問題:
Unity中實現播放透明的MP4視頻時出現黑點
解決辦法:
使用Unity自帶的shader去除黑點
1:shader代碼如下所示
Shader "Unlit/NewUnlitShader" { Properties { _Color("Color", Color) = (1,1,1,1) //_MainTex ("Albedo (RGB)", 2D) = "white" {} _AlphaVideo("Alpha Video(R)", 2D) = "white" {} _Glossiness("Smoothness", Range(0,1)) = 0.5 _Metallic("Metallic", Range(0,1)) = 0.0 } SubShader { Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } LOD 200 CGPROGRAM // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf Standard alpha // Use shader model 3.0 target, to get nicer looking lighting #pragma target 3.0 sampler2D _MainTex; sampler2D _AlphaVideo; struct Input { float2 uv_MainTex; float2 uv_AlphaVideo; }; half _Glossiness; half _Metallic; fixed4 _Color; void surf(Input IN, inout SurfaceOutputStandard o) { // Albedo comes from a texture tinted by color fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; fixed4 _alpha = tex2D(_AlphaVideo, IN.uv_AlphaVideo); o.Albedo = c.rgb; // Metallic and smoothness come from slider variables o.Metallic = _Metallic; o.Smoothness = _Glossiness; o.Alpha = _alpha.r; } ENDCG } FallBack "Diffuse" }
2:准備好格式為mp4的視頻文件,並且提前下載安裝好QuickTime,導入Unity當中,將視頻文件由Videoclip改為MovieTexture
3:建立新的Material材質,將編寫好的shader使用到材質中去,並將處理好的視頻拖入當中
4:建立plane模型,X旋轉90度,將建立好的材質拖到plane模型當中去,用代碼控制視頻的播放
5:控制代碼如下所示:
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class Juasd : MonoBehaviour { public MovieTexture moveTex; // Use this for initialization void Start () { GetComponent<Renderer>().material.mainTexture = moveTex; moveTex.loop = true; moveTex.Play(); } // Update is called once per frame void Update () { } }