https://www.cnblogs.com/lonelyxmas/p/9509298.html
1、Task的優勢
ThreadPool相比Thread來說具備了很多優勢,但是ThreadPool卻又存在一些使用上的不方便。比如:
◆ ThreadPool不支持線程的取消、完成、失敗通知等交互性操作;
◆ ThreadPool不支持線程執行的先后次序;
以往,如果開發者要實現上述功能,需要完成很多額外的工作,現在,FCL中提供了一個功能更強大的概念:Task。Task在線程池的基礎上進行了優化,並提供了更多的API。在FCL4.0中,如果我們要編寫多線程程序,Task顯然已經優於傳統的方式。
2、Task的用法
2.1、創建任務
無返回值的方式
方式1:
var t1 = new Task(() => TaskMethod("Task 1"));
t1.Start();
Task.WaitAll(t1);//等待所有任務結束
注:
任務的狀態:
Start之前為:Created
Start之后為:WaitingToRun
方式2:
Task.Run(() => TaskMethod("Task 2"));
方式3:
Task.Factory.StartNew(() => TaskMethod("Task 3")); 直接異步的方法
或者
var t3=Task.Factory.StartNew(() => TaskMethod("Task 3"));
Task.WaitAll(t3);//等待所有任務結束
注:
任務的狀態:
Start之前為:Running
Start之后為:Running
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var t1 = new Task(() => TaskMethod("Task 1")); var t2 = new Task(() => TaskMethod("Task 2")); t2.Start(); t1.Start(); Task.WaitAll(t1, t2); Task.Run(() => TaskMethod("Task 3")); Task.Factory.StartNew(() => TaskMethod("Task 4")); //標記為長時間運行任務,則任務不會使用線程池,而在單獨的線程中運行。 Task.Factory.StartNew(() => TaskMethod("Task 5"), TaskCreationOptions.LongRunning); #region 常規的使用方式 Console.WriteLine("主線程執行業務處理."); //創建任務 Task task = new Task(() => { Console.WriteLine("使用System.Threading.Tasks.Task執行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } }); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執行其他處理"); task.Wait(); #endregion Thread.Sleep(TimeSpan.FromSeconds(1)); Console.ReadLine(); } static void TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } } }
async/await的實現方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { async static void AsyncFunction() { await Task.Delay(1); Console.WriteLine("使用System.Threading.Tasks.Task執行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("AsyncFunction:i={0}", i)); } } public static void Main() { Console.WriteLine("主線程執行業務處理."); AsyncFunction(); Console.WriteLine("主線程執行其他處理"); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("Main:i={0}", i)); } Console.ReadLine(); } } }
帶返回值的方式
方式4:
Task<int> task = CreateTask("Task 1");
task.Start();
int result = task.Result;
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static Task<int> CreateTask(string name) { return new Task<int>(() => TaskMethod(name)); } static void Main(string[] args) { TaskMethod("Main Thread Task"); Task<int> task = CreateTask("Task 1"); task.Start(); int result = task.Result; Console.WriteLine("Task 1 Result is: {0}", result); task = CreateTask("Task 2"); //該任務會運行在主線程中 task.RunSynchronously(); result = task.Result; Console.WriteLine("Task 2 Result is: {0}", result); task = CreateTask("Task 3"); Console.WriteLine(task.Status); task.Start(); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); result = task.Result; Console.WriteLine("Task 3 Result is: {0}", result); #region 常規使用方式 //創建任務 Task<int> getsumtask = new Task<int>(() => Getsum()); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) getsumtask.Start(); Console.WriteLine("主線程執行其他處理"); //等待任務的完成執行過程。 getsumtask.Wait(); //獲得任務的執行結果 Console.WriteLine("任務執行結果:{0}", getsumtask.Result.ToString()); #endregion } static int TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); return 42; } static int Getsum() { int sum = 0; Console.WriteLine("使用Task執行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }
async/await的實現:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { var ret1 = AsyncGetsum(); Console.WriteLine("主線程執行其他處理"); for (int i = 1; i <= 3; i++) Console.WriteLine("Call Main()"); int result = ret1.Result; //阻塞主線程 Console.WriteLine("任務執行結果:{0}", result); } async static Task<int> AsyncGetsum() { await Task.Delay(1); int sum = 0; Console.WriteLine("使用Task執行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }
