1. 创建Canvas--RawImage。

2. 导入视频资源(在Assets目录下新建Video文件夹),直接将视频拖入Video文件夹。

3. 将导入的视频拖入第1步新建的RawImage,RawImage右边的Inspector栏将自动出现Video Player。
将导入的视频拖入Video Clip。

4. 创建按钮Button,text改成 暂停。

5. 创建C#脚本Movie,控制视频播放与暂停。脚本如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
public class Movie : MonoBehaviour
{
public Text text_PlayOrPause;
public Button button_PlayOrPause;
private VideoPlayer videoPlayer;
private RawImage rawImage;
private int flag = 0;
//private AudioSource audioSource;
// Start is called before the first frame update
void Start()
{
videoPlayer = this.GetComponent<VideoPlayer>();
//audioSource = this.GetComponent<AudioSource>();
rawImage = this.GetComponent<RawImage>();
button_PlayOrPause.onClick.AddListener(PlayorPause);
}
void Update()
{
//判断视频播放情况,播放则按钮显示暂停,暂停就显示播放,并更新相关文本
//没有视频则返回,不播放
if (flag == 0)
{
if (videoPlayer.texture == null)
{
return;
}
//渲染视频到UGUI
else
{
rawImage.texture = videoPlayer.texture;
flag++;
}
}
}
void PlayorPause()
{
if (videoPlayer.isPlaying == true)
{
videoPlayer.Pause();
//audioSource.Pause();
text_PlayOrPause.text = "播放";
}
else
{
videoPlayer.Play();
//audioSource.Play();
text_PlayOrPause.text = "暂停";
}
}
}
6. 将脚本挂载到Canvas--RawImage并设置相关参数,将第4步创建的Button拖入Button_Play Or Pause,Button下的Text拖入Text_Play Or Pause,如下图。

7. 运行。
