tiler--python實現的有趣的自定義馬賽克圖像拼接工具


最近在github中發現了一個有趣的小工具,tiler

github鏈接https://github.com/nuno-faria/tiler

具體介紹請直接去github,這里只分享一下它的使用方法。

需要安裝的庫在requirements.txt中

可以在cmd中定位到此文下直接使用命令

pip3 install -r requirement.txt安裝所需要的庫.

如果安裝報timeout錯誤的話可以使用命令此(設置超時為30s)

pip3 install --timeout 30 -r requirements.txt 

 

使用方法非常簡單

 

打開文件夾下的conf.py文件

修改主要的三個參數

# out file name
OUT = 'out.png'
# image to tile (ignored if passed as the 1st arg)
IMAGE_TO_TILE = None
# folder with tiles (ignored if passed as the 2nd arg)
TILES_FOLDER = None

OUT是輸出圖片的文件名,可以為默認。

IMAGE_TO_TILE是需要自己修改的,輸入圖片路徑不可以有中文字符,cv2無法打開此圖片文件導致之后加載圖片報錯

TILES_FOLDER參數,是tiles文件夾下文件夾路徑

TILES_FOLDER參數可以是此文件夾下的這些,當然你也可以自己添加一些。

不過要注意的是conf.py是py文件注意字符串要加' '或“ ”

例如:

TILES_FOLDER = "E:/workSpace/python_bug/tiler-master/tiles/times/gen_times"

 

測試了一下,我的電腦CPU 酷睿i5 7300U 8GB內存,輸入命令運行程序

>python tiler.py

運行中內存占用比較高,原始圖片1319x742像素

總共跑了大約1分鍾。最終效果:

 

 最終成品還是比較不錯的。

 測試圖片(圖片來自百度圖片,侵刪)

 

 參數設置:

DEPTH = 4
# list of rotations, in degrees, to apply over the original image
ROTATIONS = [0]


#############################


# TILER CONFS

# number of colors per image
COLOR_DEPTH = 32
# tiles scales (1 = default resolution)
RESIZING_SCALES = [0.5,0.4.0.3,0.2,0.1]
# number of pixels shifted to create each box (tuple with (x,y))
# if value is None, shift will be done accordingly to tiles dimensions
PIXEL_SHIFT = (5,5)
# if tiles can overlap
OVERLAP_TILES = False
# render image as its being built
RENDER = False
# multiprocessing pool size
POOL_SIZE = 4

# out file name
OUT = 'min.png'
# image to tile (ignored if passed as the 1st arg)
IMAGE_TO_TILE = 'E:/workSpace/python_bug/tiler-master/in1.jpg'
# folder with tiles (ignored if passed as the 2nd arg)
TILES_FOLDER = "E:/workSpace/python_bug/tiler-master/tiles/minecraft"

  生成效果

 

 參數設置

# number of divisions per color (R, G and B)
# DEPTH = 4 -> 4 * 4 * 4 = 64 colors
DEPTH = 128
# list of rotations, in degrees, to apply over the original image
ROTATIONS = [0]


#############################


# TILER CONFS

# number of colors per image
COLOR_DEPTH = 128
# tiles scales (1 = default resolution)
RESIZING_SCALES = [0.1]
# number of pixels shifted to create each box (tuple with (x,y))
# if value is None, shift will be done accordingly to tiles dimensions
PIXEL_SHIFT = None
# if tiles can overlap
OVERLAP_TILES = False
# render image as its being built
RENDER = False
# multiprocessing pool size
POOL_SIZE = 4

# out file name
OUT = 'min2.png'
# image to tile (ignored if passed as the 1st arg)
IMAGE_TO_TILE = 'E:/workSpace/python_bug/tiler-master/in1.jpg'
# folder with tiles (ignored if passed as the 2nd arg)
TILES_FOLDER = "E:/workSpace/python_bug/tiler-master/tiles/minecraft"

 生成效果

 

 可以看出DEPTH,COLOR_DEPTH 是控制圖片顏色主要參數。


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