arduino之16*16點陣慶祝祖國70周年


  之前電腦上存了很多自己寫的關於arduino的有趣的小demo,因為重裝了系統,不小心誤刪了所有的文件(氣的半死),所以現在准備一有空就重寫一下之前寫過的東東,順帶再溫習一次,這次總不能再刪了吧,嘿嘿。

這次主要想記錄一下點陣的使用,方便以后查閱,也分享出來和伙伴們一起學習進步。這次在代碼中,用的最多的就是指針的使用,就當回顧知識點了。

  用到的材料:一個16*16點陣(由4塊8*8的led點陣組成的),arduino的uno。

  用到的庫文件:LedControl.h ,因為點陣是使用的max7219,這個庫很不錯。

先看看效果,下面是視頻鏈接:

arduino之慶祝祖國70周年

 

下面直接上代碼,有興趣的小伙伴可以玩玩。

  1 #include <LedControl.h>
  2 const int DIN = 12;
  3 const int CLK = 10;
  4 const int CS = 11;
  5 int maxLen;//字的總個數
  6 int row;//縱向移動數組的行數
  7 int col;//橫向移動數組的列數
  8 //自定義函數
  9 void showWordByArr(LedControl led, byte[][2]); //通過數組顯示
 10 void showWordByPtr(LedControl led, byte(*word)[2]); //通過數組指針顯示
 11 void showWords(LedControl led, byte(*words)[16][2]); //顯示一組文字
 12 void showTopMoveWords(LedControl led, byte(*words)[16][2]); //向上移動顯示文字
 13 void showLeftMoveWords(LedControl led, byte(*words)[16][2]); //向左移動顯示文字
 14 
 15 //初始化對象,每個對象最多可以操作8個設備(超過8個設備就再創建一個對象)。
 16 LedControl led = LedControl(DIN, CLK, CS , 4);//我這里是4塊8*8的led點陣,所以設備數量填4(最大為8)。
 17 byte a[][2] =  //實心五角星
 18 {
 19   0x01, 0x00, //第一,二個設備
 20   0x01, 0x00,
 21   0x03, 0x80,
 22   0x03, 0x80,
 23   0x03, 0x80,
 24   0x07, 0xC0,
 25   0xFF, 0xFE,
 26   0x7F, 0xFC,
 27   0x3F, 0xF8, //第三,四個設備
 28   0x0F, 0xE0,
 29   0x0F, 0xE0,
 30   0x1F, 0xF0,
 31   0x1E, 0xF0,
 32   0x18, 0x30,
 33   0x20, 0x08,
 34   0x00, 0x00
 35 };
 36 byte b[][2] =  //空心五角星
 37 {
 38   0x01, 0x00, 0x01, 0x00, 0x02, 0x80, 0x02, 0x80, 0x02, 0x80, 0x04, 0x40, 0xFC, 0x7E, 0x40, 0x04,
 39   0x30, 0x18, 0x08, 0x20, 0x08, 0x20, 0x11, 0x90, 0x16, 0x50, 0x18, 0x30, 0x20, 0x08, 0x00, 0x00
 40 };
 41 byte c[][2] =  //空心取反
 42 {
 43   0xFE, 0xFF, 0xFE, 0xFF, 0xFC, 0x7F, 0xFC, 0x7F, 0xFC, 0x7F, 0xF8, 0x3F, 0x00, 0x01, 0x80, 0x03,
 44   0xC0, 0x07, 0xF0, 0x1F, 0xF0, 0x1F, 0xE0, 0x0F, 0xE1, 0x0F, 0xE7, 0xCF, 0xDF, 0xF7, 0xFF, 0xFF
 45 };
 46 
 47 byte topWords[][16][2] = //慶祝祖國70周年
 48 {
 49   {0x00},
 50   { 
 51       0x01, 0x00, 0x00, 0x80, 0x3F, 0xFE, 0x20, 0x00, 0x20, 0x80, 0x20, 0x80, 0x20, 0x80, 0x2F, 0xFC,
 52       0x20, 0x80, 0x21, 0x40, 0x21, 0x40, 0x22, 0x20, 0x42, 0x20, 0x44, 0x10, 0x88, 0x08, 0x10, 0x06
 53   },
 54   {
 55       0x20, 0x00, 0x13, 0xFC, 0x12, 0x04, 0xFA, 0x04, 0x0A, 0x04, 0x12, 0x04, 0x13, 0xFC, 0x38, 0x90,
 56       0x54, 0x90, 0x94, 0x90, 0x10, 0x90, 0x11, 0x12, 0x11, 0x12, 0x12, 0x12, 0x14, 0x0E, 0x18, 0x00
 57   },
 58   { 
 59       0x20, 0x00, 0x11, 0xF8, 0x11, 0x08, 0xF9, 0x08, 0x09, 0x08, 0x11, 0xF8, 0x11, 0x08, 0x39, 0x08,
 60       0x55, 0x08, 0x95, 0xF8, 0x11, 0x08, 0x11, 0x08, 0x11, 0x08, 0x11, 0x08, 0x17, 0xFE, 0x10, 0x00
 61   },
 62   { 
 63       0x00, 0x00, 0x7F, 0xFC, 0x40, 0x04, 0x40, 0x04, 0x5F, 0xF4, 0x41, 0x04, 0x41, 0x04, 0x4F, 0xE4,
 64       0x41, 0x04, 0x41, 0x44, 0x41, 0x24, 0x5F, 0xF4, 0x40, 0x04, 0x40, 0x04, 0x7F, 0xFC, 0x40, 0x04
 65   },
 66   { 
 67       0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x18, 0x44, 0x24, 0x44, 0x42, 0x08, 0x42, 0x08, 0x42,
 68       0x10, 0x42, 0x10, 0x42, 0x10, 0x42, 0x10, 0x24, 0x10, 0x18, 0x00, 0x00, 0x00, 0x00
 69   },
 70   { 