2.2、組合任務.ContinueWith
簡單Demo:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { //創建一個任務 Task<int> task = new Task<int>(() => { int sum = 0; Console.WriteLine("使用Task執行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; }); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執行其他處理"); //任務完成時執行處理。 Task cwt = task.ContinueWith(t => { Console.WriteLine("任務完成后的執行結果:{0}", t.Result.ToString()); }); task.Wait(); cwt.Wait(); } } }
任務的串行:
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { ConcurrentStack<int> stack = new ConcurrentStack<int>(); //t1先串行 var t1 = Task.Factory.StartNew(() => { stack.Push(1); stack.Push(2); }); //t2,t3並行執行 var t2 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //t2,t3並行執行 var t3 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //等待t2和t3執行完 Task.WaitAll(t2, t3); //t7串行執行 var t4 = Task.Factory.StartNew(() => { Console.WriteLine("當前集合元素個數:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId); }); t4.Wait(); } } }
子任務:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { Task<string[]> parent = new Task<string[]>(state => { Console.WriteLine(state); string[] result = new string[2]; //創建並啟動子任務 new Task(() => { result[0] = "我是子任務1。"; }, TaskCreationOptions.AttachedToParent).Start(); new Task(() => { result[1] = "我是子任務2。"; }, TaskCreationOptions.AttachedToParent).Start(); return result; }, "我是父任務,並在我的處理過程中創建多個子任務,所有子任務完成以后我才會結束執行。"); //任務處理完成后執行的操作 parent.ContinueWith(t => { Array.ForEach(t.Result, r => Console.WriteLine(r)); }); //啟動父任務 parent.Start(); //等待任務結束 Wait只能等待父線程結束,沒辦法等到父線程的ContinueWith結束 //parent.Wait(); Console.ReadLine(); } } }
動態並行(TaskCreationOptions.AttachedToParent) 父任務等待所有子任務完成后 整個任務才算完成
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Node { public Node Left { get; set; } public Node Right { get; set; } public string Text { get; set; } } class Program { static Node GetNode() { Node root = new Node { Left = new Node { Left = new Node { Text = "L-L" }, Right = new Node { Text = "L-R" }, Text = "L" }, Right = new Node { Left = new Node { Text = "R-L" }, Right = new Node { Text = "R-R" }, Text = "R" }, Text = "Root" }; return root; } static void Main(string[] args) { Node root = GetNode(); DisplayTree(root); } static void DisplayTree(Node root) { var task = Task.Factory.StartNew(() => DisplayNode(root), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default); task.Wait(); } static void DisplayNode(Node current) { if (current.Left != null) Task.Factory.StartNew(() => DisplayNode(current.Left), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); if (current.Right != null) Task.Factory.StartNew(() => DisplayNode(current.Right), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); Console.WriteLine("當前節點的值為{0};處理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId); } } }
2.3、取消任務 CancellationTokenSource
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private static int TaskMethod(string name, int seconds, CancellationToken token) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); for (int i = 0; i < seconds; i++) { Thread.Sleep(TimeSpan.FromSeconds(1)); if (token.IsCancellationRequested) return -1; } return 42 * seconds; } private static void Main(string[] args) { var cts = new CancellationTokenSource(); var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token); Console.WriteLine(longTask.Status); cts.Cancel(); Console.WriteLine(longTask.Status); Console.WriteLine("First task has been cancelled before execution"); cts = new CancellationTokenSource(); longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token); longTask.Start(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } cts.Cancel(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } Console.WriteLine("A task has been completed with result {0}.", longTask.Result); } } }
