vue + cesium开发(4) 绘制图形


在官方例子中每个图形都是一个entity,官方例子提供了显示正方形、圆形、锥形、图片等多种案例!

// 初始花
var viewer = new Cesium.Viewer("cesiumContainer");
// 创建蓝色entity
var blueBox = viewer.entities.add({ // 添加到图形实体
  // 名称
  name: "Blue box",
  // 位置 笛卡尔
  position: Cesium.Cartesian3.fromDegrees(-114.0, 40.0, 300000.0),
  // 形状,可以是盒子 线段 椎体等,当前是盒子
  box: {
	// 设置框的长度、宽度和高度 笛卡尔单位
    dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
	// 颜色 还可以设置边框、阴影等
    material: Cesium.Color.BLUE,
  },
});

// 创建红色entity
var redBox = viewer.entities.add({
  name: "Red box with black outline",
  position: Cesium.Cartesian3.fromDegrees(-107.0, 40.0, 300000.0),
  box: {
    dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
    material: Cesium.Color.RED.withAlpha(0.5),
    outline: true,
    outlineColor: Cesium.Color.BLACK,
  },
});

// 创建透明entity
var outlineOnly = viewer.entities.add({
  name: "Yellow box outline",
  position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 300000.0),
  box: {
    dimensions: new Cesium.Cartesian3(400000.0, 300000.0, 500000.0),
    fill: false,
    outline: true,
    outlineColor: Cesium.Color.YELLOW,
  },
});

viewer.zoomTo(viewer.entities);

此外还可以通过加载czml文件来进行显示,其它例子也可通过 https://sandcastle.cesium.com/?src=Box.html&label=All 进行查看!

但是,这些例子都是根据固定的位置和形状进行显示的,如果我们要自己进行手动绘制呢?官方依然提供了一个例子:

该实例提供了手动绘制线段与多边形的方法,代码如下:

var viewer = new Cesium.Viewer("cesiumContainer", {
	selectionIndicator: false,
	infoBox: false,
	/**
	 * 开启世界图形,防止图形错位
	 * 如果不开启则使用:
	 * 几何图形要依附于模型必须开启depthTestAgainstTerrain
     * viewer.scene.globe.depthTestAgainstTerrain = true
	 * */
	terrainProvider: Cesium.createWorldTerrain(),
  });
  // 防止双击放大球体
  viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(
	Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK
  );
  // 创建一个点
  function createPoint(worldPosition) {
	var point = viewer.entities.add({
	  position: worldPosition,
	  point: {
		color: Cesium.Color.WHITE,
		// 大小
		pixelSize: 5,
		heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
	  },
	});
	return point;
  }
  var drawingMode = "line";
  // 绘制
  function drawShape(positionData) {
	var shape;
	if (drawingMode === "line") {
	  shape = viewer.entities.add({
		  // 线段
		polyline: {
		  positions: positionData,
		  clampToGround: true,
		  width: 3,
		},
	  });
	} else if (drawingMode === "polygon") {
	  // 多边形
	  shape = viewer.entities.add({
		polygon: {
		  hierarchy: positionData,
		  material: new Cesium.ColorMaterialProperty(
			Cesium.Color.WHITE.withAlpha(0.7)
		  ),
		},
	  });
	}
	return shape;
  }
  // 所有活动点的实体
  var activeShapePoints = [];
  // 绘制图形
  var activeShape;
  // 第一个活动点
  var floatingPoint;
  // 创建鼠标事件
  var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
  handler.setInputAction(function (event) {
	// 获取鼠标当前位置 viewer.scene.pickPosition 将位置转化为笛卡尔单位
	var earthPosition = viewer.scene.pickPosition(event.position);
	if (Cesium.defined(earthPosition)) {
	  if (activeShapePoints.length === 0) {
		// 创建第一个点
		floatingPoint = createPoint(earthPosition);
		activeShapePoints.push(earthPosition);
		// 最重要的一步,绘制过程中图形会动态跟着鼠标移动
		// CallbackProperty返回一个回调函数 当activeShapePoints改变时会触发
		// 不管activeShapePoints是增加还是删除都会动态改变图形的形状
		// 在绘制结束必须重置activeShapePoints = [] 不然 CallbackProperty 一直处于回调中,严重消耗性能
		var dynamicPositions = new Cesium.CallbackProperty(function () {
		  if (drawingMode === "polygon") {
			// 多边形的position需要用 PolygonHierarchy进行转化
			return new Cesium.PolygonHierarchy(activeShapePoints);
		  }
		  return activeShapePoints;
		}, false);
		activeShape = drawShape(dynamicPositions);
	  }
	  activeShapePoints.push(earthPosition);
	  createPoint(earthPosition);
	}
	// 鼠标左键点击事件 LEFT_CLICK
  }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
  
