关于unity2019 AssetBundle UnityWebRequest的使用


官方文档给出的是这样的

 1     IEnumerator InstantiateObject()
 2     {
 3         string uri = "file:///" + Application.dataPath + "/AssetBundles/" + assetBundleName;//ab包路径
 4         UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(uri, 0);//获取UnityWebRequest
 5         yield return request.Send();//等待获取完成 
 6         AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);//再获取到ab包
 7         GameObject cube = bundle.LoadAsset<GameObject>("Cube");
 8         GameObject sprite = bundle.LoadAsset<GameObject>("Sprite");
 9         Instantiate(cube);
10         Instantiate(sprite);
11     }

这段代码在unity2017里是没什么问题的,但在unity2019有些api改掉了,直接复制粘贴会报错 

 

 

 

 

 

 

 

 

 改成这样就 可以了

 1     IEnumerator DownloaAssetBundle(string name)
 2     {
 3         string uri = @"http://localhost/AssetBundles/" + name;//ab包路径
 4         UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri);//获取UnityWebReuest
 5         yield return request.SendWebRequest();//等待获取完成 
 6         AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);//获取ab包
 7         GameObject cube = bundle.LoadAsset<GameObject>("Cube");
 8         GameObject sprite = bundle.LoadAsset<GameObject>("Sprite");
 9         Instantiate(cube);
10         Instantiate(sprite);
11     }

 


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