 71       0x00, 0x00, 0x3F, 0xF8, 0x21, 0x08, 0x21, 0x08, 0x2F, 0xE8, 0x21, 0x08, 0x21, 0x08, 0x3F, 0xF8,
 72       0x20, 0x08, 0x27, 0xC8, 0x24, 0x48, 0x24, 0x48, 0x27, 0xC8, 0x40, 0x08, 0x40, 0x28, 0x80, 0x10
 73   },
 74   { 
 75       0x10, 0x00, 0x10, 0x00, 0x1F, 0xFC, 0x20, 0x80, 0x20, 0x80, 0x40, 0x80, 0x1F, 0xF8, 0x10, 0x80,
 76       0x10, 0x80, 0x10, 0x80, 0xFF, 0xFE, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80
 77   },
 78   {
 79       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
 80       0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x30,0x00,0x10,0x00,0x20,0x00,0x00,0x00
 81   }
 82  
 83 };
 84 byte words[][16][2]= //願祖國繁榮昌盛,越來越好,
 85 {
 86     {
 87         0x00,0x00,0x3F,0xFE,0x20,0x80,0x27,0xF8,0x24,0x08,0x27,0xF8,0x24,0x08,0x27,0xF8,
 88         0x22,0x50,0x24,0x48,0x29,0x44,0x20,0x80,0x20,0x44,0x4A,0x42,0x4A,0x12,0x91,0xF0
 89     },
 90     { 
 91         0x20,0x00,0x11,0xF8,0x11,0x08,0xF9,0x08,0x09,0x08,0x11,0xF8,0x11,0x08,0x39,0x08,
 92         0x55,0x08,0x95,0xF8,0x11,0x08,0x11,0x08,0x11,0x08,0x11,0x08,0x17,0xFE,0x10,0x00
 93     },
 94     { 
 95         0x00,0x00,0x7F,0xFC,0x40,0x04,0x40,0x04,0x5F,0xF4,0x41,0x04,0x41,0x04,0x4F,0xE4,
 96         0x41,0x04,0x41,0x44,0x41,0x24,0x5F,0xF4,0x40,0x04,0x40,0x04,0x7F,0xFC,0x40,0x04
 97     },
 98     {
 99         0x20,0x20,0x3F,0x20,0x40,0x3E,0xBE,0x48,0x2A,0xA8,0xFF,0x28,0x4A,0x10,0x7F,0x28,
100         0x04,0x46,0x08,0x80,0x1F,0x00,0x02,0x10,0x3F,0xF8,0x01,0x08,0x15,0x20,0x22,0x10
101     },
102     {
103         0x08,0x20,0x08,0x20,0xFF,0xFE,0x08,0x20,0x00,0x00,0x7F,0xFE,0x40,0x02,0x81,0x04,
104         0x01,0x00,0x7F,0xFC,0x03,0x80,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00
105     },
106     {
107         0x1F,0xF0,0x10,0x10,0x10,0x10,0x1F,0xF0,0x10,0x10,0x10,0x10,0x1F,0xF0,0x00,0x00,
108         0x3F,0xF8,0x20,0x08,0x20,0x08,0x3F,0xF8,0x20,0x08,0x20,0x08,0x3F,0xF8,0x20,0x08
109     },
110     {
111         0x00,0x90,0x00,0x88,0x3F,0xFC,0x20,0x80,0x20,0x88,0x3E,0x48,0x22,0x50,0x22,0x24,
112         0x4A,0x54,0x44,0x8C,0x81,0x04,0x3F,0xF8,0x24,0x48,0x24,0x48,0xFF,0xFE,0x00,0x00
113     },
114     {
115         0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
116         0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x30,0x00,0x10,0x00,0x20,0x00,0x00,0x00
117     },
118     {
119         0x10,0x28,0x10,0x24,0x10,0x20,0x7D,0xFC,0x11,0x20,0x11,0x24,0xFD,0x24,0x11,0x28,
120         0x11,0x28,0x51,0x10,0x5D,0x94,0x51,0x2C,0x70,0x44,0x50,0x00,0x4F,0xFE,0x80,0x00
121     },
122     {
123         0x01,0x00,0x01,0x00,0x01,0x00,0x7F,0xFC,0x01,0x00,0x11,0x10,0x09,0x10,0x09,0x20,
124         0xFF,0xFE,0x03,0x80,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00,0x01,0x00
125     },
126     {
127         0x10,0x28,0x10,0x24,0x10,0x20,0x7D,0xFC,0x11,0x20,0x11,0x24,0xFD,0x24,0x11,0x28,
128         0x11,0x28,0x51,0x10,0x5D,0x94,0x51,0x2C,0x70,0x44,0x50,0x00,0x4F,0xFE,0x80,0x00
129     },
130     {
131         0x10,0x00,0x10,0xFC,0x10,0x04,0x10,0x08,0xFC,0x10,0x24,0x20,0x24,0x20,0x25,0xFE,
132         0x24,0x20,0x48,0x20,0x28,0x20,0x10,0x20,0x28,0x20,0x44,0x20,0x84,0xA0,0x00,0x40
