本文是C++保存HBITMAP為位圖文件的C#實現版。
BitmapHelper.cs
using System; using System.IO; using System.Runtime.InteropServices; using Win32Proxy; namespace CaptureSharp { internal sealed class BitmapHelper { /// <summary> /// 保存位圖到文件 /// </summary> /// <param name="bitmapInfo">位圖信息</param> /// <param name="bmpDataSize">位圖數據大小</param> /// <param name="bitsPtr">位圖地址</param> /// <param name="filePath">文件路徑</param> public static void SaveBitmapToFile(Win32Types.BitmapInfo bitmapInfo, int bmpDataSize, IntPtr bitsPtr, string filePath) { var headerSize = (int)bitmapInfo.bmiHeader.biSize; var headerBuffer = StructToBytes(bitmapInfo.bmiHeader, headerSize); var fileHeader = new Win32Types.BitmapFileHeader(); var fileHeaderSize = Marshal.SizeOf(fileHeader) + bitmapInfo.bmiHeader.biSize; fileHeader.bfType = 0x4D42; //"BM" fileHeader.bfSize = (uint)fileHeaderSize + (uint)bmpDataSize; fileHeader.bfOffBits = (uint)fileHeaderSize; fileHeader.bfReserved1 = 0; fileHeader.bfReserved2 = 0; var fileHeaderBuffer = StructToBytes(fileHeader, Marshal.SizeOf(fileHeader)); var dataBuffer = new byte[bmpDataSize]; Marshal.Copy(bitsPtr, dataBuffer, 0, bmpDataSize); if (File.Exists(filePath)) { File.Delete(filePath); } var file = File.Open(filePath, FileMode.Create); var binary = new BinaryWriter(file); binary.Write(fileHeaderBuffer, 0, Marshal.SizeOf(fileHeader)); binary.Write(headerBuffer, 0, headerSize); binary.Write(dataBuffer, 0, bmpDataSize); binary.Flush(); file.Close(); file.Dispose(); } //將結構體對象轉換為byte數組 private static byte[] StructToBytes(object structObj, int size) { var bytes = new byte[size]; var structPtr = Marshal.AllocHGlobal(size); Marshal.StructureToPtr(structObj, structPtr, false); //將結構體拷到分配好的內存空間 Marshal.Copy(structPtr, bytes, 0, size); //從內存空間拷貝到byte數組 Marshal.FreeHGlobal(structPtr); //釋放內存空間 return bytes; } } }