2.4、處理任務中的異常
單個任務:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception("Boom!"); return 42 * seconds; } static void Main(string[] args) { try { Task<int> task = Task.Run(() => TaskMethod("Task 2", 2)); int result = task.GetAwaiter().GetResult(); Console.WriteLine("Result: {0}", result); } catch (Exception ex) { Console.WriteLine("Task 2 Exception caught: {0}", ex.Message); } Console.WriteLine("----------------------------------------------"); Console.WriteLine(); } } }
多個任務:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception(string.Format("Task {0} Boom!", name)); return 42 * seconds; } public static void Main(string[] args) { try { var t1 = new Task<int>(() => TaskMethod("Task 3", 3)); var t2 = new Task<int>(() => TaskMethod("Task 4", 2)); var complexTask = Task.WhenAll(t1, t2); var exceptionHandler = complexTask.ContinueWith(t => Console.WriteLine("Result: {0}", t.Result), TaskContinuationOptions.OnlyOnFaulted ); t1.Start(); t2.Start(); Task.WaitAll(t1, t2); } catch (AggregateException ex) { ex.Handle(exception => { Console.WriteLine(exception.Message); return true; }); } } } }
async/await的方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static async Task ThrowNotImplementedExceptionAsync() { throw new NotImplementedException(); } static async Task ThrowInvalidOperationExceptionAsync() { throw new InvalidOperationException(); } static async Task Normal() { await Fun(); } static Task Fun() { return Task.Run(() => { for (int i = 1; i <= 10; i++) { Console.WriteLine("i={0}", i); Thread.Sleep(200); } }); } static async Task ObserveOneExceptionAsync() { var task1 = ThrowNotImplementedExceptionAsync(); var task2 = ThrowInvalidOperationExceptionAsync(); var task3 = Normal(); try { //異步的方式 Task allTasks = Task.WhenAll(task1, task2, task3); await allTasks; //同步的方式 //Task.WaitAll(task1, task2, task3); } catch (NotImplementedException ex) { Console.WriteLine("task1 任務報錯!"); } catch (InvalidOperationException ex) { Console.WriteLine("task2 任務報錯!"); } catch (Exception ex) { Console.WriteLine("任務報錯!"); } } public static void Main() { Task task = ObserveOneExceptionAsync(); Console.WriteLine("主線程繼續運行........"); task.Wait(); } } }
2.5、Task.FromResult的應用
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static IDictionary<string, string> cache = new Dictionary<string, string>() { {"0001","A"}, {"0002","B"}, {"0003","C"}, {"0004","D"}, {"0005","E"}, {"0006","F"}, }; public static void Main() { Task<string> task = GetValueFromCache("0006"); Console.WriteLine("主程序繼續執行。。。。"); string result = task.Result; Console.WriteLine("result={0}", result); } private static Task<string> GetValueFromCache(string key) { Console.WriteLine("GetValueFromCache開始執行。。。。"); string result = string.Empty; //Task.Delay(5000); Thread.Sleep(5000); Console.WriteLine("GetValueFromCache繼續執行。。。。"); if (cache.TryGetValue(key, out result)) { return Task.FromResult(result); } return Task.FromResult(""); } } }
2.6、使用IProgress實現異步編程的進程通知
IProgress<in T>只提供了一個方法void Report(T value),通過Report方法把一個T類型的值報告給IProgress,然后IProgress<in T>的實現類Progress<in T>的構造函數接收類型為Action<T>的形參,通過這個委托讓進度顯示在UI界面中。
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void DoProcessing(IProgress<int> progress) { for (int i = 0; i <= 100; ++i) { Thread.Sleep(100); if (progress != null) { progress.Report(i); } } } static async Task Display() { //當前線程 var progress = new Progress<int>(percent => { Console.Clear(); Console.Write("{0}%", percent); }); //線程池線程 await Task.Run(() => DoProcessing(progress)); Console.WriteLine(""); Console.WriteLine("結束"); } public static void Main() { Task task = Display(); task.Wait(); } } }
