直接先上效果圖:
代碼需要用到pygame包
#!/usr/bin/env python3 # -*- coding: utf-8 -*- # @Date : 2019/7/23 import random import pygame PANEL_width = 1800 PANEL_highly = 1000 FONT_PX = 15 pygame.init() # 創建一個可是窗口 winSur = pygame.display.set_mode((PANEL_width, PANEL_highly)) font = pygame.font.SysFont('SimHei', 22) bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) # 數字版 # texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)] # 字母版 letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm'] texts = [ font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26) ] # 按屏幕的寬帶計算可以在畫板上放幾列坐標並生成一個列表 column = int(PANEL_width / FONT_PX) drops = [0 for i in range(column)] while True: # 從隊列中獲取事件 for event in pygame.event.get(): if event.type == pygame.QUIT: exit() elif event.type == pygame.KEYDOWN: chang = pygame.key.get_pressed() if(chang[32]): exit() # 將暫停一段給定的毫秒數 pygame.time.delay(30) # 重新編輯圖像第二個參數是坐上角坐標 winSur.blit(bg_suface, (0, 0)) for i in range(len(drops)): text = random.choice(texts) # 重新編輯每個坐標點的圖像 winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX)) drops[i] += 1 if drops[i] * 10 > PANEL_highly or random.random() > 0.95: drops[i] = 0 pygame.display.flip()