.NET中生成動態驗證碼


.NET中生成動態驗證碼

驗證碼是圖片上寫上幾個字,然后對這幾個字做特殊處理,如扭曲、旋轉、修改文字位置,然后加入一些線條,或加入一些特殊效果,使這些在人類能正常識別的同時,機器卻很難識別出來,以達到防爬蟲、防機器人的效果。

驗證碼通常用於網站中,是防爬蟲、防機器人侵入的好方法。以往.NET中創建驗證碼,通常會使用System.Drawing創建“正常”的驗證碼。

在前一往篇博客.NET中生成水印更好的方法中,提到了如何給圖片加水印。本文將基於上篇博客進一步探索,使用Direct2D創建驗證碼。

傳統System.Drawing的做法

前置條件:引用System.Drawing,或者安裝NuGet包:System.Drawing.Common

<PackageReference Include="System.Drawing.Common" Version="4.5.1" />

首先創建一個有幾個文字的圖片(基本操作):

byte[] GetImage(int width, int height, string text)
{
    using (var bitmap = new Bitmap(width, height))
    using (var g = Graphics.FromImage(bitmap))
    {
        var r = new Random();

        g.Clear(ColorFromHsl(r.NextDouble(), 1.0f, 0.8f, 0xff));

        var brush = new SolidBrush(Color.Black);
        var fontSize = width / text.Length;
        var font = new Font(FontFamily.GenericSerif, fontSize, FontStyle.Bold, GraphicsUnit.Pixel);
        for (var i = 0; i < text.Length; i++)
        {
            brush.Color = ColorFromHsl(r.NextDouble(), 1.0f, 0.3f, 0xff);
            float x = i * fontSize;
            float y = r.Next(0, height - fontSize);

            g.DrawString(text[i].ToString(), font, brush, x, y);
        }

        // 在這里面加入一些其它效果

        var ms = new MemoryStream();
        bitmap.Save(ms, ImageFormat.Png);
        return ms.ToArray();
    }
}

效果(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

然后再加入一些線條:

using (var pen = new Pen(brush, 3))
{
    for (var i = 0; i < 4; ++i)
    {
        pen.Color = ColorFromHsl(r.NextDouble(), 1.0f, 0.4f, 0xff);
        var p1 = new Point(r.Next(width), r.Next(height));
        var p2 = new Point(r.Next(width), r.Next(height));
        g.DrawLine(pen, p1, p2);
    }
}

效果(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

還能做什么?

很遺憾,還有很多可以做,即使是加入線條,機器依然能輕而易舉地識別出來。

不過Edi.Wang在他的博客中也發布了一個生成驗證碼的NuGet包:Edi.Captcha,截止目前最新版是1.3.1:

<PackageReference Include="Edi.Captcha" Version="1.3.1" />

這個包基於System.Drawing,加入了扭曲效果,加入了一些隨機的x坐標偏移,極大地增加了AI識別的難度。

使用方式:

CaptchaResult result = CaptchaImageGenerator.GetImage(200, 100, "HELLO");

其中CaptchaResult的定義如下:

public class CaptchaResult
{
    public string CaptchaCode { get; set; }

    public byte[] CaptchaByteData { get; set; }

    public string CaptchBase64Data => Convert.ToBase64String(CaptchaByteData);

    public DateTime Timestamp { get; set; }
}

生成的效果如下(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

Direct2D

在前一篇博客中,已經有了Direct2D的相關簡介。這里將不再介紹。

首先從最簡單的圖片上寫文字開始:

byte[] SaveD2DBitmap(int width, int height, string text)
{
    using var wic = new WIC.ImagingFactory2();
    using var d2d = new D2D.Factory();
    using var wicBitmap = new WIC.Bitmap(wic, width, height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand);
    using var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties());
    using var dwriteFactory = new SharpDX.DirectWrite.Factory();
    using var brush = new SolidColorBrush(target, Color.Yellow);
    
    var r = new Random();
    
