civil 3d中要素線及放坡相關的.net api基本沒有開放,
com api也只有要素線有有限的一些功能,
有時需要要素線到曲面的投影線,
這把我卡了很長時間。

今天想到了曲面有獲取點到曲面投影的功能,
所以利用這個功能,
實現了求取直線到曲面投影的方法。
基本的思路是:
直線起點投影到曲面,
通過投影點獲取到相應的三角形,
之后直線投影到三角形所在的平面,
再求投影線與三角形的交點,
通過交線找到三角形的邊(有待優化),
通過三角形的邊找到下一個三角形,
循環操作,
找出每一交點,
連成三維多段線。
主要的代碼如下,
還不完善,
有需要的朋友可以借鑒一下,
拿去繼續優化。
/// <summary>
/// 2020年10月31日17:00:18
/// 直線投影到三角網曲面
/// </summary>
/// <param name="l">直線</param>
/// <param name="sur">曲面</param>
/// <param name="direction">投影方向</param>
/// <returns>投影三維多段線</returns>
public static Polyline3d ProjectToTinsurface(this Line l, TinSurface sur, Vector3d direction)
{
Point3dCollection pts = new Point3dCollection();
Point3d projectedPt01 = sur.GetIntersectionPoint(l.StartPoint, direction);
Point3d projectedPt02 = sur.GetIntersectionPoint(l.EndPoint, direction);
pts.Add(projectedPt01);
var seedTriangle = sur.FindTriangleAtXY(projectedPt01.X, projectedPt01.Y);
var projectedLine = l.GetProjectedCurve(seedTriangle.Plane(), direction) as Line;
var intersectPts = projectedLine.GetIntersectPoints(seedTriangle);
Point3d seedPt = new Point3d();
// 如果三角形很大,直線很短,兩個點投影后落到一個三角形內時,
// 交點數為0,需要直接跳過
// 交點數大於0時,說明與三角形的邊有交點
if (intersectPts.Count > 0)
{
foreach (Point3d pt in intersectPts)
{
if (!pts.Contains(pt))
{
seedPt = pt;
pts.Add(pt);
}
}
// 執行do while循環,依次選擇相鄰的三角形,依次查找交點
do
{
// 交點位置的邊
// 這個應該有優化的空間,在求交點是記錄邊,
// 之后傳遞到這里,而不是再用點查找一遍
var edge = sur.FindEdgeAtXY(seedPt.X, seedPt.Y);
// 選擇下一個三角形
if (edge.Triangle1.GetHashCode() != seedTriangle.GetHashCode())
{
seedTriangle = edge.Triangle1;
}
else
{
seedTriangle = edge.Triangle2;
}
// 投影直線到三角形上
projectedLine = l.GetProjectedCurve(seedTriangle.Plane(), direction) as Line;
// 獲取投影線與三角形的交點
intersectPts = projectedLine.GetIntersectPoints(seedTriangle);
// 如果交點不在交點集合中,添加到集合
foreach (Point3d pt in intersectPts)
{
if (!pts.Contains(pt))
{
seedPt = pt;
pts.Add(pt);
}
}
} while (intersectPts.Count > 1);
}
// 添加終點投影點到集合中
pts.Add(projectedPt02);
// 生成三維多段線
return new Polyline3d(Poly3dType.SimplePoly, pts, false);
}
/// <summary>
/// 2020年10月31日17:07:38
/// 三角形平面
/// 獲取曲面三角形所在的平面
/// </summary>
/// <param name="triangle">三角形</param>
/// <returns>平面</returns>
public static Plane Plane(this TinSurfaceTriangle triangle)
{
Point3d point1 = triangle.Vertex1.Location;
Point3d point2 = triangle.Vertex2.Location;
Point3d point3 = triangle.Vertex3.Location;
return new Plane(
point1,
point1.GetVectorTo(point2),
point1.GetVectorTo(point3));
}
/// <summary>
/// 2020年10月31日17:08:49
/// 獲取直線與三角形的交點集
/// </summary>
/// <param name="l"></param>
/// <param name="triangle"></param>
/// <returns></returns>
public static Point3dCollection GetIntersectPoints(this Line l, TinSurfaceTriangle triangle)
{
Point3d point1 = triangle.Vertex1.Location;
Point3d point2 = triangle.Vertex2.Location;
Point3d point3 = triangle.Vertex3.Location;
Point3dCollection result = new Point3dCollection();
l.IntersectWith(new Line(point1, point2), Intersect.OnBothOperands, result, new IntPtr(0), new IntPtr(0));
l.IntersectWith(new Line(point1, point3), Intersect.OnBothOperands, result, new IntPtr(0), new IntPtr(0));
l.IntersectWith(new Line(point3, point2), Intersect.OnBothOperands, result, new IntPtr(0), new IntPtr(0));
return result;
}
