關於unity2019 AssetBundle UnityWebRequest的使用


官方文檔給出的是這樣的

 1     IEnumerator InstantiateObject()
 2     {
 3         string uri = "file:///" + Application.dataPath + "/AssetBundles/" + assetBundleName;//ab包路徑
 4         UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(uri, 0);//獲取UnityWebRequest
 5         yield return request.Send();//等待獲取完成 
 6         AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);//再獲取到ab包
 7         GameObject cube = bundle.LoadAsset<GameObject>("Cube");
 8         GameObject sprite = bundle.LoadAsset<GameObject>("Sprite");
 9         Instantiate(cube);
10         Instantiate(sprite);
11     }

這段代碼在unity2017里是沒什么問題的,但在unity2019有些api改掉了,直接復制粘貼會報錯 

 

 

 

 

 

 

 

 

 改成這樣就 可以了

 1     IEnumerator DownloaAssetBundle(string name)
 2     {
 3         string uri = @"http://localhost/AssetBundles/" + name;//ab包路徑
 4         UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri);//獲取UnityWebReuest
 5         yield return request.SendWebRequest();//等待獲取完成 
 6         AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);//獲取ab包
 7         GameObject cube = bundle.LoadAsset<GameObject>("Cube");
 8         GameObject sprite = bundle.LoadAsset<GameObject>("Sprite");
 9         Instantiate(cube);
10         Instantiate(sprite);
11     }

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM