140行代碼實現Flippy Bird
話說這游戲中文名叫什么來着,死活想不起來了,算了話不多說,140行實現小游戲系列第二章,依然是簡單小游戲,與數獨游戲相比,在游戲界面顯示上更難一些,但是在邏輯方面更簡單一些,需要處理的無非是速度、加速度、時間、位置、碰撞檢測,界面方面則要實現整個動態的顯示;
依舊在最后會給出全部代碼,不過依然可以從我的Github倉庫Fork下來直接運行,圖片資源也在那里,have fun.
運行以及玩法:
- python main.py運行游戲;
- 鼠標點擊是暫停,再點擊則是繼續;
- 空格鍵進行跳躍;
后續擴展:
- 管道的出現可以更加隨機,包括位置和長度等,目前是很簡單的方式出現;
- 游戲速度可以越來越快,目前是固定的;
- 小鳥的自由落體速度、跳躍速度等需要優化,目前操作感覺沒有那么流暢;
- 增加計分系統、開始、重來等按鈕;
小鳥圖,需要的自取
游戲截圖
進行中
暫停時
死亡時
關鍵代碼分析
隨時間移動的管道
可以看到對於這個游戲,實際上移動的是管道而不是小鳥,因此這里主要是處理管道繪制的位置變化,以及整個一個循環的過程,如果屏幕上顯示的管道是N個,那么可以想象是N+2個管道在不停地轉圈圈出現在我們的界面上就行了;
tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]
def draw_tunnel():
for x in tunnel_list:
pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)
pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)
自由落體的小鳥和點擊空格后跳起
不操作的情況下,小鳥的上下移動是做自由落體,也就是越來越快的下降的過程,而當我們點擊空格
進行跳躍后,實際上改變的就是小鳥的當前速度,因此小鳥會向上越來越慢的跳躍,直到速度為0后,繼續下降,符合基本的物理規則;
G = 9.8*30 # g
JUMP_V = -300
bird_x,bird_y = 700,450
bird_v = 0
if not jump:
bird_v += G*frame
else:
bird_v = JUMP_V
jump = False
bird_y += frame*bird_v
def draw_bird():
screen.blit(birdImg,[bird_x,bird_y])
碰撞檢測
檢測小鳥是否碰到管道或者是掉到地上,這么說是只無腳鳥咯,實際上就是檢測兩個矩形是否有重疊的部分;
def rect_cover(rect1,rect2,up=True):
# bird
left_up1 = (rect1[0],rect1[1])
left_down1 = (rect1[0],left_up1[1]+rect1[3])
right_up1 = (left_up1[0]+rect1[2],rect1[1])
right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])
# tunnel
left_up2 = (rect2[0],rect2[1])
left_down2 = (rect2[0],left_up2[1]+rect2[3])
right_up2 = (left_up2[0]+rect2[2],rect2[1])
right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])
# check
if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右側線接觸,因此判斷bird的right即可
if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):
return True
elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):
return True
return False
pygame繪制rect不支持透明度下實現的透明圖層
看到,實際上是借助了Surface,將其設置為想要的透明度后blit到我們的screen上即可,直接draw rect是不支持RGBA的A設置alpha的,不知道為啥這么坑爹的設計;
def draw_dead():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255,255,255,240))
screen.blit(s, (0,0))
txt = font120.render('YOU DEAD',True,COLORS['black'])
x,y = 450,400
screen.blit(txt,(x,y))
全部代碼
import sys
import pygame
from pygame.color import THECOLORS as COLORS
def draw_background():
# white background
screen.fill(COLORS['lightblue'])
pygame.draw.rect(screen,COLORS['black'],(-100,902,3000,200),5)
def draw_tunnel():
for x in tunnel_list:
pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)
pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)
def draw_bird():
screen.blit(birdImg,[bird_x,bird_y])
def draw_context():
txt = font50.render('Count time: '+str(int(count_time))+' S',True,COLORS['black'])
x,y = 10,920
screen.blit(txt,(x,y))
def draw_pause():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255,255,255,220))
screen.blit(s, (0,0))
txt = font120.render('PAUSE',True,COLORS['darkgray'])
x,y = 550,400
screen.blit(txt,(x,y))
def draw_dead():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255,255,255,240))
screen.blit(s, (0,0))
txt = font120.render('YOU DEAD',True,COLORS['black'])
x,y = 450,400
screen.blit(txt,(x,y))
def rect_cover(rect1,rect2,up=True):
# bird
left_up1 = (rect1[0],rect1[1])
left_down1 = (rect1[0],left_up1[1]+rect1[3])
right_up1 = (left_up1[0]+rect1[2],rect1[1])
right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])
# tunnel
left_up2 = (rect2[0],rect2[1])
left_down2 = (rect2[0],left_up2[1]+rect2[3])
right_up2 = (left_up2[0]+rect2[2],rect2[1])
right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])
# check
if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右側線接觸,因此判斷bird的right即可
if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):
return True
elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):
return True
return False
def check_dead():
bird_rect = (bird_x,bird_y,70,70)
if bird_rect[1]+bird_rect[3]>900:
return True
for x in tunnel_list:
up_rect = (x,0,100,350)
down_rect = (x+100,550,100,350)
if rect_cover(bird_rect,up_rect) or rect_cover(bird_rect,down_rect,up=False):
return True
return False
if __name__ == "__main__":
# init pygame
pygame.init()
# contant
SIZE = [1500,1000]
font50 = pygame.font.SysFont('Times', 50)
font120 = pygame.font.SysFont('Times', 120)
G = 9.8*30 # g
JUMP_V = -300
# brid
birdPath = 'bird.png'
birdImg = pygame.image.load(birdPath)
# tunnel
tunnel_list = [100,600,1100,1600,2100]
# create screen 500*500
screen = pygame.display.set_mode(SIZE)
# variable parameter
bird_x,bird_y = 700,450
bird_v = 0
count_time = 0
# level
speed = 5
frame = 0.02
# main loop
running = True
pause = False
jump = False
dead = False
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
pause = not pause
elif event.type == pygame.KEYUP:
if chr(event.key) == ' ':
jump = True
# update data
if not pause and not dead:
count_time += frame
tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]
if not jump:
bird_v += G*frame
else:
bird_v = JUMP_V
jump = False
bird_y += frame*bird_v
# background
draw_background()
# tunnel
draw_tunnel()
# choose item
draw_bird()
# point
draw_context()
# pause
if not dead and pause:
draw_pause()
# dead
if dead:
draw_dead()
# flip
pygame.display.flip()
# pause 20ms
pygame.time.delay(int(frame*1000))
# check win or not
if check_dead():
#print('You dead, dumb ass!!!')
#break
dead = True
pygame.quit()
最后
數獨和FlippyBird都在這里,歡迎大家Fork下來直接運行,后續會不定期更新其他小游戲,目前以簡單的動作小游戲、棋牌類為主,想到啥做啥,或者大家有什么想做想玩的可以評論區告訴我哈,搞得定的我會盡快完成;
最后的最后
大家可以到我的Github上看看有沒有其他需要的東西,目前主要是自己做的機器學習項目、Python各種腳本工具、有意思的小項目以及Follow的大佬、Fork的項目等:
https://github.com/NemoHoHaloAi