一、WebRTC實現簡單的屏幕共享
屏幕共享原理:其實就還是利用系統提供的錄屏服務,把錄制好的屏幕內容通通過P2P發送給對等端,讓對等端能夠看到分享者的屏幕。其實對於分享者來說是推流,對於觀看分享的端來說就是拉取視頻流
二、代碼演示
1.初始化截屏服務
//屏幕截取服務 private MediaProjectionManager mediaProjectionManager = null; private DeviceManager(Context context) { this.context = context; audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); bluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); if (Build.VERSION.SDK_INT >= 21) { mediaProjectionManager = (MediaProjectionManager) context.getSystemService(Context.MEDIA_PROJECTION_SERVICE); } else { Toast.makeText(context, "您的設備不支持屏幕共享", Toast.LENGTH_SHORT).show(); } }
2.啟動Android系統的屏幕共享
/** * 開啟屏幕截屏,調用此方法后會彈框提示用戶開始截屏 * @param activity */ public void startScreenCapture(Activity activity) { if(mediaProjectionManager == null){ Toast.makeText(context, "截屏服務不可用", Toast.LENGTH_SHORT).show(); return; } Intent intent = null; if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) { intent = mediaProjectionManager.createScreenCaptureIntent(); activity.startActivityForResult(intent, SCREEN_CAPTURE_REQUEST_CODE); } }
3.啟動系統的屏幕共享后會再當前Activity的onActivityResult中收到回調
@Override public void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == DeviceManager.SCREEN_CAPTURE_REQUEST_CODE) { rtcClient.startShareScreen(data); } }
rtcClient.startShareScreen(data)
/** * 開始分享屏幕 * * @param intent 分享屏幕創建的intent,用於創建ScreenCaptureAndroid */ public void startShareScreen(Intent intent) { Log.e(TAG, "startShareScreen----->start"); //創建屏幕捕獲 if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { if (shareScreenCapture == null) { shareScreenCapture = new ScreenCapturerAndroid(intent, new MediaProjection.Callback() { @Override public void onStop() { super.onStop(); } }); } } if (videoSource == null) { Log.e(TAG, "startShareScreen----->createVideoSource"); videoSource = createVideoSource(shareScreenCapture); } Log.e(TAG, "startShareScreen----->startCapture"); shareScreenCapture.initialize(surfaceTextureHelper, context, videoSource.getCapturerObserver()); shareScreenCapture.startCapture(480, 640, 30); if (videoTrack == null) { Log.e(TAG, "startShareScreen----->createVideoTrack"); videoTrack = createVideoTrack(videoSource); } //將視頻加入媒體流 Log.e(TAG, "startShareScreen----->createMediaStream"); mediaStream = createMediaStream(); mediaStream.addTrack(videoTrack); Log.e(TAG, "startShareScreen----->end"); }
其實除了前幾步和P2P通信不一樣外,后幾步都是一樣的:都是先創建一個VideoCapture,然后調用其startCapture方法--->創建VideoTrack--->創建mediaStrea--->然后將videoTrack加入mediaStream。