2.7、Factory.FromAsync的應用 (簡APM模式(委托)轉換為任務)(BeginXXX和EndXXX)
帶回調方式的
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("Starting..."); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("Thread name: {0}", Thread.CurrentThread.Name); } private static void Callback(IAsyncResult ar) { Console.WriteLine("Starting a callback..."); Console.WriteLine("State passed to a callbak: {0}", ar.AsyncState); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Console.WriteLine("Thread pool worker thread id: {0}", Thread.CurrentThread.ManagedThreadId); } //執行的流程是 先執行Test--->Callback--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Console.WriteLine("Option 1"); Task<string> task = Task<string>.Factory.FromAsync( d.BeginInvoke("AsyncTaskThread", Callback, "a delegate asynchronous call"), d.EndInvoke); task.ContinueWith(t => Console.WriteLine("Callback is finished, now running a continuation! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); } } }
不帶回調方式的:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("Starting..."); Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("Thread name: {0}", Thread.CurrentThread.Name); } //執行的流程是 先執行Test--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Task<string> task = Task<string>.Factory.FromAsync( d.BeginInvoke, d.EndInvoke, "AsyncTaskThread", "a delegate asynchronous call"); task.ContinueWith(t => Console.WriteLine("Task is completed, now running a continuation! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); } } }
1、Task的優勢
ThreadPool相比Thread來說具備了很多優勢,但是ThreadPool卻又存在一些使用上的不方便。比如:
◆ ThreadPool不支持線程的取消、完成、失敗通知等交互性操作;
◆ ThreadPool不支持線程執行的先后次序;
以往,如果開發者要實現上述功能,需要完成很多額外的工作,現在,FCL中提供了一個功能更強大的概念:Task。Task在線程池的基礎上進行了優化,並提供了更多的API。在FCL4.0中,如果我們要編寫多線程程序,Task顯然已經優於傳統的方式。
以下是一個簡單的任務示例:
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static void Main(string[] args)
-
{
-
Task t = new Task(() =>
-
{
-
Console.WriteLine( "任務開始工作……");
-
//模擬工作過程
-
Thread.Sleep( 5000);
-
});
-
t.Start();
-
t.ContinueWith((task) =>
-
{
-
Console.WriteLine( "任務完成,完成時候的狀態為:");
-
Console.WriteLine( "IsCanceled={0}\tIsCompleted={1}\tIsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted);
-
});
-
Console.ReadKey();
-
}
-
}
-
}
2、Task的用法
2.1、創建任務
無返回值的方式
方式1:
var t1 = new Task(() => TaskMethod("Task 1"));
t1.Start();
Task.WaitAll(t1);//等待所有任務結束
注:
任務的狀態:
Start之前為:Created
Start之后為:WaitingToRun
方式2:
Task.Run(() => TaskMethod("Task 2"));
方式3:
Task.Factory.StartNew(() => TaskMethod("Task 3")); 直接異步的方法
或者
var t3=Task.Factory.StartNew(() => TaskMethod("Task 3"));
Task.WaitAll(t3);//等待所有任務結束
注:
任務的狀態:
Start之前為:Running
Start之后為:Running
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static void Main(string[] args)
-
{
-
var t1 = new Task(() => TaskMethod( "Task 1"));
-
var t2 = new Task(() => TaskMethod( "Task 2"));
-
t2.Start();
-
t1.Start();
-
Task.WaitAll(t1, t2);
-
Task.Run(() => TaskMethod( "Task 3"));
-
Task.Factory.StartNew(() => TaskMethod( "Task 4"));
-
//標記為長時間運行任務,則任務不會使用線程池,而在單獨的線程中運行。
-
Task.Factory.StartNew(() => TaskMethod( "Task 5"), TaskCreationOptions.LongRunning);
-
-
-
Console.WriteLine( "主線程執行業務處理.");
-
//創建任務
-
Task task = new Task(() =>
-
{
-
Console.WriteLine( "使用System.Threading.Tasks.Task執行異步操作.");
-
for ( int i = 0; i < 10; i++)
-
{
-
Console.WriteLine(i);
-
}
-
});
-
//啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler)
-
task.Start();
-
Console.WriteLine( "主線程執行其他處理");
-
task.Wait();
-
-
-
Thread.Sleep(TimeSpan.FromSeconds( 1));
-
Console.ReadLine();
-
}
-
-
static void TaskMethod(string name)
-
{
-
Console.WriteLine( "Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
-
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
