# 游戲規則:
# 生命游戲(Game of Life),或者叫它的全稱John Conway's Game of Life。是英國數學家約翰·康威在1970年代所發明的一種元胞自動機。
# 1. 活細胞周圍的細胞數如果小於2個或多於3個則會死亡;(離群或過度競爭導致死亡)
# 2. 活細胞周圍如果有2或3個細胞可以繼續存活;(正常生存)
# 3. 死細胞(空格)周圍如果恰好有3個細胞則會誕生新的活細胞。(繁殖)
# 這三條規則簡稱B3/S23。如果調整規則對應的細胞數量,還能衍生出其他類型的自動機。
主要想法就是先建立一個Cells類,先解決一個細胞的生死問題,然后將此細胞放入網格
CellGrid中, 然后再建立一個Game類,用來將活着的細胞顯示出來:
# 游戲規則:
# 生命游戲(Game of Life),或者叫它的全稱John Conway's Game of Life。是英國數學家約翰·康威在1970年代所發明的一種元胞自動機。
# 1. 活細胞周圍的細胞數如果小於2個或多於3個則會死亡;(離群或過度競爭導致死亡)
# 2. 活細胞周圍如果有2或3個細胞可以繼續存活;(正常生存)
# 3. 死細胞(空格)周圍如果恰好有3個細胞則會誕生新的活細胞。(繁殖)
# 這三條規則簡稱B3/S23。如果調整規則對應的細胞數量,還能衍生出其他類型的自動機。
import random
class Cell:
"""
細胞類,單個細胞
"""
def __init__(self, ix, iy, is_live):
self.ix = ix
self.iy = iy
self.is_live = is_live
self.neighbour_count = 0
def __str__(self):
return "[{},{},{:5}]".format(self.ix, self.iy, str(self.is_live))
def calc_neighbour_count(self):
count = 0
pre_x = self.ix - 1 if self.ix > 0 else 0
for i in range(pre_x, self.ix+1+1):
pre_y = self.iy - 1 if self.iy > 0 else 0
for j in range(pre_y, self.iy+1+1):
if i == self.ix and j == self.iy:
continue
if self.invalidate(i, j):
continue
# type()
count += int(CellGrid.cells[i][j].is_live)
self.neighbour_count = count
return count
def invalidate(self, x, y):
if x >= CellGrid.cx or y >= CellGrid.cy:
return True
if x < 0 or y < 0:
return True
return False
def next_iter(self):
if self.neighbour_count > 3 or self.neighbour_count < 2:
self.is_live = False
elif self.neighbour_count == 3:
self.is_live = True
elif self.neighbour_count == 2:
print(self.is_live)
class CellGrid:
"""
細胞網格類,所有細胞都處在一個長cx,寬cy的網格中
"""
cells = []
cx = 0
cy = 0
def __init__(self, cx, cy):
CellGrid.cx = cx
CellGrid.cy = cy
for i in range(cx):
cell_list = []
for j in range(cy):
cell = Cell(i, j, random.random() > 0.5)
cell_list.append(cell)
CellGrid.cells.append(cell_list)
def next_iter(self):
for cell_list in CellGrid.cells:
for item in cell_list:
item.next_iter()
def calc_neighbour_count(self):
for cell_list in CellGrid.cells:
for item in cell_list:
item.calc_neighbour_count()
import pygame
import sys
from life import CellGrid, Cell
GREY = (190, 190, 190)
RED = (255, 0, 0)
class Game:
screen = None
def __init__(self, width, height, cx, cy):
self.width = width
self.height = height
self.cx_rate = int(width / cx)
self.cy_rate = int(height / cy)
self.screen = pygame.display.set_mode([width, height])
self.cells = CellGrid(cx, cy)
def show_life(self):
for cell_list in self.cells.cells:
for item in cell_list:
x = item.ix
y = item.iy
if item.is_live:
pygame.draw.rect(self.screen, RED,
[x * self.cx_rate, y * self.cy_rate, self.cx_rate, self.cy_rate])
pygame.init()
pygame.display.set_caption("繪圖")
game = Game(800, 800, 40, 40)
clock = pygame.time.Clock()
while True:
game.screen.fill(GREY)
clock.tick(1) # 每秒循環1次
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
game.cells.calc_neighbour_count()
for i in game.cells.cells:
txt = ""
for j in i:
txt += str(j)
print(txt)
game.show_life()
pygame.display.flip()
game.cells.next_iter()