133     },
134     {
135         0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
136         0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x30,0x00,0x10,0x00,0x20,0x00,0x00,0x00
137     }
138 };
139 byte leftWords[][16][2]=  //我愛你中國!
140 {
141     {
142         0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
143         0x00,0x00,0x1A,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
144     },
145     {
146         0x04,0x24,0x24,0x24,0x7F,0xC4,0x44,0x04,0x04,0xFF,0x04,0x44,0x34,0x05,0x04,0x00,
147         0x00,0x10,0x12,0x21,0xFE,0x40,0x82,0x02,0x04,0xC8,0x30,0x28,0x44,0x82,0x1F,0x00
148     },
149     {
150         0x01,0x26,0x34,0x2C,0x24,0x24,0x37,0x4C,0x44,0x44,0x4C,0x74,0xC4,0x45,0x06,0x00,
151         0x00,0x82,0x84,0x89,0x91,0xE1,0xB2,0xAA,0xA4,0xA4,0xAA,0xB2,0x81,0x01,0x01,0x00
152     },
153     {
154         0x00,0x01,0x06,0x1F,0xE0,0x02,0x04,0x18,0xF0,0x10,0x13,0x10,0x10,0x14,0x18,0x00,
155         0x80,0x00,0x00,0xFF,0x00,0x08,0x30,0xC0,0x02,0x01,0xFE,0x00,0x80,0x60,0x18,0x00
156     },
157     {
158         0x00,0x00,0x0F,0x08,0x08,0x08,0x08,0xFF,0x08,0x08,0x08,0x08,0x0F,0x00,0x00,0x00,
159         0x00,0x00,0xF0,0x20,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0xF0,0x00,0x00,0x00
160     },
161     {
162         0x00,0x7F,0x40,0x48,0x49,0x49,0x49,0x4F,0x49,0x49,0x49,0x48,0x40,0x7F,0x00,0x00,
163         0x00,0xFF,0x02,0x12,0x12,0x12,0x12,0xF2,0x12,0x52,0x32,0x12,0x02,0xFF,0x00,0x00
164     },
165     {
166         0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
167         0x00,0x00,0x00,0xCC,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
168     }
169 };
170 
171 
172 void setup() {
173   for (int i = 0; i < 4; ++i)
174   {
175     led.shutdown(i, false);//關閉省電模式,這一步必須做,否則顯示不出來(因為在構造函數中,默認開啟了省電模式,所以,我們要關閉該模式)。
176     led.clearDisplay(i);//清空數據
177   }
178   maxLen = sizeof(words)/sizeof(*words);//計算總的字數
179   row = 16 * (sizeof(topWords) / sizeof(*topWords));//計算向上移動的字的總行數
180   col = 16 * (sizeof(leftWords) / sizeof(*leftWords));//計算向左移動的字的總列數
181 }
182 
183 void loop() {
184   // put your main code here, to run repeatedly:
185   showWordByPtr(led, b); //顯示空心五角星
186   delay(500);
187   for(int i =0;i<5;++i)
188   {
189     showWordByArr(led, a); //實心五角星
190     delay(200);
191     showWordByArr(led, c); //空心取反
192     delay(200);
193   }
194   showWordByArr(led, a); //實心五角星
195   delay(800);
196   showTopMoveWords(led, topWords); //字向左滾動
197   delay(500);
198   showWords(led, words); //字原地變換
199   delay(100);
200   showLeftMoveWords(led, leftWords); //字向右滾動
201   delay(1000);
202 }
203 
204 void showWordByArr(LedControl led, byte word[][2]) 
205 {
206   for (int i = 0; i < 4; ++i)
207   {
208     if (i < 2)
209     {
210       for (int j = 0; j < 8; ++j)
211       {
212         led.setRow(i, j, word[j][i]);
213       }
214     }
215     else
216     {
217       for (int j = 0; j < 8; ++j)
218       {
219         led.setRow(i, j, word[j + 8][i - 2]);
220       }
221     }
222   }
223 }
224 
225 void showWordByPtr(LedControl led, byte (*word)[2])
226 {
227   for (int i = 0; i < 4; ++i)
228   {
