還是直接上代碼
/**
* 音頻播放組件
*/
import React, { Component } from 'react';
import { Slider, Toast } from 'antd-mobile';
import icon_play from '@/asset/image/panda_book/readpage/icon_play.png';
import icon_pause from '@/asset/image/panda_book/readpage/icon_pause.png';
import './AudioItem.less';
class AudioItem extends Component {
static defaultProps = {
src: '', // 音頻地址
}
state = {
isCanPlay: false, // 判斷音頻是否加載完成
playStatus: false, // 播放狀態, true 播放中, false 暫停中,
duration: 0, // 音頻的時長
currentDuration: 0, // 當前的播放時長
}
audioItem = null; // 把dom暴露給外部使用
audio = new Audio(); // 一個音頻對象
timer = null; // 做一個滑條的防抖
interval = null; // 定時查詢播放時的當前時間
// 播放音頻
play = () => {
this.audio.play();
this.interval = setInterval(() => {
const time = Math.floor(this.audio.currentTime);
if(time < this.state.duration) {
this.setState({
currentDuration: time
});
} else {
// 播放結束后,直接重置播放時間,停止播放
Toast.info('播放完畢');
clearInterval(this.interval);
this.audio.currentTime = 0;
this.audio.pause();
this.setState({
currentDuration: 0,
playStatus: false
});
}
}, 1000);
}
// 暫停音頻
pause = () => {
this.audio.pause();
if(this.interval) {
clearInterval(this.interval);
}
}
// 播放狀態切換
handlePlayStatusChange = () => {
const { playStatus, isCanPlay } = this.state;
// 由於ios中不會預加載音頻資源,所以只好去掉加載狀態的判斷,如果有好的建議也可以提
// if(!isCanPlay) {
// Toast.info('音頻還沒加載完呢~');
// return;
// }
if(!playStatus) {
this.play();
} else {
this.pause();
}
this.setState({
playStatus: !playStatus
});
};
handleSilderChange = (value) => {
if(this.timer) {
clearTimeout(this.timer);
}
// 0.2s之內沒有改動就修改當前的時間,做一個播放的防抖
this.timer = setTimeout(() => {
this.pause();
this.audio.currentTime = value;
this.setState({
currentDuration: value
}, () => {
if(this.state.playStatus) {
this.play();
}
})
}, 200);
}
// 根據秒數,返回對應的xx:xx的時間格式
getDurationString = (number) => {
let num = Number(number);
if(isNaN(num) || num <= 0) {
return '00:00';
}
if(num === Infinity) {
return '00:00';
}
if(num < 60) {
return `00:${num.toString().padStart(2, 0)}`;
} else if(num < 3600) {
const minute = Math.floor(num / 60);
const second = num % 60;
return `${minute.toString().padStart(2, 0)}:${second.toString().padStart(2, 0)}`
} else {
const hour = Math.floor(num / 3600);
const minute = Math.floor((num - (hour * 3600)) / 60);
const second = num - (hour * 3600) - (minute * 60);
return `${hour.toString().padStart(2, 0)}:${minute.toString().padStart(2, 0)}:${second.toString().padStart(2, 0)}`;
}
}
init = (props) => {
const { src } = props || this.props;
if(!src) {
return;
}
this.audio.preload = 'automatic';
this.audio.src = src;
this.audio.load();
// this.audio.src = 'http://www.yinpin.com/upload/yingxiaobusanlingfuwu0413017j.mp3';
// 監聽音頻的時長是否獲取到了
this.audio.ondurationchange = () => {
const duration = Math.floor(this.audio.duration);
this.setState({
duration
});
}
// 監聽音頻是否可以播放了
this.audio.oncanplay = () => {
const duration = Math.floor(this.audio.duration);
this.setState({
duration,
isCanPlay: true
});
}
};
componentDidMount() {
this.init();
}
componentWillReceiveProps(nextProps) {
if(nextProps.src !== this.props.src) {
this.init(nextProps);
}
}
componentWillUnmount() {
if(this.timer) {
clearTimeout(this.timer);
}
if(this.interval) {
clearInterval(this.interval);
}
if(this.audio) {
this.audio.currentTime = 0;
this.audio.pause();
}
}
render() {
const {
playStatus,
duration,
currentDuration
} = this.state;
const btn_img = playStatus ? icon_pause : icon_play;
const durationStr = this.getDurationString(duration);
