進行查看!
但是,這些例子都是根據固定的位置和形狀進行顯示的,如果我們要自己進行手動繪制呢?官方依然提供了一個例子:
該實例提供了手動繪制線段與多邊形的方法,代碼如下:
var viewer = new Cesium.Viewer("cesiumContainer", {
selectionIndicator: false,
infoBox: false,
/**
* 開啟世界圖形,防止圖形錯位
* 如果不開啟則使用:
* 幾何圖形要依附於模型必須開啟depthTestAgainstTerrain
* viewer.scene.globe.depthTestAgainstTerrain = true
* */
terrainProvider: Cesium.createWorldTerrain(),
});
// 防止雙擊放大球體
viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(
Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK
);
// 創建一個點
function createPoint(worldPosition) {
var point = viewer.entities.add({
position: worldPosition,
point: {
color: Cesium.Color.WHITE,
// 大小
pixelSize: 5,
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
return point;
}
var drawingMode = "line";
// 繪制
function drawShape(positionData) {
var shape;
if (drawingMode === "line") {
shape = viewer.entities.add({
// 線段
polyline: {
positions: positionData,
clampToGround: true,
width: 3,
},
});
} else if (drawingMode === "polygon") {
// 多邊形
shape = viewer.entities.add({
polygon: {
hierarchy: positionData,
material: new Cesium.ColorMaterialProperty(
Cesium.Color.WHITE.withAlpha(0.7)
),
},
});
}
return shape;
}
// 所有活動點的實體
var activeShapePoints = [];
// 繪制圖形
var activeShape;
// 第一個活動點
var floatingPoint;
// 創建鼠標事件
var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
handler.setInputAction(function (event) {
// 獲取鼠標當前位置 viewer.scene.pickPosition 將位置轉化為笛卡爾單位
var earthPosition = viewer.scene.pickPosition(event.position);
if (Cesium.defined(earthPosition)) {
if (activeShapePoints.length === 0) {
// 創建第一個點
floatingPoint = createPoint(earthPosition);
activeShapePoints.push(earthPosition);
// 最重要的一步,繪制過程中圖形會動態跟着鼠標移動
// CallbackProperty返回一個回調函數 當activeShapePoints改變時會觸發
// 不管activeShapePoints是增加還是刪除都會動態改變圖形的形狀
// 在繪制結束必須重置activeShapePoints = [] 不然 CallbackProperty 一直處於回調中,嚴重消耗性能
var dynamicPositions = new Cesium.CallbackProperty(function () {
if (drawingMode === "polygon") {
// 多邊形的position需要用 PolygonHierarchy進行轉化
return new Cesium.PolygonHierarchy(activeShapePoints);
}
return activeShapePoints;
}, false);
activeShape = drawShape(dynamicPositions);
}
activeShapePoints.push(earthPosition);
createPoint(earthPosition);
}
// 鼠標左鍵點擊事件 LEFT_CLICK
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function (event) {
// 判斷是否存在
if (Cesium.defined(floatingPoint)) {
var newPosition = viewer.scene.pickPosition(event.endPosition);
if (Cesium.defined(newPosition)) {
// 動態改變活動點的位置與鼠標當前位置保持一致
floatingPoint.position.setValue(newPosition);
activeShapePoints.pop();
activeShapePoints.push(newPosition);
}
}
// 鼠標左鍵移動事件 MOUSE_MOVE
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
// 重新繪制形狀,使其不是動態的,然后刪除動態形狀.
function terminateShape() {
// 刪除最后一個點
activeShapePoints.pop();
// 繪制完整的圖形
drawShape(activeShapePoints);
// 刪除創建的第一個點和處於活動狀態的實體
viewer.entities.remove(floatingPoint);
viewer.entities.remove(activeShape);
// 格式化
floatingPoint = undefined;
activeShape = undefined;
activeShapePoints = [];
}
// 結束繪制
handler.setInputAction(function (event) {
terminateShape();
// 鼠標右鍵點擊事件 RIGHT_CLICK
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
// Sandcastle 百度解決,不用也行,只是在cesium上掛載組件
var options = [
{
text: "Draw Lines",
onselect: function () {
if (!Cesium.Entity.supportsPolylinesOnTerrain(viewer.scene)) {
window.alert(
"This browser does not support polylines on terrain."
