Arduino初學IO控制,流水燈實驗是很好的學習對象。分兩個進程學習。
一、假流水燈,即基礎效果實現
二、真流水燈,即采用PWM模擬真實流水漸變效果
我們設立5盞燈,正極分別連接數字口(Digital Pin)3 5 9 10 11口 ,負極共地(GND)
假流水燈
int LED1 = 3;
int LED2 = 5;
int LED3 = 9;
int LED4 = 10;
int LED5 = 11;
void setup() {
pinMode(LED1, OUTPUT);
pinMode(LED2, OUTPUT);
pinMode(LED3, OUTPUT);
pinMode(LED4, OUTPUT);
pinMode(LED5, OUTPUT);
}
void loop() {
//狀態1
digitalWrite(LED1, 1); //1 代表 HIGH 0 代表 LOW
digitalWrite(LED2, 0);
digitalWrite(LED3, 0);
digitalWrite(LED4, 0);
digitalWrite(LED5, 0);
delay(1000);
//狀態2
digitalWrite(LED1, 0);
digitalWrite(LED2, 1);
digitalWrite(LED3, 0);
digitalWrite(LED4, 0);
digitalWrite(LED5, 0);
delay(1000);
//狀態3
digitalWrite(LED1, 0);
digitalWrite(LED2, 0);
digitalWrite(LED3, 1);
digitalWrite(LED4, 0);
digitalWrite(LED5, 0);
delay(1000);
//狀態4
digitalWrite(LED1, 0);
digitalWrite(LED2, 0);
digitalWrite(LED3, 0);
digitalWrite(LED4, 1);
digitalWrite(LED5, 0);
delay(1000);
//狀態5
digitalWrite(LED1, 0);
digitalWrite(LED2, 0);
digitalWrite(LED3, 0);
digitalWrite(LED4, 0);
digitalWrite(LED5, 1);
delay(1000);
}
使用狀態控制法去實現,方便理解和修改,每個狀態持續一段時間,即使用delay()
。【Arduino程序的運行機制和Processing不太一樣,P5是等待一次draw函數執行完才刷新畫布,得到結果,而Arduino是即時,也就是執行一條語句后立馬能反饋到結果!!】
當然有人用循環語句來搭建,可以,但是對初學者真是不友好。首先循環語句本來就不熟悉,而且還有delay延遲函數
參與,不好理解其運行邏輯的,所以不推薦。
真流水燈
因為要模擬過渡效果,因此簡單的數字式讀寫沒法滿足要求,使用PWM調節機制能模擬出來。
int LED1 = 3;
int LED2 = 5;
int LED3 = 9;
int LED4 = 10;
int LED5 = 11;
int fadeValue1 = 0; //定義亮度
int fadeValue2 = 60;
int fadeValue3 = 120;
int fadeValue4 = 180;
int fadeValue5 = 240;
int state1 = 0;
int state2 = 0;
int state3 = 0;
int state4 = 0;
int state5 = 0;
void setup() {
}
void loop() {
//更新
//1
if (state1 == 0)
{
fadeValue1 += 1;
}
else if(state1 == 1)
{
fadeValue1 -= 1;
}
if (fadeValue1 > 254)
{
state1 = 1;
}
else if (fadeValue1 < 1)
{
state1 = 0;
}
////////////////2/////////////////////////
if (state2 == 0)
{
fadeValue2 += 1;
}
else if(state2 == 1)
{
fadeValue2 -= 1;
}
if (fadeValue2 > 254)
{
state2 = 1;
}
else if (fadeValue2 < 1)
{
state2 = 0;
}
////////////////3/////////////////////////
if (state3 == 0)
{
fadeValue3 += 1;
}
else if(state3 == 1)
{
fadeValue3 -= 1;
}
if (fadeValue3 > 254)
{
state3 = 1;
}
else if (fadeValue3 < 1)
{
state3 = 0;
}
////////////////4/////////////////////////
if (state4 == 0)
{
fadeValue4 += 1;
}
else if(state4 == 1)
{
fadeValue4 -= 1;
}
if (fadeValue4 > 254)
{
state4 = 1;
}
else if (fadeValue4 < 1)
{
state4 = 0;
}
////////////////5/////////////////////////
if (state5 == 0)
{
fadeValue5 += 1;
}
else if(state5 == 1)
{
fadeValue5 -= 1;
}
if (fadeValue5 > 254)
{
state5 = 1;
}
else if (fadeValue5 < 1)
{
state5 = 0;
}
//執行 相當於 P5繪畫
analogWrite(LED1, fadeValue1);
analogWrite(LED2, fadeValue2);
analogWrite(LED3, fadeValue3);
analogWrite(LED4, fadeValue4);
analogWrite(LED5, fadeValue5);
delay(4);
}
沿用P5的更新-繪畫
原理,慢慢地刷新亮度值,最后統一執行analogWrite()
。
不過還能簡化一些操作,使用sin函數
來更新數值,如:
int LED1 = 3;
int LED2 = 5;
int LED3 = 9;
int LED4 = 10;
int LED5 = 11;
int fadeValue1 = 0;
int fadeValue2 = 60;
int fadeValue3 = 120;
int fadeValue4 = 180;
int fadeValue5 = 240;
//為了方便 偏移 sin函數的相位,設置一個不同的初相
int state1 = 0;
int state2 = 10;
int state3 = 20;
int state4 = 30;
int state5 = 40;
void setup() {
// put your setup code here, to run once:
// analogWrite 函數不用pinMode定義
}
void loop() {
fadeValue1 = abs(cos(millis()/200.0 + state1)) * 250 + 1;
fadeValue2 = abs(cos(millis()/200.0 + state2)) * 250 + 1;
fadeValue3 = abs(cos(millis()/200.0 + state3)) * 250 + 1;
fadeValue4 = abs(cos(millis()/200.0 + state4)) * 250 + 1;
fadeValue5 = abs(cos(millis()/200.0 + state5)) * 250 + 1;
// analogWrite(LED1, fadeValue1);
// analogWrite(LED2, fadeValue2);
// analogWrite(LED3, fadeValue3);
// analogWrite(LED4, fadeValue4);
// analogWrite(LED5, fadeValue5);
analogWrite(LED1, 255-fadeValue1);
analogWrite(LED2, 255-fadeValue2);
analogWrite(LED3, 255-fadeValue3);
analogWrite(LED4, 255-fadeValue4);
analogWrite(LED5, 255-fadeValue5);
delay(4);
}
因為sin函數的數值變化本就帶緩動,因此效果很理想。
上述代碼只是模型參考,任意數值都能自行修改。其實這里應該貼上實驗結果來完善這篇博文,但是么。。。為了保有讀者的好奇心,鼓勵讀者自行實操看效果,這也是學習硬件,學習Arduino另外的樂趣和意義,祝好運 ! @~