  handler.setInputAction(function (event) {
	  // 判断是否存在
	if (Cesium.defined(floatingPoint)) {
	  var newPosition = viewer.scene.pickPosition(event.endPosition);
	  if (Cesium.defined(newPosition)) {
		// 动态改变活动点的位置与鼠标当前位置保持一致
		floatingPoint.position.setValue(newPosition);
		activeShapePoints.pop();
		activeShapePoints.push(newPosition);
	  }
	}
	// 鼠标左键移动事件 MOUSE_MOVE
  }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
  // 重新绘制形状,使其不是动态的,然后删除动态形状.
  function terminateShape() {
	// 删除最后一个点
	activeShapePoints.pop();
	// 绘制完整的图形
	drawShape(activeShapePoints);
	// 删除创建的第一个点和处于活动状态的实体
	viewer.entities.remove(floatingPoint);
	viewer.entities.remove(activeShape);
	// 格式化
	floatingPoint = undefined;
	activeShape = undefined;
	activeShapePoints = [];
  }
  // 结束绘制
  handler.setInputAction(function (event) {
	terminateShape();
	// 鼠标右键点击事件 RIGHT_CLICK
  }, Cesium.ScreenSpaceEventType.RIGHT_CLICK);

  // Sandcastle 百度解决,不用也行,只是在cesium上挂载组件
  var options = [
	{
	  text: "Draw Lines",
	  onselect: function () {
		if (!Cesium.Entity.supportsPolylinesOnTerrain(viewer.scene)) {
		  window.alert(
			"This browser does not support polylines on terrain."
		  );
		}
  
		terminateShape();
		drawingMode = "line";
	  },
	},
	{
	  text: "Draw Polygons",
	  onselect: function () {
		terminateShape();
		drawingMode = "polygon";
	  },
	},
  ];
  
  Sandcastle.addToolbarMenu(options);
  // Zoom in to an area with mountains
  viewer.camera.lookAt(
	Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0),
	new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)
  );
  viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
  

下面是自己封装的一个绘制多边形的代码:DrawPolygon.js

点击查看代码
/*
绘制面
 */
import * as Cesium from 'cesium'
import * as turf from '@turf/turf'
import Entity from './Entity'

const LEFT_CLICK = Cesium.ScreenSpaceEventType.LEFT_CLICK
const RIGHT_CLICK = Cesium.ScreenSpaceEventType.RIGHT_CLICK
const MOUSE_MOVE = Cesium.ScreenSpaceEventType.MOUSE_MOVE
const LEFT_DOUBLE_CLICK = Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK

// 绘制面
export default class DaChDraw {
	// 初始化
	constructor(viewer = null, options = { singleMode: false }) {
		if (!viewer) {
			throw new Error('请传入cesium实例!')
		}
		this.viewer = viewer
		// 当前面所有点
		this._position = []
		// 最后一个活动点
		this._positionLast = null
		// 第一次绘制的图形
		this._shape = null
		// 绘制的所有实体
		this._entityList = []
		// 通过加载geojson显示的面
		this._polygonJson = []
		// 是否显示面积
		this._isShowArea = false
		// 通过加载geojson显示的图形
		this._geoMap = new Map()
		// 绘制的图形
		this._drawMap = new Map()
		this.entity = new Entity(viewer)
		// 测量
		this._resultTip = null
		// 测量所保存的实体
		this._resultTipArr = []
		this.handler = new Cesium.ScreenSpaceEventHandler(this.viewer.canvas)
		const _serf = this
		// 是否开启单例模式,默认关闭 开启后在多个页面实例化都取到相同的DaChDraw 实例
		_serf.singleMode = null
		if (options.singleMode) {
			if (!DaChDraw.singleMode) {
				DaChDraw.singleMode = _serf
			}
			return DaChDraw.singleMode
		}
	}
	// 结束
	destroy() {
		this._position = []
		this._positionLast = null
		this._shape = null
		this._entityList = []
	}
	// 开始绘制
	startDraw(showArea = this._isShowArea) {
		const _serf = this
		_serf._isShowArea = showArea
		// 鼠标点击
		_serf.handler.setInputAction(function(event) {
			// 获取当前点击坐标
			let earthPosition = _serf.viewer.scene.pickPosition(event.position)
			if (Cesium.defined(earthPosition)) {
				if (_serf._position.length === 0) {
					// 创建点击的第一个点
					_serf._positionLast = _serf.entity.createPoint(earthPosition)
					_serf._position.push(earthPosition)
					var dynamicPositions = new Cesium.CallbackProperty(function() {
						// return new Cesium.PolygonHierarchy(_serf._position)
						return _serf._position
					}, false)
					_serf._shape = _serf.entity.createLine(dynamicPositions)
					_serf._entityList.push(_serf._positionLast)
					_serf._entityList.push(_serf._shape)
				}
				_serf._position.push(earthPosition)
				const pot = _serf.entity.createPoint(earthPosition)
				_serf._entityList.push(pot)
			}
		}, LEFT_CLICK)
		// 鼠标移动
		this.handler.setInputAction(function(event) {
			if (Cesium.defined(_serf._positionLast)) {
				// 如果已经存在了一个点,说明当前处于绘制状态
				// 获取移动后的最后一个位置 pickPosition获取笛卡尔坐标
				let newPosition = _serf.viewer.scene.pickPosition(event.endPosition)
				if (Cesium.defined(newPosition)) {
					_serf._positionLast.position.setValue(newPosition)
					_serf._position.pop()
					_serf._position.push(newPosition)
				}
			}
		}, MOUSE_MOVE)
		// 鼠标双击绘制完成
		_serf.handler.setInputAction(function(event) {
			console.log(_serf._position)
			if (_serf._position.length <= 4) {
				_serf.breakDraw()
			} else {
				_serf.finishDraw()
			}
		}, LEFT_DOUBLE_CLICK)
		// 鼠标右键结束绘制
		_serf.handler.setInputAction(function(event) {
			_serf.breakDraw()
		}, RIGHT_CLICK)
	}
	// 绘制中断
	breakDraw() {
		const _serf = this
		_serf._entityList.forEach((entity) => {
			_serf.entity.remove(entity)
		})
		// 移除鼠标监听
		this.handler.removeInputAction(LEFT_CLICK)
		this.handler.removeInputAction(MOUSE_MOVE)
		this.handler.removeInputAction(RIGHT_CLICK)
		this.handler.removeInputAction(LEFT_DOUBLE_CLICK)
		_serf.destroy()
	}
	// 绘制结束
	finishDraw() {
		const _serf = this
		_serf.entity.remove(_serf._positionLast)
		_serf.entity.remove(_serf._shape)
		_serf._position.pop()
		_serf._position.unshift(_serf._position[_serf._position.length - 1])
		// _serf._polygonLast = _serf.entity.createPolygon(_serf._position)
		_serf._polygonLast = _serf.entity.createLine(_serf._position)
		const position = _serf.coordinates(
			_serf._position,
			_serf._position,
			'Polygon'
		)
		// 绘制图形转geosjson
		let geoJson = turf.polygon([position])
		console.log(JSON.stringify(geoJson))
		// 绘制完成后显示面积
		if (_serf._isShowArea) {
			let area = (turf.area(obj) / 1000000.0).toFixed(4) + '平方公里'
			_serf.entity.createLabel(
				area,
				_serf._position[_serf._position.length - 1]
			)
		}
		const { _id: id } = _serf._polygonLast
		const polyObj = {
			id,
			geoJson,
		}
		this._drawMap.set(id, polyObj)
		// 去掉所有绘制的点
		_serf._entityList.forEach((entity) => {
			_serf.entity.remove(entity)
		})
		this.destroy()
	}
	cartesian2Degrees(cartesian) {
		const ellipsoid =
			this.viewer.scene.globe.ellipsoid || Cesium.Ellipsoid.WGS84
		let cartographic = Cesium.Cartographic.fromCartesian(cartesian, ellipsoid)
		let lat = Cesium.Math.toDegrees(cartographic.latitude)
		let lon = Cesium.Math.toDegrees(cartographic.longitude)
		let height = cartographic.height
		return {
			lat,
			lon,
			height,
		}
	}
	coordinates(position, positions, type) {
		if (position instanceof Cesium.Cartesian3) {
			const coor = this.cartesian2Degrees(position)
			return [coor.lon, coor.lat, coor.height]
		} else if (positions instanceof Array) {
			const pts = []
			for (let p of positions) {
				const c = this.cartesian2Degrees(p)
				pts.push([c.lon, c.lat, c.height])
			}
			if (type === 'Polygon') {
				return pts
			} else {
				return [pts]
			}
		}
	}