);
}
terminateShape();
drawingMode = "line";
},
},
{
text: "Draw Polygons",
onselect: function () {
terminateShape();
drawingMode = "polygon";
},
},
];
Sandcastle.addToolbarMenu(options);
// Zoom in to an area with mountains
viewer.camera.lookAt(
Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0),
new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)
);
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
下面是自己封裝的一個繪制多邊形的代碼:DrawPolygon.js
點擊查看代碼
/*
繪制面
*/
import * as Cesium from 'cesium'
import * as turf from '@turf/turf'
import Entity from './Entity'
const LEFT_CLICK = Cesium.ScreenSpaceEventType.LEFT_CLICK
const RIGHT_CLICK = Cesium.ScreenSpaceEventType.RIGHT_CLICK
const MOUSE_MOVE = Cesium.ScreenSpaceEventType.MOUSE_MOVE
const LEFT_DOUBLE_CLICK = Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK
// 繪制面
export default class DaChDraw {
// 初始化
constructor(viewer = null, options = { singleMode: false }) {
if (!viewer) {
throw new Error('請傳入cesium實例!')
}
this.viewer = viewer
// 當前面所有點
this._position = []
// 最后一個活動點
this._positionLast = null
// 第一次繪制的圖形
this._shape = null
// 繪制的所有實體
this._entityList = []
// 通過加載geojson顯示的面
this._polygonJson = []
// 是否顯示面積
this._isShowArea = false
// 通過加載geojson顯示的圖形
this._geoMap = new Map()
// 繪制的圖形
this._drawMap = new Map()
this.entity = new Entity(viewer)
// 測量
this._resultTip = null
// 測量所保存的實體
this._resultTipArr = []
this.handler = new Cesium.ScreenSpaceEventHandler(this.viewer.canvas)
const _serf = this
// 是否開啟單例模式,默認關閉 開啟后在多個頁面實例化都取到相同的DaChDraw 實例
_serf.singleMode = null
if (options.singleMode) {
if (!DaChDraw.singleMode) {
DaChDraw.singleMode = _serf
}
return DaChDraw.singleMode
}
}
// 結束
destroy() {
this._position = []
this._positionLast = null
this._shape = null
this._entityList = []
}
// 開始繪制
startDraw(showArea = this._isShowArea) {
const _serf = this
_serf._isShowArea = showArea
// 鼠標點擊
_serf.handler.setInputAction(function(event) {
// 獲取當前點擊坐標
let earthPosition = _serf.viewer.scene.pickPosition(event.position)
if (Cesium.defined(earthPosition)) {
if (_serf._position.length === 0) {
// 創建點擊的第一個點
_serf._positionLast = _serf.entity.createPoint(earthPosition)
_serf._position.push(earthPosition)
var dynamicPositions = new Cesium.CallbackProperty(function() {
// return new Cesium.PolygonHierarchy(_serf._position)
return _serf._position
}, false)
_serf._shape = _serf.entity.createLine(dynamicPositions)
_serf._entityList.push(_serf._positionLast)
_serf._entityList.push(_serf._shape)
}
_serf._position.push(earthPosition)
const pot = _serf.entity.createPoint(earthPosition)
_serf._entityList.push(pot)
}
}, LEFT_CLICK)
// 鼠標移動
this.handler.setInputAction(function(event) {
if (Cesium.defined(_serf._positionLast)) {
// 如果已經存在了一個點,說明當前處於繪制狀態
// 獲取移動后的最后一個位置 pickPosition獲取笛卡爾坐標
let newPosition = _serf.viewer.scene.pickPosition(event.endPosition)
if (Cesium.defined(newPosition)) {
_serf._positionLast.position.setValue(newPosition)
_serf._position.pop()
_serf._position.push(newPosition)
}
}
}, MOUSE_MOVE)
// 鼠標雙擊繪制完成
_serf.handler.setInputAction(function(event) {
console.log(_serf._position)
if (_serf._position.length <= 4) {
_serf.breakDraw()
} else {
_serf.finishDraw()
}
}, LEFT_DOUBLE_CLICK)
// 鼠標右鍵結束繪制
_serf.handler.setInputAction(function(event) {
_serf.breakDraw()
}, RIGHT_CLICK)
}
// 繪制中斷
breakDraw() {
const _serf = this
_serf._entityList.forEach((entity) => {
_serf.entity.remove(entity)
})
// 移除鼠標監聽
this.handler.removeInputAction(LEFT_CLICK)
this.handler.removeInputAction(MOUSE_MOVE)
this.handler.removeInputAction(RIGHT_CLICK)
this.handler.removeInputAction(LEFT_DOUBLE_CLICK)
_serf.destroy()
}
// 繪制結束
finishDraw() {
const _serf = this
_serf.entity.remove(_serf._positionLast)
_serf.entity.remove(_serf._shape)
_serf._position.pop()
_serf._position.unshift(_serf._position[_serf._position.length - 1])
