1. 創建Canvas--RawImage。
2. 導入視頻資源(在Assets目錄下新建Video文件夾),直接將視頻拖入Video文件夾。
3. 將導入的視頻拖入第1步新建的RawImage,RawImage右邊的Inspector欄將自動出現Video Player。
將導入的視頻拖入Video Clip。
4. 創建按鈕Button,text改成 暫停。
5. 創建C#腳本Movie,控制視頻播放與暫停。腳本如下:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; using UnityEngine.UI; public class Movie : MonoBehaviour { public Text text_PlayOrPause; public Button button_PlayOrPause; private VideoPlayer videoPlayer; private RawImage rawImage; private int flag = 0; //private AudioSource audioSource; // Start is called before the first frame update void Start() { videoPlayer = this.GetComponent<VideoPlayer>(); //audioSource = this.GetComponent<AudioSource>(); rawImage = this.GetComponent<RawImage>(); button_PlayOrPause.onClick.AddListener(PlayorPause); } void Update() { //判斷視頻播放情況,播放則按鈕顯示暫停,暫停就顯示播放,並更新相關文本 //沒有視頻則返回,不播放 if (flag == 0) { if (videoPlayer.texture == null) { return; } //渲染視頻到UGUI else { rawImage.texture = videoPlayer.texture; flag++; } } } void PlayorPause() { if (videoPlayer.isPlaying == true) { videoPlayer.Pause(); //audioSource.Pause(); text_PlayOrPause.text = "播放"; } else { videoPlayer.Play(); //audioSource.Play(); text_PlayOrPause.text = "暫停"; } } }
6. 將腳本掛載到Canvas--RawImage並設置相關參數,將第4步創建的Button拖入Button_Play Or Pause,Button下的Text拖入Text_Play Or Pause,如下圖。
7. 運行。