unity 窗口化運行時取消邊框


using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine;

public class RemoveTheWindowsBorder : MonoBehaviour
{

    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;
    const int GWL_STYLE = -16;  //邊框用的
    const int WS_BORDER = 1;
    const int WS_POPUP = 0x800000;

    int _posX = 0;
    int _posY = 0;
    int _Txtwith = 1680;
    int _Txtheight = 1050;
    void Start()
    {
        StartCoroutine("Setposition");
        //Screen.SetResolution(_Txtwith, _Txtheight, false);  //這個是Unity里的設置屏幕大小,
    }
    IEnumerator Setposition()
    {
        yield return new WaitForSeconds(0.1f);  //不知道為什么發布於行后,設置位置的不會生效,我延遲0.1秒就可以
        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);      //無邊框
        bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW);       //設置屏幕大小和位置

    }
}

 


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