創建數組、集合,存放數據
public class FightAgainstLandlords {
/**
* poker集合,存儲54張牌
*/
private ArrayList<String> poker;
/**
* colors數組存儲牌的花色
*/
private String[] colors;
/**
* numbers數組存儲牌的值
*/
private String[] numbers;
}
構造方法FightAgainstLandlords
public class FightAgainstLandlords {
public FightAgainstLandlords(ArrayList<String> poker, String[] colors, String[] numbers) {
this.poker = poker;
this.colors = colors;
this.numbers = numbers;
}
}
定義打亂牌牌序方法
public class FightAgainstLandlords {
/**
* 存儲54張牌
*/
public ArrayList<String> fiftyFive() {
for (String color: colors) {
for (String number: numbers) {
poker.add(color + number);
}
}
poker.add("大王");
poker.add("小王");
// 洗牌,調用Collections類的靜態方法shuffle(),用默認隨機源對指定列表進行置換
Collections.shuffle(poker);
return poker;
}
}
發牌
public class FightAgainstLandlords {
/**
* 發牌
* 獲取玩家牌或者底牌
* j = 1, 2, 3 代表玩家牌
* j = 其他數字 代表底牌
*/
public ArrayList<String> licensing(int j, ArrayList<String> pokers) {
// 三個玩家
ArrayList<String> people1 = new ArrayList<>();
ArrayList<String> people2 = new ArrayList<>();
ArrayList<String> people3 = new ArrayList<>();
// 底牌
ArrayList<String> basePoker = new ArrayList<>();
for (int i = 0; i < pokers.size(); i++) {
String p = pokers.get(i);
if ( i < 51) {
if (i % 3 == 0) {
people1.add(p);
} else if (i % 3 == 1) {
people2.add(p);
} else {
people3.add(p);
}
} else {
basePoker.add(p);
}
}
// 返回玩家的牌、底牌
if (j == 1) {
return people1;
} else if (j == 2) {
return people2;
} else if (j == 3) {
return people3;
} else {
return basePoker;
}
}
}
測試FightAgainstLandlords類
import java.util.ArrayList;
public class DemoFightAgainstLandlords {
public static void main(String[] args) {
ArrayList<String> poker = new ArrayList<>();
String[] colors = {"紅桃", "黑桃", "梅花", "方塊"};
String[] numbers = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
// new一個斗地主
FightAgainstLandlords fightAgainstLandlords = new FightAgainstLandlords(poker, colors, numbers);
// 54張牌
ArrayList<String> pokers = fightAgainstLandlords.fiftyFive();
// 獲取每個人的牌,和底牌
ArrayList<String> people1 = fightAgainstLandlords.licensing(1, pokers);
ArrayList<String> people2 = fightAgainstLandlords.licensing(2, pokers);
ArrayList<String> people3 = fightAgainstLandlords.licensing(3, pokers);
ArrayList<String> basePoker = fightAgainstLandlords.licensing(4, pokers);
// 看一下它們每個人的牌,和底牌
System.out.println("people1:" + people1);
System.out.println("people2:" + people2);
System.out.println("people3:" + people3);
System.out.println("basePoker:" + basePoker);
}
}
輸出結果(每個人的牌,和底牌都是隨機的):
people1:[紅桃3, 梅花J, 梅花K, 方塊J, 方塊K, 梅花10, 紅桃6, 梅花9, 黑桃Q, 紅桃Q, 梅花4, 黑桃A, 方塊2, 紅桃8, 方塊4, 黑桃8, 紅桃K]
people2:[梅花A, 方塊3, 小王, 黑桃J, 紅桃7, 方塊5, 方塊9, 黑桃10, 方塊8, 梅花Q, 方塊6, 梅花6, 紅桃10, 方塊Q, 黑桃5, 黑桃2, 紅桃A]
people3:[梅花5, 梅花8, 黑桃7, 黑桃4, 紅桃9, 黑桃9, 黑桃K, 方塊7, 黑桃6, 梅花3, 方塊10, 紅桃4, 黑桃3, 紅桃5, 大王, 紅桃J, 方塊A]
basePoker:[紅桃2, 梅花2, 梅花7]
FightAgainstLandlords類的所有代碼
import java.util.ArrayList;
import java.util.Collections;
public class FightAgainstLandlords {
/**
* poker集合,存儲54張牌
* 不是斗地主也可以存儲52張牌(不存儲大王、小王牌)
*/
private ArrayList<String> poker;
/**
* colors數組存儲牌的花色
*/
private String[] colors;
/**
* numbers數組存儲牌的值
*/
private String[] numbers;
public FightAgainstLandlords(ArrayList<String> poker, String[] colors, String[] numbers) {
this.poker = poker;
this.colors = colors;
this.numbers = numbers;
}
/**
* 存儲54張牌
*/
public ArrayList<String> fiftyFive() {
for (String color: colors) {
for (String number: numbers) {
poker.add(color + number);
}
}
poker.add("大王");
poker.add("小王");
// 洗牌,調用Collections類的靜態方法shuffle(),用默認隨機源對指定列表進行置換
Collections.shuffle(poker);
return poker;
}
/**
* 發牌
* 獲取玩家牌或者底牌
* j = 1, 2, 3 代表玩家牌
* j = 其他數字 代表底牌
*/
public ArrayList<String> licensing(int j, ArrayList<String> pokers) {
// 三個玩家
ArrayList<String> people1 = new ArrayList<>();
ArrayList<String> people2 = new ArrayList<>();
ArrayList<String> people3 = new ArrayList<>();
// 底牌
ArrayList<String> basePoker = new ArrayList<>();
for (int i = 0; i < pokers.size(); i++) {
String p = pokers.get(i);
if ( i < 51) {
if (i % 3 == 0) {
people1.add(p);
} else if (i % 3 == 1) {
people2.add(p);
} else {
people3.add(p);
}
} else {
basePoker.add(p);
}
}
// 返回玩家的牌、底牌
if (j == 1) {
return people1;
} else if (j == 2) {
return people2;
} else if (j == 3) {
return people3;
} else {
return basePoker;
}
}
}