// _serf._polygonLast = _serf.entity.createPolygon(_serf._position)
_serf._polygonLast = _serf.entity.createLine(_serf._position)
const position = _serf.coordinates(
_serf._position,
_serf._position,
'Polygon'
)
// 繪制圖形轉geosjson
let geoJson = turf.polygon([position])
console.log(JSON.stringify(geoJson))
// 繪制完成后顯示面積
if (_serf._isShowArea) {
let area = (turf.area(obj) / 1000000.0).toFixed(4) + '平方公里'
_serf.entity.createLabel(
area,
_serf._position[_serf._position.length - 1]
)
}
const { _id: id } = _serf._polygonLast
const polyObj = {
id,
geoJson,
}
this._drawMap.set(id, polyObj)
// 去掉所有繪制的點
_serf._entityList.forEach((entity) => {
_serf.entity.remove(entity)
})
this.destroy()
}
cartesian2Degrees(cartesian) {
const ellipsoid =
this.viewer.scene.globe.ellipsoid || Cesium.Ellipsoid.WGS84
let cartographic = Cesium.Cartographic.fromCartesian(cartesian, ellipsoid)
let lat = Cesium.Math.toDegrees(cartographic.latitude)
let lon = Cesium.Math.toDegrees(cartographic.longitude)
let height = cartographic.height
return {
lat,
lon,
height,
}
}
coordinates(position, positions, type) {
if (position instanceof Cesium.Cartesian3) {
const coor = this.cartesian2Degrees(position)
return [coor.lon, coor.lat, coor.height]
} else if (positions instanceof Array) {
const pts = []
for (let p of positions) {
const c = this.cartesian2Degrees(p)
pts.push([c.lon, c.lat, c.height])
}
if (type === 'Polygon') {
return pts
} else {
return [pts]
}
}
}
// 加載geojson顯示圖形
getDraw(feat, style = {}) {
let positions = []
const coordinates = feat.geometry.coordinates[0]
for (let c of coordinates) {
positions.push({
lon: c[0],
lat: c[1],
height: c[2],
})
}
positions = positions.map((_) => {
return Cesium.Cartesian3.fromDegrees(_.lon, _.lat, _.height)
})
return this.entity.createPolygon(positions, style)
}
}
Entity.js
點擊查看代碼
// 定義實體對象
import * as Cesium from 'cesium'
export default class Entitys {
constructor(core) {
this.entitys = core.entities
}
// 新增
add(entity) {
return this.entitys.add(entity)
}
// 刪除
remove(entity) {
this.entitys.remove(entity)
}
// 移除所有
removeAll() {
this.entitys.removeAll()
}
// 創建實體類
create() {
return new Cesium.Entity()
}
// 根據ID獲取實體類
withIdGainEntity(id) {
return this.entitys.getById(id)
}
getPoint() {
return new Cesium.PointGraphics({
pixelSize: 5,
color: Cesium.Color.BLUE,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 1,
})
}
getLine(positions, color, width = 1) {
return new Cesium.PolylineGraphics({
show: true,
positions: positions,
material: color,
width,
clampToGround: true,
})
}
getPolygon(position) {
return new Cesium.PolygonGraphics({
show: true,
hierarchy: position,
material: Cesium.Color.RED.withAlpha(0.5),
})
}
// 創建點
createPoint(position, label = null, point = true, billboard = false) {
let entity = this.create()
entity.position = position
if (point) entity.point = this.getPoint()
if (label) entity.label = this.getLabel(label)
return this.add(entity)
}
// 創建線
createLine(positions, oid = '', color = Cesium.Color.BLUE) {
let entity = this.create()
entity.position = positions
entity.polyline = this.getLine(positions, color)
entity.oid = oid
return this.add(entity)
}
// 創建面
createPolygon(positions) {
const entity = this.create()
entity.polygon = this.getPolygon(positions)
return this.add(entity)
}
// 創建label
createLabel(text, positions) {
let entity = this.create()
entity.label = this.getLabel(text)
entity.position = positions
return this.add(entity)
}
getLabel(text, offset) {
return new Cesium.LabelGraphics({
//文字標簽
text: text,
font: '16px sans-serif',
fillColor: Cesium.Color.GOLD,
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
outlineWidth: 2,
showBackground: true,
verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
pixelOffset: offset == undefined ? new Cesium.Cartesian2(10, 30) : offset,
})
}
}