比如Canvas的渲染模式設置為"Screen Space - Camera",打開UI prefab,卻是在Unity提供的默認Canvas下預覽的,這樣很多參數設置就會有問題,需要手動修改預覽環境:
"Editor => Project Settings => Editor => Prefab Editing Environments => 選擇預覽場景"
如果選擇的場景中有Canvas,則UI Prefab會加載到該Canvas下進行預覽;如果選擇的場景中沒有Canvas或者沒有選擇場景,則以Unity默認Canvas預覽(Screen Space - Overlay模式)