    target.BeginDraw();
    target.Clear(ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f));
    var textFormat = new DWrite.TextFormat(dwriteFactory, "Times New Roman", 
        DWrite.FontWeight.Bold, 
        DWrite.FontStyle.Normal, 
        width / text.Length);
    for (int charIndex = 0; charIndex < text.Length; ++charIndex)
    {
        using var layout = new DWrite.TextLayout(dwriteFactory, text[charIndex].ToString(), textFormat, float.MaxValue, float.MaxValue);
        var layoutSize = new Vector2(layout.Metrics.Width, layout.Metrics.Height);
        using var b2 = new LinearGradientBrush(target, new D2D.LinearGradientBrushProperties
        {
            StartPoint = Vector2.Zero, 
            EndPoint = layoutSize, 
        }, new GradientStopCollection(target, new[]
        {
            new GradientStop{ Position = 0.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f) },
            new GradientStop{ Position = 1.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f) },
        }));

        var position = new Vector2(charIndex * width / text.Length, r.NextFloat(0, height - layout.Metrics.Height));
        target.Transform = 
            Matrix3x2.Translation(-layoutSize / 2) * 
            // 文字旋轉和扭曲效果,取消注釋以下兩行代碼
            // Matrix3x2.Skew(r.NextFloat(0, 0.5f), r.NextFloat(0, 0.5f)) *
            // Matrix3x2.Rotation(r.NextFloat(0, MathF.PI * 2)) * 
            Matrix3x2.Translation(position + layoutSize / 2);
        target.DrawTextLayout(Vector2.Zero, layout, b2);
    }
    // 其它效果在這里插入

    target.EndDraw();

    using (var encoder = new WIC.BitmapEncoder(wic, WIC.ContainerFormatGuids.Png))
    using (var ms = new MemoryStream())
    {
        encoder.Initialize(ms);
        using (var frame = new WIC.BitmapFrameEncode(encoder))
        {
            frame.Initialize();
            frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);

            var pixelFormat = wicBitmap.PixelFormat;
            frame.SetPixelFormat(ref pixelFormat);
            frame.WriteSource(wicBitmap);

            frame.Commit();
        }

        encoder.Commit();
        return ms.ToArray();
    }
}

使用方式:

byte[] captchaBytes = SaveD2DBitmap(200, 100, "Hello");

效果(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

可以注意到,Direct2D生成的文字沒有System.Drawing那樣的鋸齒。

如果取消里面的兩行注釋,可以得到更加扭曲和旋轉的效果(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

然后加入線條:

for (var i = 0; i < 4; ++i)
{
    target.Transform = Matrix3x2.Identity;
    brush.Color = ColorFromHsl(r.NextFloat(0,1), 1.0f, 0.3f);
    target.DrawLine(
        r.NextVector2(Vector2.Zero, new Vector2(width, height)),
        r.NextVector2(Vector2.Zero, new Vector2(width, height)),
        brush, 3.0f);
}

效果(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

Direct2D操作

Direct2D中內置了許多特效,如陰影(Shadow)等,這里我們需要用到的是位移特效(Displacement)水流特效(Turbulence),為了實現特效,需要加入一個Bitmap層,整體代碼如下:

byte[] SaveD2DBitmap(int width, int height, string text)
{
    using var wic = new WIC.ImagingFactory2();
    using var d2d = new D2D.Factory();
    using var wicBitmap = new WIC.Bitmap(wic, width, height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand);
    using var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties());
    using var dwriteFactory = new SharpDX.DirectWrite.Factory();
    using var brush = new D2D.SolidColorBrush(target, Color.Yellow);
    using var encoder = new WIC.PngBitmapEncoder(wic); // PngBitmapEncoder
    
    using var ms = new MemoryStream();
    using var dc = target.QueryInterface<D2D.DeviceContext>();
    using var bmpLayer = new D2D.Bitmap1(dc, target.PixelSize,
        new D2D.BitmapProperties1(new D2D.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, D2D.AlphaMode.Premultiplied),
        d2d.DesktopDpi.Width, d2d.DesktopDpi.Height,
        D2D.BitmapOptions.Target));

    var r = new Random();
    encoder.Initialize(ms);

