音頻流, 音頻策略, 輸出設備之間的關系
只針對 AudioManager.STREAM_VOICE_CALL 音頻流類型進行分析
涉及到的類:
hardware/libhardware_legacy/audio/AudioPolicyManagerBase.cpp
frameworks/base/media/java/android/media/AudioManager.java
frameworks/base/media/java/android/media/AudioService.java
frameworks/base/media/java/android/media/AudioSystem.java
涉及到的方法及執行順序:
AudioPolicyManagerBase.getStrategy(AudioSystem::stream_type stream);
AudioPolicyManagerBase.getDeviceForStrategy(routing_strategy strategy, bool fromCache);
一. 通過音頻流的類型獲取對應的音頻策略
AudioPolicyManagerBase.cpp:
AudioPolicyManagerBase::routing_strategy AudioPolicyManagerBase::getStrategy(AudioSystem::stream_type stream) {
// stream to strategy mapping
switch (stream) {
case AudioSystem::VOICE_CALL:
case AudioSystem::BLUETOOTH_SCO:
return STRATEGY_PHONE;
...
}
}
二. 通過音頻策略獲取到對應的輸出設備
AudioPolicyManagerBase.cpp:
audio_devices_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, bool fromCache) {
uint32_t device = AUDIO_DEVICE_NONE;
... // 省略
switch (strategy) {
... // 省略
case STRATEGY_PHONE:
// for phone strategy, we first consider the forced use and then the available devices by order
// of priority
switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) { // 判斷是否有設置在通訊過程中, 強制使用某種輸出設備
case AudioSystem::FORCE_BT_SCO: // 強制使用藍牙, 作為輸出設備
if (!isInCall() || strategy != STRATEGY_DTMF) {
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
if (device) break;
// if SCO device is requested but no SCO device is available, fall back to default case
// FALL THROUGH
default: // FORCE_NONE 沒有設置通訊過程中, 強制使用某種輸出設備
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
if (mHasA2dp && !isInCall() &&
(mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) &&
(getA2dpOutput() != 0) && !mA2dpSuspended) {
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
if (device) break;
}
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADSET;
if (device) break;
if (mPhoneState != AudioSystem::MODE_IN_CALL) {
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
// 沒有設置通訊過程中, 音頻的輸出設備, 則默認使用聽筒作為輸出設備
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_EARPIECE;
if (device) break;
device = mDefaultOutputDevice;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE");
}
break;
case AudioSystem::FORCE_SPEAKER: // 強制使用揚聲器, 作為輸出設備
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
// A2DP speaker when forcing to speaker output
if (mHasA2dp && !isInCall() &&
(mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) &&
(getA2dpOutput() != 0) && !mA2dpSuspended) {
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
if (device) break;
}
if (mPhoneState != AudioSystem::MODE_IN_CALL) {
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL;
if (device) break;
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
if (device) break;
}
device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_SPEAKER;
if (device) break;
device = mDefaultOutputDevice;
if (device == AUDIO_DEVICE_NONE) {
ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER");
}
break;
}
break;
// 關於上面default位置的問題, 如果每個case選擇(包括default)最終都有break語句, 則default的位置不影響執行順序
// 當每個case選擇(包括default)不一定有break語句時, 如果輸入不滿足其他選擇, 最終執行default. 程序會從default處從上向下執行, 直到遇到break語句停止
// 此處的default位置並不影響執行順序
... // 省略
}
return device;
}
三. 音頻流, 音頻策略, 輸出設備之間的關系
音頻的流類型決定音頻的策略, 音頻的策略決定輸出設備. 但是最終的輸出設備的確定, 受強制設置輸出設備影響.
四. 分析AudioManager.setSpeakerphoneOn(boolean on)方法, 查看強制設置對音頻輸出設備選擇的影響
涉及到的類及方法:
1. AudioManager.setSpeakerphoneOn(boolean on);
2. AudioService.setSpeakerphoneOn(boolean on);
3. AudioService.AudioHandler.setForceUse(int usage, int config);
4. AudioSystem.setForceUse(int usage, int config);
5. AudioPolicyManagerBase.setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
4.1. AudioManager.java:
public void setSpeakerphoneOn(boolean on){
IAudioService service = getService();
service.setSpeakerphoneOn(on);
}
4.2. AudioService.java:
public void setSpeakerphoneOn(boolean on){
if (on) {
if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {
sendMsg(mAudioHandler, MSG_SET_FORCE_USE, SENDMSG_QUEUE,
AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, null, 0);
}
mForcedUseForComm = AudioSystem.FORCE_SPEAKER;
} else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER){
mForcedUseForComm = AudioSystem.FORCE_NONE;
}
// 從此處可以看到 setSpeakerphoneOn(boolean on) 只針對 AudioSystem.FOR_COMMUNICATION 有效
// 而 AudioSystem.FOR_COMMUNICATION 最終影響到的是輸出設備的選擇
sendMsg(mAudioHandler, MSG_SET_FORCE_USE, SENDMSG_QUEUE,
AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, null, 0);
}
private class AudioHandler extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_SET_FORCE_USE:
case MSG_SET_FORCE_BT_A2DP_USE:
setForceUse(msg.arg1, msg.arg2);
break;
}
}
private void setForceUse(int usage, int config) {
AudioSystem.setForceUse(usage, config);
}
}
4.3. AudioSystem.java:
public static native int setForceUse(int usage, int config);
4.4. AudioPolicyManagerBase.cpp:
void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config) {
bool forceVolumeReeval = false;
switch(usage) {
case AudioSystem::FOR_COMMUNICATION:
if (config != AudioSystem::FORCE_SPEAKER && config != AudioSystem::FORCE_BT_SCO &&
config != AudioSystem::FORCE_NONE) {
ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
return;
}
forceVolumeReeval = true;
// 保存設置到數組中, 最終在 getDeviceForStrategy(routing_strategy strategy, bool fromCache) 中被調用
mForceUse[usage] = config;
break;
... // 省略
}
... // 省略
}