版本:2.3.4
游戲設計分辨率960x640
在網頁中運行
//視圖中canvas尺寸812x375 console.log("canvas size:", cc.view.getCanvasSize()); //視圖中窗口可見區域尺寸1385x640 console.log("visible Size:", cc.view.getVisibleSize()); //設計分辨率960x640 console.log("DesignResolutionSize Size:", cc.view.getDesignResolutionSize()); //屏幕尺寸812x375 console.log("frame size", cc.view.getFrameSize()); //當前游戲窗口大小1385x640 console.log("winSize:", cc.winSize);
由此可見兩個尺寸比較重要
1. winSize 就是游戲運行后實際的高寬,根據手機的長短變化。
2. designResolutionSize 就是舞台設定高寬,是固定值,不跟手機長短變化。