Unity 查看Unity所有的默認UI效果 GUIStyle
效果圖

需求由來
- 因為編輯器需要做一個搜索的功能
- 想到搜索框怎么用Unity自帶的UI效果實現
- 最后查到 輸入框GUIStyle "ToolbarSeachTextField" 刪除按鈕 GUIStyle "ToolbarSeachCancelButton"
- 然后又查看可以獲取所有的GUIStyle API
- 最后想到做個顯示所有GUIStyle的窗口 方便以后查看
使用方式
- 左上角菜單欄 ZQFramwork -> 工具 -> 查看所有GUIStyle
源碼
using UnityEngine;
using UnityEditor;
namespace ZQFramwork
{
public class ShowAllGUIStyle : EditorWindow
{
private Vector2 scrollVector2 = Vector2.zero;
[MenuItem("ZQFramwork/工具/查看所有GUIStyle", false)]
static void OpenWindow()
{
EditorWindow window = GetWindow(typeof(ShowAllGUIStyle));
window.minSize = new Vector2(300, 900);
}
string search = string.Empty;
void OnGUI()
{
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
search = EditorGUILayout.TextField("", search, "ToolbarSeachTextField");
if (GUILayout.Button("", "ToolbarSeachCancelButton"))
{
search = string.Empty;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
scrollVector2 = GUILayout.BeginScrollView(scrollVector2);
foreach (GUIStyle style in GUI.skin.customStyles)
{
if (search == string.Empty || style.name.Contains(search))
{
DrawStyleItem(style);
}
}
GUILayout.EndScrollView();
}
void DrawStyleItem(GUIStyle style)
{
EditorGUILayout.BeginVertical("box");
EditorGUILayout.SelectableLabel(style.name);
GUILayout.Button("", style);
EditorGUILayout.EndVertical();
}
}
}