const currentDurationStr = this.getDurationString(currentDuration);
return (
<div className="AudioItem" ref={audioItem => this.audioItem = audioItem}>
<div className="audio-item">
{/* 播放按鈕 */}
<div className="audio-item-btn" onClick={this.handlePlayStatusChange}>
<img src={btn_img} alt="icon" />
</div>
<div className="audio-item-content">
<div className="audio-item-top">
{/* 播放中的動畫 */}
<div className={`audio-item-bars ${playStatus ? 'animate' : ''}`}>
<div className="audio-item-bar"></div>
<div className="audio-item-bar"></div>
<div className="audio-item-bar"></div>
<div className="audio-item-bar"></div>
<div className="audio-item-bar"></div>
</div>
{/* 播放的時長 */}
<div className="audio-item-range">
<div className="audio-item-current">{currentDurationStr}</div>
<div className="audio-item-duration">{durationStr}</div>
</div>
</div>
<div className="audio-item-bottom">
<Slider
trackStyle={{
height: '0.13rem',
backgroundColor: '#10C0DC',
borderRadius: '0.07rem 0 0 0.07rem'
}}
railStyle={{
height: '0.13rem',
backgroundColor: '#DEEAEC',
borderRadius: '0 0.07rem 0.07rem 0'
}}
handleStyle={{
width: '0.32rem',
height: '0.32rem',
border: 'none',
marginTop: '-0.1rem',
borderRadius: '50%',
backgroundColor: '#FFFFFF',
boxShadow: '0.08rem 0.08rem 0.21rem rgba(140, 181, 187, 0.3), -0.08rem -0.08rem 0.21rem rgba(140, 181, 187, 0.3)'
}}
style={{ marginLeft: '0.34rem', marginRight: 0 }}
value={currentDuration}
min={0}
max={duration}
onChange={this.handleSilderChange}
/>
</div>
</div>
</div>
</div>
);
}
}
export default AudioItem;
.AudioItem {
display: flex;
justify-content: center;
width: 100%;
.audio-item {
display: flex;
justify-content: space-between;
align-items: center;
width: 9.09rem;
height: 1.87rem;
padding: 0 0.4rem;
background-color: #F6F8FA;
border-radius: 0.2rem;
&-btn {
width: 0.96rem;
height: 0.96rem;
img {
width: 100%;
height: 100%;
}
}
&-content {
width: calc(100% - 1.32rem);
}
&-top,
&-range {
display: flex;
align-items: center;
justify-content: space-between;
}
&-top {
margin-bottom: 0.26rem;
}
&-bars {
display: flex;
align-items: center;
width: 0.48rem;
height: 0.48rem;
overflow: hidden;
&.animate {
.audio-item-bar {
&:nth-child(1),
&:nth-child(5) {
animation: playAudio1 0.8s infinite ease-in;
}
&:nth-child(2),
&:nth-child(4) {
animation: playAudio2 0.8s infinite ease-in-out;
}
&:nth-child(3) {
animation: playAudio3 0.8s infinite ease-out;
}
}
@keyframes playAudio1 {
0%, 100% {
height: 0.2rem;
}
50% {
height: 0.48rem;
}
}
@keyframes playAudio2 {
0%, 50%, 100% {
height: 0.3rem;
}
25% {
height: 0.48rem;
}
75% {
height: 0.2rem;
}
}
@keyframes playAudio3 {
0%, 100% {
height: 0.48rem;
}
50% {
height: 0.2rem;
}
}
}
}
&-range {
width: calc(100% - 0.88rem);
}
&-bottom {
width: 100%;
height: 0.13rem;
}
&-bar {
flex-shrink: 0;
flex-grow: 0;
width: 0.4rem;
height: 0.48rem;
transform-origin: left center;
transform: scaleX(0.1);
border-radius: 0.1rem;
background-color: #10C0DC;
&:nth-child(1),
&:nth-child(5) {
height: 0.2rem;
}
&:nth-child(2),
&:nth-child(4) {
height: 0.3rem;
}
&:not(:first-child) {
margin-left: -0.3rem;
}
}
}
}
遇到的問題
- 有時候音頻無法設置currentTime屬性,這個是由於服務端的響應頭中的cache-control有問題,改一下響應頭就可以了。
- 針對有些音頻無法在audio這邊獲取到duration的,比如ios端好像在播放之前拿不到duration,估計是要等播放之后才能去獲取,還沒嘗試,主要是沒ios設備,不好測試。這種情況建議是后端把音頻的duration直接返回過來。
- 滑動改變進度的時候,由於用的時候阿里的UI組件Slider,實際效果不是很好,有時間的可以自己寫一個。
- 針對於需要播放的音頻如果過大的,最好做好預加載資源。
- 其實還有很多地方沒有考慮到,不過如果僅僅只是簡單播放就足夠了,引用的第三方組件實在是不喜歡改別人的樣式,自己寫的話,可定制化更高。
樣式預覽