1. 创建Canvas--RawImage。
2. 导入视频资源(在Assets目录下新建Video文件夹),直接将视频拖入Video文件夹。
3. 将导入的视频拖入第1步新建的RawImage,RawImage右边的Inspector栏将自动出现Video Player。
将导入的视频拖入Video Clip。
4. 创建按钮Button,text改成 暂停。
5. 创建C#脚本Movie,控制视频播放与暂停。脚本如下:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; using UnityEngine.UI; public class Movie : MonoBehaviour { public Text text_PlayOrPause; public Button button_PlayOrPause; private VideoPlayer videoPlayer; private RawImage rawImage; private int flag = 0; //private AudioSource audioSource; // Start is called before the first frame update void Start() { videoPlayer = this.GetComponent<VideoPlayer>(); //audioSource = this.GetComponent<AudioSource>(); rawImage = this.GetComponent<RawImage>(); button_PlayOrPause.onClick.AddListener(PlayorPause); } void Update() { //判断视频播放情况,播放则按钮显示暂停,暂停就显示播放,并更新相关文本 //没有视频则返回,不播放 if (flag == 0) { if (videoPlayer.texture == null) { return; } //渲染视频到UGUI else { rawImage.texture = videoPlayer.texture; flag++; } } } void PlayorPause() { if (videoPlayer.isPlaying == true) { videoPlayer.Pause(); //audioSource.Pause(); text_PlayOrPause.text = "播放"; } else { videoPlayer.Play(); //audioSource.Play(); text_PlayOrPause.text = "暂停"; } } }
6. 将脚本挂载到Canvas--RawImage并设置相关参数,将第4步创建的Button拖入Button_Play Or Pause,Button下的Text拖入Text_Play Or Pause,如下图。
7. 运行。