Unity 連接WebSocket(ws://)服務器


Unity 連接ws,不用任何插件,忙活了一天終於搞定了,一直連接不上,原來是沒有添加header,

代碼比較簡單,直接貼出來普度眾生

 

using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour
{
    private void Start()
    {
        WebSocket();
    }

    public async void WebSocket()
    {
        try
        {
            ClientWebSocket ws = new ClientWebSocket();
            CancellationToken ct = new CancellationToken();
            //添加header
            //ws.Options.SetRequestHeader("X-Token", "eyJhbGciOiJIUzI1N");
            Uri url = new Uri("ws://121.40.165.18:8800/v1/test/test");
            await ws.ConnectAsync(url, ct);
            await ws.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes("hello")), WebSocketMessageType.Binary, true, ct); //發送數據
            while (true)
            {
                var result = new byte[1024];
                await ws.ReceiveAsync(new ArraySegment<byte>(result), new CancellationToken());//接受數據
                var str = Encoding.UTF8.GetString(result, 0, result.Length);
                Debug.Log(str);
            }
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.Message);
        }
    }

}

  


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM