1.鼠標滑動提取三維圖像切片
學習三維圖像切面的提取后,我們可以實現一個稍微復雜的程序——通過滑動鼠標來切換三維圖像切片,這也是醫學圖像處理軟件中一個很基本的功能。實現該功能難點是怎樣在VTK中控制鼠標來實時提取圖像切片。我們采用觀察者/命令(Observer/Command)模式機制來實現。VTK中鼠標消息是在交互類型對象(interactorstyle)中響應,因此通過為交互類型對象(interactorstyle)添加觀察者(observer)來監聽相應的消息,當消息觸發時,由命令模式執行相應的回調函數。代碼設計如下:1 #include <vtkAutoInit.h> 2 VTK_MODULE_INIT(vtkRenderingOpenGL); 3 4 #include <vtkSmartPointer.h> 5 #include <vtkMetaImageReader.h> 6 #include <vtkMatrix4x4.h> 7 #include <vtkLookupTable.h> 8 #include <vtkImageMapToColors.h> 9 #include <vtkImageActor.h> 10 #include <vtkRenderer.h> 11 #include <vtkRenderWindow.h> 12 #include <vtkRenderWindowInteractor.h> 13 #include <vtkInteractorStyleImage.h> 14 15 #include <vtkCommand.h> //建立“觀察者/命令”模式監聽鼠標消息 完成交互 16 #include <vtkImageReslice.h> 17 #include <vtkImageData.h> 18 class vtkImageInteractionCallback : public vtkCommand 19 { 20 public: 21 static vtkImageInteractionCallback *New() //回調函數初始化函數 22 { 23 return new vtkImageInteractionCallback; 24 } 25 vtkImageInteractionCallback() 26 { 27 this->Slicing = 0; 28 this->ImageReslice = 0; 29 this->Interactor = 0; 30 } 31 void SetImageReslice(vtkImageReslice *reslice) 32 { 33 this->ImageReslice = reslice; 34 } 35 vtkImageReslice *GetImageReslice() 36 { 37 return this->ImageReslice; 38 } 39 void SetInteractor(vtkRenderWindowInteractor *interactor) 40 { 41 this->Interactor = interactor; 42 } 43 vtkRenderWindowInteractor *GetInteractor() 44 { 45 return this->Interactor; 46 } 47 virtual void Execute(vtkObject * ,unsigned long event,void *) 48 { 49 vtkRenderWindowInteractor *interactor = GetInteractor(); 50 int lastPos[2]; 51 interactor->GetLastEventPosition(lastPos); 52 int currPos[2]; 53 interactor->GetEventPosition(currPos); 54 55 if (event == vtkCommand::LeftButtonPressEvent) 56 { 57 this->Slicing = 1; //標志位 58 } 59 else if (event == vtkCommand::LeftButtonReleaseEvent) 60 { 61 this->Slicing = 0; //標志位 62 } 63 else if (event == vtkCommand::MouseMoveEvent) 64 { 65 if (this->Slicing)//檢驗鼠標左鍵已經按下 正在執行操作 66 { 67 vtkImageReslice *reslice = this->ImageReslice; 68 //記下鼠標Y向變化的幅值大小 69 int deltaY = lastPos[1] - currPos[1]; 70 71 reslice->Update(); 72 double sliceSpacing = reslice->GetOutput()->GetSpacing()[2]; 73 vtkMatrix4x4 *matrix = reslice->GetResliceAxes(); 74 //重新定位切片需要經過的中心點 75 double point[4]; 76 double center[4]; 77 point[0] = 0; 78 point[1] = 0; 79 point[2] = sliceSpacing*deltaY; 80 point[3] = 1.0; 81 matrix->MultiplyPoint(point, center); 82 matrix->SetElement(0, 3, center[0]); 83 matrix->SetElement(1, 3, center[1]); 84 matrix->SetElement(2, 3, center[2]); 85 86 interactor->Render(); 87 } 88 else 89 { 90 vtkInteractorStyle *style = vtkInteractorStyle::SafeDownCast( 91 interactor->GetInteractorStyle()); 92 if (style) 93 { 94 style->OnMouseMove(); 95 } 96 } 97 } 98 } 99 private: 100 int Slicing; 101 vtkImageReslice *ImageReslice; 102 vtkRenderWindowInteractor *Interactor; 103 }; 104 //**********************************************************************************// 105 int main() 106 { 107 vtkSmartPointer<vtkMetaImageReader> reader = 108 vtkSmartPointer<vtkMetaImageReader>::New(); 109 reader->SetFileName("brain.mhd"); 110 reader->Update(); 111 112 int extent[6]; 113 double spacing[3]; 114 double origin[3]; 115 116 reader->GetOutput()->GetExtent(extent); 117 reader->GetOutput()->GetSpacing(spacing); 118 reader->GetOutput()->GetOrigin(origin); 119 120 double center[3]; 121 center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]); 122 center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]); 123 center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]); 124 125 static double axialElements[16] = { 126 1, 0, 0, 0, 127 0, 1, 0, 0, 128 0, 0, 