出於對web端3D技術的對比,以及WebGL的發展現狀和WebGPU的發展前景,我覺得有必要涉獵一下babylon.js了。
可以參考一下下列文章:
1⃣️下一代web端圖形接口現狀與前景:https://zhuanlan.zhihu.com/p/59691803
今天就先在react里面測試一下官方demo:
demo的核心代碼如下:
import {MiddleComponent,React} from '../../../utils/MiddleComponent' import * as BABYLON from 'babylonjs'; export class babylon1 extends MiddleComponent { constructor(props){
super(props);
} render() { return ( <canvas id="renderCanvas" style={{width:'100%',height:'100%',position:'relative'}}></canvas> ); } componentDidMount() { this.init(); } init = ()=> { // Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // Create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON.ArcRotateCamera("Camera", 1,1,12, BABYLON.Vector3.Zero(), scene); // Target the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // Attach the camera to the canvas camera.attachControl(canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene); // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE); // Move the sphere upward 1/2 of its height sphere.position.y = 1; // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false); // run the render loop engine.runRenderLoop(function(){ scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){ engine.resize(); }); } }
如果你接觸過three.js的話,其實上述代碼並沒有什么值得講解的地方,並且你也會發現babylon.js和three.js還是有一些差異的。
如果沒有接觸過three.js或者其他webgl類庫或者引擎,那就先學習一下webgl相關知識吧。
注意:
MiddleComponent 是我自己封裝的組件,你可以選擇在你的react程序里繼承自Component。
點擊當前頁面右上角箭頭,有我自制的babylon相關api文檔