	// 加载geojson显示图形
	getDraw(feat, style = {}) {
		let positions = []
		const coordinates = feat.geometry.coordinates[0]
		for (let c of coordinates) {
			positions.push({
				lon: c[0],
				lat: c[1],
				height: c[2],
			})
		}
		positions = positions.map((_) => {
			return Cesium.Cartesian3.fromDegrees(_.lon, _.lat, _.height)
		})
		return this.entity.createPolygon(positions, style)
	}

}

Entity.js

点击查看代码
// 定义实体对象
import * as Cesium from 'cesium'
export default class Entitys {
	constructor(core) {
		this.entitys = core.entities
	}
	// 新增
	add(entity) {
		return this.entitys.add(entity)
	}
	// 删除
	remove(entity) {
		this.entitys.remove(entity)
	}
	// 移除所有
	removeAll() {
		this.entitys.removeAll()
	}
	// 创建实体类
	create() {
		return new Cesium.Entity()
	}
	// 根据ID获取实体类
	withIdGainEntity(id) {
		return this.entitys.getById(id)
	}
	getPoint() {
		return new Cesium.PointGraphics({
			pixelSize: 5,
			color: Cesium.Color.BLUE,
			outlineColor: Cesium.Color.WHITE,
			outlineWidth: 1,
		})
	}
	getLine(positions, color, width = 1) {
		return new Cesium.PolylineGraphics({
			show: true,
			positions: positions,
			material: color,
			width,
			clampToGround: true,
		})
	}
	getPolygon(position) {
		return new Cesium.PolygonGraphics({
			show: true,
			hierarchy: position,
			material: Cesium.Color.RED.withAlpha(0.5),
		})
	}
	// 创建点
	createPoint(position, label = null, point = true, billboard = false) {
		let entity = this.create()
		entity.position = position
		if (point) entity.point = this.getPoint()
		if (label) entity.label = this.getLabel(label)
		return this.add(entity)
	}
	// 创建线
	createLine(positions, oid = '', color = Cesium.Color.BLUE) {
		let entity = this.create()
		entity.position = positions
		entity.polyline = this.getLine(positions, color)
		entity.oid = oid
		return this.add(entity)
	}
	// 创建面
	createPolygon(positions) {
		const entity = this.create()
		entity.polygon = this.getPolygon(positions)
		return this.add(entity)
	}
	// 创建label
	createLabel(text, positions) {
		let entity = this.create()
		entity.label = this.getLabel(text)
		entity.position = positions
		return this.add(entity)
	}
	getLabel(text, offset) {
		return new Cesium.LabelGraphics({
			//文字标签
			text: text,
			font: '16px sans-serif',
			fillColor: Cesium.Color.GOLD,
			style: Cesium.LabelStyle.FILL_AND_OUTLINE,
			outlineWidth: 2,
			showBackground: true,
			verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
			pixelOffset: offset == undefined ? new Cesium.Cartesian2(10, 30) : offset,
		})
	}
}


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