-
}
-
}
-
}
async/await的實現方式:
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
async static void AsyncFunction()
-
{
-
await Task.Delay( 1);
-
Console.WriteLine( "使用System.Threading.Tasks.Task執行異步操作.");
-
for ( int i = 0; i < 10; i++)
-
{
-
Console.WriteLine( string.Format( "AsyncFunction:i={0}", i));
-
}
-
}
-
-
public static void Main()
-
{
-
Console.WriteLine( "主線程執行業務處理.");
-
AsyncFunction();
-
Console.WriteLine( "主線程執行其他處理");
-
for ( int i = 0; i < 10; i++)
-
{
-
Console.WriteLine( string.Format( "Main:i={0}", i));
-
}
-
Console.ReadLine();
-
}
-
}
-
}
帶返回值的方式
方式4:
Task<int> task = CreateTask("Task 1");
task.Start();
int result = task.Result;
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static Task<int> CreateTask(string name)
-
{
-
return new Task< int>(() => TaskMethod(name));
-
}
-
-
static void Main(string[] args)
-
{
-
TaskMethod( "Main Thread Task");
-
Task< int> task = CreateTask( "Task 1");
-
task.Start();
-
int result = task.Result;
-
Console.WriteLine( "Task 1 Result is: {0}", result);
-
-
task = CreateTask( "Task 2");
-
//該任務會運行在主線程中
-
task.RunSynchronously();
-
result = task.Result;
-
Console.WriteLine( "Task 2 Result is: {0}", result);
-
-
task = CreateTask( "Task 3");
-
Console.WriteLine(task.Status);
-
task.Start();
-
-
while (!task.IsCompleted)
-
{
-
Console.WriteLine(task.Status);
-
Thread.Sleep(TimeSpan.FromSeconds( 0.5));
-
}
-
-
Console.WriteLine(task.Status);
-
result = task.Result;
-
Console.WriteLine( "Task 3 Result is: {0}", result);
-
-
-
//創建任務
-
Task< int> getsumtask = new Task< int>(() => Getsum());
-
//啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler)
-
getsumtask.Start();
-
Console.WriteLine( "主線程執行其他處理");
-
//等待任務的完成執行過程。
-
getsumtask.Wait();
-
//獲得任務的執行結果
-
Console.WriteLine( "任務執行結果:{0}", getsumtask.Result.ToString());
-
-
}
-
-
static int TaskMethod(string name)
-
{
-
Console.WriteLine( "Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
-
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
-
Thread.Sleep(TimeSpan.FromSeconds( 2));
-
return 42;
-
}
-
-
static int Getsum()
-
{
-
int sum = 0;
-
Console.WriteLine( "使用Task執行異步操作.");
-
for ( int i = 0; i < 100; i++)
-
{
-
sum += i;
-
}
-
return sum;
-
}
-
}
-
}
async/await的實現:
-
using System;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
public static void Main()
-
{
-
var ret1 = AsyncGetsum();
-
Console.WriteLine( "主線程執行其他處理");
-
for ( int i = 1; i <= 3; i++)
-
Console.WriteLine( "Call Main()");
-
int result = ret1.Result; //阻塞主線程
-
Console.WriteLine( "任務執行結果:{0}", result);
-
}
-
-
async static Task<int> AsyncGetsum()
-
{
-
await Task.Delay( 1);
-
int sum = 0;
-
Console.WriteLine( "使用Task執行異步操作.");
-
for ( int i = 0; i < 100; i++)
-
{
-
sum += i;
-
}
-
return sum;
-
}
-
}
-
}
2.2、組合任務.ContinueWith
簡單Demo:
-
using System;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
public static void Main()
-
{
-
//創建一個任務
-
Task< int> task = new Task< int>(() =>
-
{
-
int sum = 0;
-
Console.WriteLine( "使用Task執行異步操作.");
-
for ( int i = 0; i < 100; i++)
-
{
-
sum += i;
-
}
-
return sum;
-
});
-
//啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler)
-
task.Start();
-
Console.WriteLine( "主線程執行其他處理");
-
//任務完成時執行處理。
-
Task cwt = task.ContinueWith(t =>
-
{
-
Console.WriteLine( "任務完成后的執行結果:{0}", t.Result.ToString());
-
});
-
task.Wait();
-
cwt.Wait();
-
}
-
}
-
}
任務的串行:
-
using System;
-
using System.Collections.Concurrent;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static void Main(string[] args)
-
{
-
ConcurrentStack< int> stack = new ConcurrentStack< int>();
-
-
//t1先串行
-
var t1 = Task.Factory.StartNew(() =>
-
{
-
stack.Push( 1);
-
stack.Push( 2);
-
});
-
-
//t2,t3並行執行
-
var t2 = t1.ContinueWith(t =>
-
{
-
int result;
-
stack.TryPop( out result);
-
Console.WriteLine( "Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
-
});
-
-
//t2,t3並行執行
-
var t3 = t1.ContinueWith(t =>
-
{
-
int result;
-
stack.TryPop( out result);
-
Console.WriteLine( "Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
-
});
-
-
//等待t2和t3執行完
-
Task.WaitAll(t2, t3);
-
-
//t7串行執行
-
var t4 = Task.Factory.StartNew(() =>
-
{
-
Console.WriteLine( "當前集合元素個數:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId);
-
});
-
t4.Wait();
-
}
-
}
-
}
子任務:
-
using System;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
public static void Main()
-
{
-
Task< string[]> parent = new Task< string[]>(state =>
-
{
-
Console.WriteLine(state);
-
string[] result = new string[ 2];
-
//創建並啟動子任務
-
new Task(() => { result[ 0] = "我是子任務1。"; }, TaskCreationOptions.AttachedToParent).Start();
-
new Task(() => { result[ 1] = "我是子任務2。"; }, TaskCreationOptions.AttachedToParent).Start();
-
return result;
-
}, "我是父任務,並在我的處理過程中創建多個子任務,所有子任務完成以后我才會結束執行。");
-
//任務處理完成后執行的操作
-
parent.ContinueWith(t =>
-
{
-
Array.ForEach(t.Result, r => Console.WriteLine(r));
-
});
-
//啟動父任務
-
parent.Start();
-
//等待任務結束 Wait只能等待父線程結束,沒辦法等到父線程的ContinueWith結束
-
//parent.Wait();
-
Console.ReadLine();
-
-
}
-
}
-
}
動態並行(TaskCreationOptions.AttachedToParent) 父任務等待所有子任務完成后 整個任務才算完成
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Node
-
{
-
public Node Left { get; set; }
-
public Node Right { get; set; }
-
public string Text { get; set; }
-
}
-
-
-
class Program
-
{
-
static Node GetNode()
-
{
-
Node root = new Node
-
{
-
Left = new Node
-
{
-
Left = new Node
-
{
-
Text = "L-L"
-
},
-
Right = new Node
-
{
-
Text = "L-R"
-
},
-
Text = "L"
-
},
-
Right = new Node
-
{
-
Left = new Node
-
{
-
Text = "R-L"
-
},
-
Right = new Node
-
{
-
Text = "R-R"
-
},
-
Text = "R"
-
},
-
Text = "Root"
-
};
-
return root;
-
}
-
-
static void Main(string[] args)
-
{
-
Node root = GetNode();
-
DisplayTree(root);
-
}
-
-
static void DisplayTree(Node root)
-
{
-
var task = Task.Factory.StartNew(() => DisplayNode(root),
-
CancellationToken.None,
-
TaskCreationOptions.None,
-
TaskScheduler.Default);
-
task.Wait();
-
}
-
-
static void DisplayNode(Node current)
-
{
-
-
if (current.Left != null)
-
Task.Factory.StartNew(() => DisplayNode(current.Left),
-
CancellationToken.None,
-
TaskCreationOptions.AttachedToParent,
-
TaskScheduler.Default);
-
if (current.Right != null)
-
Task.Factory.StartNew(() => DisplayNode(current.Right),
-
CancellationToken.None,
-
TaskCreationOptions.AttachedToParent,
-
TaskScheduler.Default);
-
Console.WriteLine( "當前節點的值為{0};處理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId);
-
}
-
}
-
}
2.3、取消任務 CancellationTokenSource
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
private static int TaskMethod(string name, int seconds, CancellationToken token)
-
{
-
Console.WriteLine( "Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
-
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
-
for ( int i = 0; i < seconds; i++)
-
{
-
Thread.Sleep(TimeSpan.FromSeconds( 1));
-
if (token.IsCancellationRequested) return -1;
-
}
-
return 42 * seconds;
-
}
-
-
private static void Main(string[] args)
-
{
-
var cts = new CancellationTokenSource();
-
var longTask = new Task< int>(() => TaskMethod( "Task 1", 10, cts.Token), cts.Token);
-
Console.WriteLine(longTask.Status);
-
cts.Cancel();
-
Console.WriteLine(longTask.Status);
-
Console.WriteLine( "First task has been cancelled before execution");
-
cts = new CancellationTokenSource();
-
longTask = new Task< int>(() => TaskMethod( "Task 2", 10, cts.Token), cts.Token);
-
longTask.Start();
-
for ( int i = 0; i < 5; i++)
-
{
-
Thread.Sleep(TimeSpan.FromSeconds( 0.5));
-
Console.WriteLine(longTask.Status);
-
}
-
cts.Cancel();
-
for ( int i = 0; i < 5; i++)
-
{
-
Thread.Sleep(TimeSpan.FromSeconds( 0.5));
-
Console.WriteLine(longTask.Status);
-
}
-
-
Console.WriteLine( "A task has been completed with result {0}.", longTask.Result);
-
}
-
}
-
}
2.4、處理任務中的異常
單個任務:
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static int TaskMethod(string name, int seconds)
-
{
-
Console.WriteLine( "Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
-
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
-
Thread.Sleep(TimeSpan.FromSeconds(seconds));
-
throw new Exception( "Boom!");
-
return 42 * seconds;
-
}
-
-
static void Main(string[] args)
-
{
-
try
-
{
-
Task< int> task = Task.Run(() => TaskMethod( "Task 2", 2));
-
int result = task.GetAwaiter().GetResult();
-
Console.WriteLine( "Result: {0}", result);
-
}
-
catch (Exception ex)
-
{
-
Console.WriteLine( "Task 2 Exception caught: {0}", ex.Message);
-
}
-
Console.WriteLine( "----------------------------------------------");
-
Console.WriteLine();
-
}
-
}
-
}
多個任務:
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static int TaskMethod(string name, int seconds)
-
{
-
Console.WriteLine( "Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
-
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
-
Thread.Sleep(TimeSpan.FromSeconds(seconds));
-
throw new Exception( string.Format( "Task {0} Boom!", name));
-
return 42 * seconds;
-
}
-
-
-
public static void Main(string[] args)
-
{
-
try
-
{
-
var t1 = new Task< int>(() => TaskMethod( "Task 3", 3));
-
var t2 = new Task< int>(() => TaskMethod( "Task 4", 2));
-
var complexTask = Task.WhenAll(t1, t2);
-
var exceptionHandler = complexTask.ContinueWith(t =>
-
Console.WriteLine( "Result: {0}", t.Result),
-
TaskContinuationOptions.OnlyOnFaulted
-
);
-
t1.Start();
-
t2.Start();
-
Task.WaitAll(t1, t2);
-
}
-
catch (AggregateException ex)
-
{
-
ex.Handle(exception =>
-
{
-
Console.WriteLine(exception.Message);
-
return true;
-
});
-
}
-
}
-
}
-
}
async/await的方式:
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static async Task ThrowNotImplementedExceptionAsync()
-
{
-
throw new NotImplementedException();
-
}
-
-
static async Task ThrowInvalidOperationExceptionAsync()
-
{
-
throw new InvalidOperationException();
-
}
-
-
static async Task Normal()
-
{
-
await Fun();
-
}
-
-
static Task Fun()
-
{
-
return Task.Run(() =>
-
{
-
for ( int i = 1; i <= 10; i++)
-
{
-
Console.WriteLine( "i={0}", i);
-
Thread.Sleep( 200);
-
}
-
});
-
}
-
-
static async Task ObserveOneExceptionAsync()
-
{
-
var task1 = ThrowNotImplementedExceptionAsync();
-
var task2 = ThrowInvalidOperationExceptionAsync();
-
var task3 = Normal();
-
-
-
try
-
{
-
//異步的方式
-
Task allTasks = Task.WhenAll(task1, task2, task3);
-
await allTasks;
-
//同步的方式
-
//Task.WaitAll(task1, task2, task3);
-
}
-
catch (NotImplementedException ex)
-
{
-
Console.WriteLine( "task1 任務報錯!");
-
}
-
catch (InvalidOperationException ex)
-
{
-
Console.WriteLine( "task2 任務報錯!");
-
}
-
catch (Exception ex)
-
{
-
Console.WriteLine( "任務報錯!");
-
}
-
-
}
-
-
public static void Main()
-
{
-
Task task = ObserveOneExceptionAsync();
-
Console.WriteLine( "主線程繼續運行........");
-
task.Wait();
-
}
-
}
-
}
2.5、Task.FromResult的應用
-
using System;
-
using System.Collections.Generic;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static IDictionary<string, string> cache = new Dictionary< string, string>()
-
{
-
{ "0001", "A"},
-
{ "0002", "B"},
-
{ "0003", "C"},
-
{ "0004", "D"},
-
{ "0005", "E"},
-
{ "0006", "F"},
-
};
-
-
public static void Main()
-
{
-
Task< string> task = GetValueFromCache( "0006");
-
Console.WriteLine( "主程序繼續執行。。。。");
-
string result = task.Result;
-
Console.WriteLine( "result={0}", result);
-
-
}
-
-
private static Task<string> GetValueFromCache(string key)
-
{
-
Console.WriteLine( "GetValueFromCache開始執行。。。。");
-
string result = string.Empty;
-
//Task.Delay(5000);
-
Thread.Sleep( 5000);
-
Console.WriteLine( "GetValueFromCache繼續執行。。。。");
-
if (cache.TryGetValue(key, out result))
-
{
-
return Task.FromResult(result);
-
}
-
return Task.FromResult( "");
-
}
-
-
}
-
}
2.6、使用IProgress實現異步編程的進程通知
IProgress<in T>只提供了一個方法void Report(T value),通過Report方法把一個T類型的值報告給IProgress,然后IProgress<in T>的實現類Progress<in T>的構造函數接收類型為Action<T>的形參,通過這個委托讓進度顯示在UI界面中。
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
static void DoProcessing(IProgress<int> progress)
-
{
-
for ( int i = 0; i <= 100; ++i)
-
{
-
Thread.Sleep( 100);
-
if (progress != null)
-
{
-
progress.Report(i);
-
}
-
}
-
}
-
-
static async Task Display()
-
{
-
//當前線程
-
var progress = new Progress< int>(percent =>
-
{
-
Console.Clear();
-
Console.Write( "{0}%", percent);
-
});
-
//線程池線程
-
await Task.Run(() => DoProcessing(progress));
-
Console.WriteLine( "");
-
Console.WriteLine( "結束");
-
}
-
-
public static void Main()
-
{
-
Task task = Display();
-
task.Wait();
-
}
-
}
-
}
2.7、Factory.FromAsync的應用 (簡APM模式(委托)轉換為任務)(BeginXXX和EndXXX)
帶回調方式的
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
private delegate string AsynchronousTask(string threadName);
-
-
private static string Test(string threadName)
-
{
-
Console.WriteLine( "Starting...");
-
Console.WriteLine( "Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
-
Thread.Sleep(TimeSpan.FromSeconds( 2));
-
Thread.CurrentThread.Name = threadName;
-
return string.Format( "Thread name: {0}", Thread.CurrentThread.Name);
-
}
-
-
private static void Callback(IAsyncResult ar)
-
{
-
Console.WriteLine( "Starting a callback...");
-
Console.WriteLine( "State passed to a callbak: {0}", ar.AsyncState);
-
Console.WriteLine( "Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
-
Console.WriteLine( "Thread pool worker thread id: {0}", Thread.CurrentThread.ManagedThreadId);
-
}
-
-
//執行的流程是 先執行Test--->Callback--->task.ContinueWith
-
static void Main(string[] args)
-
{
-
AsynchronousTask d = Test;
-
Console.WriteLine( "Option 1");
-
Task< string> task = Task< string>.Factory.FromAsync(
-
d.BeginInvoke( "AsyncTaskThread", Callback, "a delegate asynchronous call"), d.EndInvoke);
-
-
task.ContinueWith(t => Console.WriteLine( "Callback is finished, now running a continuation! Result: {0}",
-
t.Result));
-
-
while (!task.IsCompleted)
-
{
-
Console.WriteLine(task.Status);
-
Thread.Sleep(TimeSpan.FromSeconds( 0.5));
-
}
-
Console.WriteLine(task.Status);
-
-
}
-
}
-
}
不帶回調方式的
-
using System;
-
using System.Threading;
-
using System.Threading.Tasks;
-
-
namespace ConsoleApp1
-
{
-
class Program
-
{
-
private delegate string AsynchronousTask(string threadName);
-
-
private static string Test(string threadName)
-
{
-
Console.WriteLine( "Starting...");
-
Console.WriteLine( "Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
-
Thread.Sleep(TimeSpan.FromSeconds( 2));
-
Thread.CurrentThread.Name = threadName;
-
return string.Format( "Thread name: {0}", Thread.CurrentThread.Name);
-
}
-
-
//執行的流程是 先執行Test--->task.ContinueWith
-
static void Main(string[] args)
-
{
-
AsynchronousTask d = Test;
-
Task< string> task = Task< string>.Factory.FromAsync(
-
d.BeginInvoke, d.EndInvoke, "AsyncTaskThread", "a delegate asynchronous call");
-
task.ContinueWith(t => Console.WriteLine( "Task is completed, now running a continuation! Result: {0}",
-
t.Result));
-
while (!task.IsCompleted)
-
{
-
Console.WriteLine(task.Status);
-
Thread.Sleep(TimeSpan.FromSeconds( 0.5));
-
}
-
Console.WriteLine(task.Status);
-
-
}
-
}
-
}