using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.IO; public enum UI_name{ UpBtn, DownBtn, SubmitBtn } public class ExplainFun : MonoBehaviour { public Image ShowPic; public UI_name UiName; public float picTotalNum; private float picNum = 5; private string filePath; private FileInfo[] files; void Start () { switch (UiName) { case UI_name.UpBtn: EventTriggerListener.Get(gameObject).onClick = onUpBtn; break; case UI_name.DownBtn: EventTriggerListener.Get(gameObject).onClick = onDownBtn; break; case UI_name.SubmitBtn: EventTriggerListener.Get(gameObject).onClick = onSubmit; break; default: break; } filePath = Application.dataPath+ "/切削力和切削溫度測量虛擬仿真實驗 內頁切圖/2/"; } // Update is called once per frame void onUpBtn(GameObject sender) { picNum--; Debug.Log(picNum); if (picNum <= 0) { picNum = 0; } FileStream fs = new FileStream(filePath + picNum + ".png", FileMode.Open, FileAccess.Read); byte[] buffur = new byte[fs.Length]; fs.Read(buffur, 0, buffur.Length); fs.Close(); Texture2D texture = new Texture2D(10, 10); texture.LoadImage(buffur);//流數據轉換成Texture2D //創建一個Sprite,以Texture2D對象為基礎 Sprite sp = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); ShowPic.GetComponent<Image>().sprite = sp; } void onDownBtn(GameObject sender) { picNum++; if (picNum >= picTotalNum) { picNum = picTotalNum; } } void onSubmit(GameObject sender) { } }
優點是減少發布出來的exe大小
缺點是不能隨着一起發布 出來。