229     if (i < 2)
230     {
231       for (int j = 0; j < 8; ++j)
232       {
233         led.setRow(i, j, *(*(word + j) + i));
234       }
235     }
236     else
237     {
238       for (int j = 0; j < 8; ++j)
239       {
240         led.setRow(i, j, *(*(word + j + 8) + i - 2));
241       }
242     }
243   }
244 }
245 
246 void showWords(LedControl led, byte (*words)[16][2])
247 {
248   for (int i = 0; i < maxLen; ++i)
249   {
250     showWordByPtr(led, *(words + i));
251     delay(800);
252   }
253 }
254 
255 void showTopMoveWords(LedControl led, byte(*words)[16][2])
256 {
257   byte *temp = *(*words); //獲取第一個二維數組的第一行的(第一個元素)的指針
258   byte* dump = temp;
259   for(int n =0;n<=row-16;++n)
260   {
261     dump = temp;
262     for (int i = 0; i < 4; ++i)//共4塊8*8led點陣,每塊顯示完再到下一塊
263     {
264       dump = temp;
265       if (i < 2)  //第一、二塊的點陣
266       {
267         for (int j = 0; j < 8; ++j)  //每塊點陣共8行,所以循環8次
268         {
269           led.setRow(i, j, *(dump + i));
270           dump+=2;  //指向下一行的第一個位置
271         }
272       }
273       else  //第三、四塊點陣顯示
274       {
275         dump+=16;  //因為是顯示二維數組的后半部分,這里要加一下。
276         for (int j = 0; j < 8; ++j)
277         {
278           led.setRow(i, j, *(dump+i-2));
279           dump+=2;
280         }
281       }
282     }
283     temp += 2;//每次循環完,指向下一行。
284     delay(35); //每次顯示之間間隔35ms,這是我自己測試的,如果想要更快或更慢可以相應調整這個參數。
285   }
286 }
287 
288 void showLeftMoveWords(LedControl led, byte(*words)[16][2])
289 {
290     byte* first = *(*words);
291     byte* firstChangeFlag = first + 15;//開始遍歷的指針需要變換的標志(也就是當first和firstChangeFlag相等時,說明first需要再偏移17).
292     byte* temp = first; //負責顯示第一、二個led點陣的指針
293     byte* temp1 = first + 16; //負責顯示第三、四個點陣的指針
294     for (int n = 0; n < col - 16; ++n)
295     {
296         temp = first;
297         temp1 = first + 16;
298         for (int i=0;i<4;++i)
299         {
300             if (i < 2) //第一、二個點陣
301             {
302                 for (int j = 0; j < 8; ++j)
303                 {
304                     led.setColumn(i, j, *temp);
305                     if (temp == firstChangeFlag)
306                     {
307                         temp += 17;
308                     }
309                     else
310                     {
311                         temp++;
312                     }
313                 }
314             }
315             else  //第三、四個點陣
316             {
317                 for (int k=0; k<8; ++k)
318                 {
319                     led.setColumn(i, k, *temp1);
320                     if (temp1 == firstChangeFlag+16)
321                     {
322                         temp1 += 17;
323                     }
324                     else
325                     {
326                         temp1++;
327                     }
328                 }
329             }
330         }
331         if (first == firstChangeFlag)
332         {
333             first += 17;
334             firstChangeFlag = first + 15;
335         }
336         else
337         {
338             first++;
339         }
340         //delay(1000);
341     }
342 }

