Mat image = imread("D:/ju.jpg"); imshow("素材圖", image); int bins = 256; //直條為256 int hist_size[] = { bins }; float range[] = { 0,256 }; const float* ranges[] = { range }; MatND redHist, greenHist, blueHist; //MAT數據為BGR int channels_r[] = { 2 }; //r通道 calcHist(&image, 1, channels_r, Mat(), redHist, 1, hist_size, ranges, true, false); int channels_g[] = { 1 }; calcHist(&image, 1, channels_g, Mat(), greenHist, 1, hist_size, ranges, true, false); int channels_b[] = { 0 }; calcHist(&image, 1, channels_b, Mat(), blueHist, 1, hist_size, ranges, true, false); //准備參數繪制三色直方圖 double maxValue_red, maxValue_green, maxValue_blue; minMaxLoc(redHist, 0, &maxValue_red, 0, 0); minMaxLoc(greenHist, 0, &maxValue_green, 0, 0); minMaxLoc(blueHist, 0, &maxValue_blue, 0, 0); int scale = 1; int histHeight = 256; //bins * 3 是因為要繪制三個通道,每個通道的像素取值在 0-bins Mat histImage = Mat::zeros(histHeight, bins * 3, CV_8UC3); //開始繪制 for (int i = 0; i < bins; i++) { float binValue_red = redHist.at<float>(i); float binValue_green = greenHist.at<float>(i); float binValue_blue = blueHist.at<float>(i); //計算高度時的乘除與下面繪圖的 histHeight - intensity 是為了便於顯示,否則有的色度很低 //要繪制的高度 int intensity_red = cvRound(binValue_red * histHeight / maxValue_red); int intensity_green = cvRound(binValue_green * histHeight / maxValue_green); int intensity_blue = cvRound(binValue_blue * histHeight / maxValue_blue); rectangle(histImage, Point(i * scale, histHeight - 1), Point((i + 1) * scale - 1, histHeight - intensity_red), Scalar(255, 0, 0)); rectangle(histImage, Point((i + bins) * scale, histHeight - 1), Point((i + bins + 1) * scale - 1, histHeight - intensity_green), Scalar(0, 255, 0)); rectangle(histImage, Point((i + bins * 2) * scale, histHeight - 1), Point((i + bins * 2 + 1) * scale - 1, histHeight - intensity_blue), Scalar(0, 0, 255)); } imshow("圖像的 RGB 直方圖", histImage);
效果如下: