主要是用Json文件保存場景內物體的位置名稱等信息,並且用的時候需要讀取。其實unity本身好像就有相關API,但是我做的還是需要用到LitJson.dll
1、創建需要保存的類
public class EachModel
{
public string ModelName;
public string FileSize;
public string FileName;
public string PicName;
public string[] Pos;
public string[] Roate;
public string[] Scale;
public EachModel()
{
Pos = new string[3];
Roate = new string[4];
Scale = new string[3];
}
public EachModel(string ModelName, string FileName, string PicName, string[] Pos, string[] Roate, string[] Scale)
{
this.ModelName = ModelName;
this.FileName = FileName;
this.PicName = PicName;
for (int i = 0; i < Pos.Length; i++)
{
this.Pos[i] = Pos[i];
this.Roate[i] = Roate[i];
this.Scale[i] = Scale[i];
}
this.Roate[3] = Roate[3];
}
}
以及類的集合
public class ModelList
{
public List<EachModel> sites = new List<EachModel>();
}
2、將ModelList中sites內容轉化成Json文件寫入,在StreamingAssets文件夾里創建Config文件夾作為Json文件路徑
private void SaveModels(Transform model)
{
ModelList r = new ModelList();
EachModel myModel = new EachModel();
myModel.Pos = new string[] { model.position.x.ToString("f2"), model.position.y.ToString("f2"), model.position.z.ToString("f2") };
myModel.Roate = new string[] { model.rotation.x.ToString("f2"), model.rotation.y.ToString("f2"), model.rotation.z.ToString("f2"), model.rotation.w.ToString("f2") };
myModel.Scale = new string[] { model.localScale.x.ToString("f2"), model.localScale.y.ToString("f2"), model.localScale.z.ToString("f2") };
//判斷config文件是否存在,如果存在就讀取Json里的內容來更新site
if (File.Exists(configPath))
{
StreamReader streamreader = new StreamReader(Application.streamingAssetsPath + "/Config/JsonModel.json");//讀取數據,轉換成數據流
JsonReader js = new JsonReader(streamreader);//再轉換成json數據
r = JsonMapper.ToObject<ModelList>(js);//讀取
if (IsAdd)
{
r.sites.Add(myModel);
}
else
{
for (int i = 0; i < r.sites.Count; i++)
{
if (r.sites[i].FileName.Equals(fileName.text))
{
r.sites[i] = myModel;
break;
}
}
}
streamreader.Close();
streamreader.Dispose();
}
else
{
r.sites.Add(myModel);
}
//找到當前路徑
FileInfo file = new FileInfo(configPath);
//判斷有沒有文件,有則打開文件,,沒有創建后打開文件
StreamWriter sw = file.CreateText();
string json = JsonMapper.ToJson(r);
//避免中文亂碼
Regex reg = new Regex(@"(?i)\\[uU]([0-9a-f]{4})");
json = reg.Replace(json, delegate (Match m) { return ((char)System.Convert.ToInt32(m.Groups[1].Value, 16)).ToString(); });
//將轉換好的字符串存進文件,
sw.WriteLine(json);
//注意釋放資源
sw.Close();
sw.Dispose();
}
3、寫入Json的時候已經有讀取Json的操作了,如果只是讀取:
private ModelList modelDatalList = new ModelList();
private void UpdateData()
{
string path = Application.streamingAssetsPath + "/Config/JsonModel.json";
if (!File.Exists(path))
{
return;
}
StreamReader streamreader = new StreamReader(Application.streamingAssetsPath + "/Config/JsonModel.json");//讀取數據,轉換成數據流
JsonReader js = new JsonReader(streamreader);//再轉換成json數據
modelDatalList = JsonMapper.ToObject<ModelList>(js);//讀取
streamreader.Close();
streamreader.Dispose();
}
把Json內容轉化成ModelList類,輸出modelDatalList.sites即可