最后總結一下:

  1. 漢字的點陣數組是使用16*16字模軟件提取出來的,我用的是字模提取 v2.2版本,網上搜一下就有。

  2. 原來寫過的,只是單純的顯示漢字,這次把文字移動顯示加上去了。

  3. 向左移動文字的那個函數想了好久才寫出來的,主要是太浮躁了,后來靜下心來仔細推敲,是發現指針遍歷數組的順序有問題,這才解決了。

  4. 通過視頻可以看到,向左移動顯示的效果還是有點問題的,上面一半的顯示和下面一半的顯示有一點不同步,難道是處理器跟不上?(自我安慰)。希望有路過大神指點一下。

  5. 最后要感謝下面的文章,是當初玩點陣入門的時候的參考資料。

LedControl庫的使用

Arduino Uno 使用MAX7219驅動單個8*8點陣LED模塊 - 凌順實驗室

 

2019-10-15更新:

  今天上班鑽孔的時候(我是做模具的),突然來了靈感,想到了解決橫向滾動,上下屏不同步的解決辦法。

回來一試,效果很好(幾乎看不出來,不同步了)。原來我是按照先顯示第1和第2塊led點陣,再顯示第3塊和第4塊點陣的方式的(這是向上滾動字幕的顯示方式),

既然向左滾動,那應該是先顯示最左邊的點陣,即先顯示第1和第3塊點陣,再顯示右邊的第2和第4塊led點陣,這樣就解決了,代碼稍加改動如下:

 1 void showLeftMoveWords(LedControl led, byte(*words)[16][2])
 2 {
 3     byte* first = *(*words);
 4     byte* firstChangeFlag = first + 15;//開始遍歷的指針需要變換的標志(也就是當first和firstChangeFlag相等時,說明first需要再偏移17).
 5     byte* temp = first; //負責顯示第一、二個led點陣的指針
 6     byte* temp1 = first + 16; //負責顯示第三、四個點陣的指針
 7     for (int n = 0; n < col - 16; ++n)
 8     {
 9         temp = first;
10         temp1 = first + 16;
11         //原來是先顯示第1塊和第2塊,再顯示第3,4塊的,所以導致上下屏不同步。
12         for (int i = 0; i < 2; ++i)  //這里循環2次,分2次顯示,先顯示第1塊和第3塊led,再顯示第2塊和第4塊led。
13         {
14             for (int j = 0; j < 8; ++j) 
15             {
16                 led.setColumn(i, j, *temp);
17                 if (temp == firstChangeFlag)
18                 {
19                     temp += 17;
20                 }
21                 else
22                 {
23                     temp++;
24                 }
25             }
26             for (int k = 0; k < 8; ++k)
27             {
28                 led.setColumn(i+2, k, *temp1);
29                 if (temp1 == firstChangeFlag + 16)
30                 {
31                     temp1 += 17;
32                 }
33                 else
34                 {
35                     temp1++;
36                 }
37             }
38         }
39         if (first == firstChangeFlag)
40         {
41             first += 17;
42             firstChangeFlag = first + 15;
43         }
44         else
45         {
46             first++;
47         }
48     }
49 }

再次總結:

  1. 這個點陣模塊在某寶上花了三十幾塊大洋買的,玩到這樣也算對的起我的大洋了。。。

  2. 突然發現,點陣可以拿來玩一些數據結構的演練,有空得好好試下玩玩(比如,拿這點陣玩貪吃蛇。。。)。

  3. 遇到問題,一定要冷靜思考,切勿焦躁,煩躁是大忌,這也是成為一名職業程序員的基本修養(雖然,目前還不是)。


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