1.方便快捷替換所有text字體
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.UI; /// <summary> /// 需要指定字體的路徑 名字 路徑放到Resources文件夾中 /// </summary> public class MyTool : EditorWindow { //替換場景內的所有字體 [MenuItem("FontTools/替換場景中所有text字體")] public static void ChangeFont_Scene() { //加載目標字體 "目標字體的名字" Font targetFont = Resources.Load<Font>("簡啟體"); //獲取場景所有激活物體 //GameObject[] objs = FindObjectsOfType(typeof(GameObject)) as GameObject[]; //獲取場景所有物體 GameObject[] allObj = Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]; Text tmpText; int textCount = 0; for (int i = 0; i < allObj.Length; i++) { //帶有Text組件的GameObject,替換字體 tmpText = allObj[i].GetComponent<Text>(); if (tmpText != null) { textCount++; tmpText.font = targetFont; //在此擴展,可以給添加外邊框,也可以根據需求進行其他操作 //allObj[i].AddComponent<Outline>(); } } Debug.Log("<color=yellow> 當前場景共有:物體 </color>" + allObj.Length + "<color=yellow> 個,Text組件 </color>" + textCount + "<color=green> 個 </color>"); } //替換資源文件夾中全部Prefab的字體 [MenuItem("FontTools/替換預設物中所有text字體")] public static void ChangeFont_Prefab() { Font targetFont = Resources.Load<Font>("簡啟體"); List<Text[]> textList = new List<Text[]>(); //獲取Asset文件夾下所有Prefab的GUID string[] ids = AssetDatabase.FindAssets("t:Prefab"); string tmpPath; GameObject tmpObj; Text[] tmpArr; for (int i = 0; i < ids.Length; i++) { tmpObj = null; tmpArr = null; //根據GUID獲取路徑 tmpPath = AssetDatabase.GUIDToAssetPath(ids[i]); if (!string.IsNullOrEmpty(tmpPath)) { //根據路徑獲取Prefab(GameObject) tmpObj = AssetDatabase.LoadAssetAtPath(tmpPath, typeof(GameObject)) as GameObject; if (tmpObj != null) { //獲取Prefab及其子物體孫物體.......的所有Text組件 tmpArr = tmpObj.GetComponentsInChildren<Text>(); if (tmpArr != null && tmpArr.Length > 0) textList.Add(tmpArr); } } } //替換所有Text組件的字體 int textCount = 0; for (int i = 0; i < textList.Count; i++) { for (int j = 0; j < textList[i].Length; j++) { textCount++; textList[i][j].font = targetFont; } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log("<color=yellow> 當前ProJect共有:Prefab </color>" + ids.Length + "<color=yellow> 個,帶有Text組件Prefab </color>" + textList.Count + "<color=green> 個,Text組件 </color>" + textCount + "<color=green> 個 </color>"); } } #endif
因為不想一個一個替換所以記錄一下,方便使用