主要是用Json文件保存場景內物體的位置名稱等信息,並且用的時候需要讀取。其實unity本身好像就有相關API,但是我做的還是需要用到LitJson.dll
1、創建需要保存的類
public class EachModel { public string ModelName; public string FileSize; public string FileName; public string PicName; public string[] Pos; public string[] Roate; public string[] Scale; public EachModel() { Pos = new string[3]; Roate = new string[4]; Scale = new string[3]; } public EachModel(string ModelName, string FileName, string PicName, string[] Pos, string[] Roate, string[] Scale) { this.ModelName = ModelName; this.FileName = FileName; this.PicName = PicName; for (int i = 0; i < Pos.Length; i++) { this.Pos[i] = Pos[i]; this.Roate[i] = Roate[i]; this.Scale[i] = Scale[i]; } this.Roate[3] = Roate[3]; } }
以及類的集合
public class ModelList { public List<EachModel> sites = new List<EachModel>(); }
2、將ModelList中sites內容轉化成Json文件寫入,在StreamingAssets文件夾里創建Config文件夾作為Json文件路徑
private void SaveModels(Transform model) { ModelList r = new ModelList(); EachModel myModel = new EachModel(); myModel.Pos = new string[] { model.position.x.ToString("f2"), model.position.y.ToString("f2"), model.position.z.ToString("f2") }; myModel.Roate = new string[] { model.rotation.x.ToString("f2"), model.rotation.y.ToString("f2"), model.rotation.z.ToString("f2"), model.rotation.w.ToString("f2") }; myModel.Scale = new string[] { model.localScale.x.ToString("f2"), model.localScale.y.ToString("f2"), model.localScale.z.ToString("f2") }; //判斷config文件是否存在,如果存在就讀取Json里的內容來更新site if (File.Exists(configPath)) { StreamReader streamreader = new StreamReader(Application.streamingAssetsPath + "/Config/JsonModel.json");//讀取數據,轉換成數據流 JsonReader js = new JsonReader(streamreader);//再轉換成json數據 r = JsonMapper.ToObject<ModelList>(js);//讀取 if (IsAdd) { r.sites.Add(myModel); } else { for (int i = 0; i < r.sites.Count; i++) { if (r.sites[i].FileName.Equals(fileName.text)) { r.sites[i] = myModel; break; } } } streamreader.Close(); streamreader.Dispose(); } else { r.sites.Add(myModel); } //找到當前路徑 FileInfo file = new FileInfo(configPath); //判斷有沒有文件,有則打開文件,,沒有創建后打開文件 StreamWriter sw = file.CreateText(); string json = JsonMapper.ToJson(r); //避免中文亂碼 Regex reg = new Regex(@"(?i)\\[uU]([0-9a-f]{4})"); json = reg.Replace(json, delegate (Match m) { return ((char)System.Convert.ToInt32(m.Groups[1].Value, 16)).ToString(); }); //將轉換好的字符串存進文件, sw.WriteLine(json); //注意釋放資源 sw.Close(); sw.Dispose(); }
3、寫入Json的時候已經有讀取Json的操作了,如果只是讀取:
private ModelList modelDatalList = new ModelList(); private void UpdateData() { string path = Application.streamingAssetsPath + "/Config/JsonModel.json"; if (!File.Exists(path)) { return; } StreamReader streamreader = new StreamReader(Application.streamingAssetsPath + "/Config/JsonModel.json");//讀取數據,轉換成數據流 JsonReader js = new JsonReader(streamreader);//再轉換成json數據 modelDatalList = JsonMapper.ToObject<ModelList>(js);//讀取 streamreader.Close(); streamreader.Dispose(); }
把Json內容轉化成ModelList類,輸出modelDatalList.sites即可