    D2D.Image oldTarget = dc.Target;
    {
        dc.Target = bmpLayer;
        dc.BeginDraw();
        var textFormat = new DWrite.TextFormat(dwriteFactory, "Times New Roman",
            DWrite.FontWeight.Bold,
            DWrite.FontStyle.Normal,
            width / text.Length);
        for (int charIndex = 0; charIndex < text.Length; ++charIndex)
        {
            using var layout = new DWrite.TextLayout(dwriteFactory, text[charIndex].ToString(), textFormat, float.MaxValue, float.MaxValue);
            var layoutSize = new Vector2(layout.Metrics.Width, layout.Metrics.Height);
            using var b2 = new D2D.LinearGradientBrush(dc, new D2D.LinearGradientBrushProperties
            {
                StartPoint = Vector2.Zero,
                EndPoint = layoutSize,
            }, new D2D.GradientStopCollection(dc, new[]
            {
                new D2D.GradientStop{ Position = 0.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f) },
                new D2D.GradientStop{ Position = 1.0f, Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.8f) },
            }));

            var position = new Vector2(charIndex * width / text.Length, r.NextFloat(0, height - layout.Metrics.Height));
            dc.Transform =
                Matrix3x2.Translation(-layoutSize / 2) *
                Matrix3x2.Skew(r.NextFloat(0, 0.5f), r.NextFloat(0, 0.5f)) *
                //Matrix3x2.Rotation(r.NextFloat(0, MathF.PI * 2)) *
                Matrix3x2.Translation(position + layoutSize / 2);
            dc.DrawTextLayout(Vector2.Zero, layout, b2);
        }
        for (var i = 0; i < 4; ++i)
        {
            target.Transform = Matrix3x2.Identity;
            brush.Color = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
            target.DrawLine(
                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                r.NextVector2(Vector2.Zero, new Vector2(width, height)),
                brush, 3.0f);
        }
        target.EndDraw();
    }
    
    Color background = ColorFromHsl(r.NextFloat(0, 1), 1.0f, 0.3f);
    // for (var frameId = -10; frameId < 10; ++frameId)
    {
        dc.Target = null;
        using var displacement = new D2D.Effects.DisplacementMap(dc);
        displacement.SetInput(0, bmpLayer, true);
        displacement.Scale = 100.0f; // Math.Abs(frameId) * 10.0f;
        
        var turbulence = new D2D.Effects.Turbulence(dc);
        displacement.SetInputEffect(1, turbulence);

        dc.Target = oldTarget;
        dc.BeginDraw();
        dc.Clear(background);
        dc.DrawImage(displacement);
        dc.EndDraw();

        using (var frame = new WIC.BitmapFrameEncode(encoder))
        {
            frame.Initialize();
            frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);

            var pixelFormat = wicBitmap.PixelFormat;
            frame.SetPixelFormat(ref pixelFormat);
            frame.WriteSource(wicBitmap);

            frame.Commit();
        }
    }

    encoder.Commit();
    return ms.ToArray();
}

注意此代碼使用了using var語句,是C# 8.0的using declaration功能,可以用using (var )語句代替。

效果如下(Gif是由LINQPad生成多次截圖而來,實際為靜態圖):

Direct2D特效

在此基礎上,(感謝Direct2D/WIC)經過較小的改動,即可生成一個動態的Gif圖片。

只要略微修改以上代碼:

  • PngBitmapEncoder改成GifBitmapEncoder*
  • 然后將下面的for循環取消注釋
  • displacement.Scale = 100.0f;改成displacement.Scale = Math.Abs(frameId) * 10.0f;

即可看到以下效果(直接生成,非截圖):



結語

最終的代碼,可以從這里下載

本文使用的是SharpDX,是C#DirectX的轉換層。一個壞消息是,上圖中使用的SharpDX已經停止維護了,但目前還沒找到可以用於替換的庫(可能由於它太好用了)。

以前我經常將Direct2D用於游戲,但最近越來越多的時候Direct2D已經用於解決實際問題。由於Direct2D的高顏值、高性能,實際上,Direct2D已經無處不在,瀏覽器/Word/Excel等日常軟件都是深度集成Direct2D的應用。相信Direct2D可以用於更多的場景中。

提示,可以關注微信公眾號【DotNet騷操作】,收到我的第一時間推送。


作者:周傑
出處:https://www.cnblogs.com/sdflysha
本文采用 知識共享署名-非商業性使用-相同方式共享 2.5 中國大陸許可協議 進行許可,歡迎轉載,但未經作者同意必須保留此段聲明,且在文章頁面明顯位置給出原文連接。

![](https://img2018.cnblogs.com/blog/233608/201908/233608-20190821173229635-1372096329.gif)


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