1, 0, 129 0, 0, 0, 1 130 }; 131 132 vtkSmartPointer<vtkMatrix4x4> resliceAxes = 133 vtkSmartPointer<vtkMatrix4x4>::New(); 134 resliceAxes->DeepCopy(axialElements); 135 136 resliceAxes->SetElement(0, 3, center[0]); 137 resliceAxes->SetElement(1, 3, center[1]); 138 resliceAxes->SetElement(2, 3, center[2]); 139 140 vtkSmartPointer<vtkImageReslice> reslice = 141 vtkSmartPointer<vtkImageReslice>::New(); 142 reslice->SetInputConnection(reader->GetOutputPort()); 143 reslice->SetOutputDimensionality(2); 144 reslice->SetResliceAxes(resliceAxes); 145 reslice->SetInterpolationModeToLinear(); 146 147 vtkSmartPointer<vtkLookupTable> colorTable = 148 vtkSmartPointer<vtkLookupTable>::New(); 149 colorTable->SetRange(0, 1000); 150 colorTable->SetValueRange(0.0, 1.0); 151 colorTable->SetSaturationRange(0.0, 0.0); 152 colorTable->SetRampToLinear(); 153 colorTable->Build(); 154 155 vtkSmartPointer<vtkImageMapToColors> colorMap = 156 vtkSmartPointer<vtkImageMapToColors>::New(); 157 colorMap->SetLookupTable(colorTable); 158 colorMap->SetInputConnection(reslice->GetOutputPort()); 159 160 vtkSmartPointer<vtkImageActor> imgActor = 161 vtkSmartPointer<vtkImageActor>::New(); 162 imgActor->SetInputData(colorMap->GetOutput()); 163 164 vtkSmartPointer<vtkRenderer> renderer = 165 vtkSmartPointer<vtkRenderer>::New(); 166 renderer->AddActor(imgActor); 167 renderer->SetBackground(.4, .5, .6); 168 169 vtkSmartPointer<vtkRenderWindow> renderWindow = 170 vtkSmartPointer<vtkRenderWindow>::New(); 171 renderWindow->SetSize(500, 500); 172 renderWindow->AddRenderer(renderer); 173 174 vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 175 vtkSmartPointer<vtkRenderWindowInteractor>::New(); 176 vtkSmartPointer<vtkInteractorStyleImage> imagestyle = 177 vtkSmartPointer<vtkInteractorStyleImage>::New(); 178 179 renderWindowInteractor->SetInteractorStyle(imagestyle); 180 renderWindowInteractor->SetRenderWindow(renderWindow); 181 renderWindowInteractor->Initialize(); 182 //****************建立 觀察者-命令 模式****************// 183 vtkSmartPointer<vtkImageInteractionCallback> callback = 184 vtkSmartPointer<vtkImageInteractionCallback>::New(); 185 callback->SetImageReslice(reslice); 186 callback->SetInteractor(renderWindowInteractor); 187 188 imagestyle->AddObserver(vtkCommand::MouseMoveEvent, callback); 189 imagestyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback); 190 imagestyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback); 191 192 renderWindowInteractor->Start(); 193 194 return 0; 195 }
vtkImageInteractionCallback繼承自vtkCommand類,並覆蓋父類函數Execute()。
該類提供了兩個接口:SetImageReslice和SetInteractor。SetImageReslice用以設置vtkImageSlice對象,vtkImageSlice根據設置的變換矩陣提取三維圖像切片。SetInteractor用以設置vtkRenderWindowInteractor,vtkRenderWindowInteractor類對象負責每次提取切片后刷新視圖。
下面重點看Execute函數,該函數提供了具體的切片提取功能。在該函數里面,主要監聽了三個消息:
vtkCommand::LeftButtonPressEvent,
vtkCommand::LeftButtonReleaseEvent,
vtkCommand::MouseMoveEvent,
前兩個消息分別是鼠標左鍵的按下和彈起消息。當鼠標左鍵按下時,就設置切片提取標志為1,而當彈起時,將標志置為0。這樣在鼠標移動時,只有在確定切片提取標志為1時,執行切片提取功能。
vtkCommand::MouseMoveEvent即為鼠標移動消息。當檢測到該消息時,首先檢查切片提取標志,當為1時提取切片。提取切片時,需要為vtkImageSlice對象設置變換矩陣。這里在函數開始時,首先獲取了鼠標滑動的前后兩次點的位置lastPos和currPos。然后根據兩點的Y坐標差deltaY,計算新的中心點center並變換至vtkImageSlice當前變換矩陣中,得到變換中心點,將其設置到原來的變換矩陣matrix中,並設置到vtkImageSlice中,最后執行interactor->Render()即可不斷的根據鼠標移動刷新圖像。
Command對象定義完畢后,即可為交互對象InteractorStyle添加觀察者,響應鼠標消息。這里主要是定義了vtkImageInteractionCallback對象,並設置vtkImageSlice對象和vtkRenderWindowInteractor對象。然后為交互對象vtkInteractorStyle添加觀察者來監控相應的消息,這里主要是三個消息:
vtkCommand::LeftButtonPressEvent,
vtkCommand::LeftButtonReleaseEvent,
vtkCommand::MouseMoveEvent,
當響應到這三個消息時,立即執行vtkImageInteractionCallback的Execute函數,以便實現切片的實時提取和更新。完成以后,運行程序,當鼠標在圖像上移動時,會發現圖像會跟着鼠標的移動而變化。