C#隊列學習筆記:RabbitMQ優先級隊列


    一、引言

    在具體業務中可能會遇到一些要提前處理的消息,比如普通客戶的消息按先進先出的順序處理,Vip客戶的消息要提前處理。在RabbitMQ中,消息優先級的實現方式是:在聲明queue時設置隊列的x-max-priority屬性,然后在publish消息時,設置消息的優先級即可。

    RabbitMQ優先級隊列注意事項:

    1)RabbitMQ3.5以后才支持優先級隊列。

    2)只有當消費者不足,不能及時進行消費的情況下,優先級隊列才會生效。

    3)優先級取值范圍在0~9之間,數值越大則優先級越高。

    二、示例

    2.1、發送端(生產端)

    新建一個控制台項目Send,並添加一個類RabbitMQConfig。

    class RabbitMQConfig
    {
        public static string Host { get; set; }

        public static string VirtualHost { get; set; }

        public static string UserName { get; set; }

        public static string Password { get; set; }

        public static int Port { get; set; }

        static RabbitMQConfig()
        {
            Host = "192.168.2.242";
            VirtualHost = "/";
            UserName = "hello";
            Password = "world";
            Port = 5672;
        }
    }
RabbitMQConfig.cs
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("按任意鍵開始生產。");
            Console.ReadLine();
            PriorityMessagePublish();
            Console.ReadLine();
        }

        private static void PriorityMessagePublish()
        {
            const string MessagePrefix = "message_";
            const int PublishMessageCount = 6;
            byte messagePriority = 0;

            var factory = new ConnectionFactory()
            {
                HostName = RabbitMQConfig.Host,
                Port = RabbitMQConfig.Port,
                VirtualHost = RabbitMQConfig.VirtualHost,
                UserName = RabbitMQConfig.UserName,
                Password = RabbitMQConfig.Password,
                Protocol = Protocols.DefaultProtocol
            };

            using (var connection = factory.CreateConnection())
            {
                using (var channel = connection.CreateModel())
                {
                    //設置隊列優先級,取值范圍在0~255之間。
                    Dictionary<string, object> dict = new Dictionary<string, object>
                    {
                        { "x-max-priority", 255 }
                    };

                    //聲明隊列
                    channel.QueueDeclare(queue: "priority", durable: true, exclusive: false, autoDelete: false, arguments: dict);


                    //向該消息隊列發送消息message
                    Random random = new Random();
                    for (int i = 0; i < PublishMessageCount; i++)
                    {
                        var properties = channel.CreateBasicProperties();
                        messagePriority = (byte)random.Next(0, 9);
                        properties.Priority = messagePriority;//設置消息優先級,取值范圍在0~9之間。
                        var message = MessagePrefix + i.ToString();
                        var body = Encoding.UTF8.GetBytes(message);
                        channel.BasicPublish(exchange: "", routingKey: "priority", basicProperties: properties, body: body);
                        Console.WriteLine($"{DateTime.Now.ToString()} Send {message} , Priority {messagePriority}");
                    }
                }
            }
        }
    }
Program.cs

    2.2、接收端(消費端)

    新建一個控制台項目Receive,按住Alt鍵,將發送端RabbitMQConfig類拖一個快捷方式到Receive項目中。

    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("按任意鍵開始消費。");
            Console.ReadLine();
            PriorityMessageSubscribe();
        }

        public static void PriorityMessageSubscribe()
        {
            var factory = new ConnectionFactory()
            {
                HostName = RabbitMQConfig.Host,
                UserName = RabbitMQConfig.UserName,
                Password = RabbitMQConfig.Password
            };

            using (var connection = factory.CreateConnection())
            {
                using (var channel = connection.CreateModel())
                {
                    channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global: false);
                    var consumer = new EventingBasicConsumer(channel);
                    consumer.Received += async (model, ea) =>
                    {
                        await Task.Run(() =>
                        {
                            var message = Encoding.UTF8.GetString(ea.Body);
                            Thread.Sleep(1000 * 2);
                            channel.BasicAck(deliveryTag: ea.DeliveryTag, multiple: false);//手動消息確認
                            Console.WriteLine($"{DateTime.Now.ToString()} Received {message}");
                        });
                    };
                    channel.BasicConsume(queue: "priority", noAck: false, consumer: consumer);//需要啟用消息響應,否則priority無效。
                    Console.ReadKey();
                }
            }
        }
    }
Program.cs

    2.3、運行結果

    從消費情況可以看出,message_2及message_3由於priority優先級最高都是7,所以它們會被最早消費,而message_5的priority是0,所以最后才被消費。


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