• 場景:
– 我們要建造一個復雜的產品。比如:神州飛船,Iphone。這個復雜的產品的創建。有這樣
一個問題需要處理:
• 裝配這些子組件是不是有個步驟問題?
– 實際開發中,我們所需要的對象構建時,也非常復雜,有很多步驟需要處理時。
• 建造模式的本質:
– 分離了對象子組件的單獨構造(由Builder來負責)和裝配(由Director負責)。 從而可以構
造出復雜的對象。這個模式適用於:某個對象的構建過程復雜的情況下使用。
– 由於實現了構建和裝配的解耦。不同的構建器,相同的裝配,也可以做出不同的對象;
相同的構建器,不同的裝配順序也可以做出不同的對象。也就是實現了構建算法、裝配
算法的解耦,實現了更好的復用。
• 開發中應用場景:
– StringBuilder類的append方法
– SQL中的PreparedStatement
– JDOM中,DomBuilder、SAXBuilder
舉例:構建 白紙牌宇宙飛船
//白紙牌宇宙飛船
public class AirShip {
private OrbitalModule orbitalModule; //軌道艙
private Engine engine; //發動機
private EscapeTower escapeTower; //逃逸塔
public void launch(){
System.out.println("發射!");
}
public OrbitalModule getOrbitalModule() {
return orbitalModule;
}
public void setOrbitalModule(OrbitalModule orbitalModule) {
this.orbitalModule = orbitalModule;
}
public Engine getEngine() {
return engine;
}
public void setEngine(Engine engine) {
this.engine = engine;
}
public EscapeTower getEscapeTower() {
return escapeTower;
}
public void setEscapeTower(EscapeTower escapeTower) {
this.escapeTower = escapeTower;
}
}
//軌道艙類
class OrbitalModule{
private String name;
public OrbitalModule(String name) {
this.name = name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
// 發動機類
class Engine {
private String name;
public Engine(String name) {
this.name = name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
//逃逸塔類
class EscapeTower{
private String name;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public EscapeTower(String name) {
super();
this.name = name;
}
}
//搭建宇宙飛船構造接口
public interface AirShipBuilder {
Engine builderEngine();
OrbitalModule builderOrbitalModule();
EscapeTower builderEscapeTower();
}
//搭建宇宙飛船接口實現類
public class SxtAirShipBuilder implements AirShipBuilder {
@Override
public Engine builderEngine() {
System.out.println("構建發動機!");
return new Engine("白紙牌發動機!");
}
@Override
public EscapeTower builderEscapeTower() {
System.out.println("構建逃逸塔");
return new EscapeTower("白紙牌逃逸塔");
}
@Override
public OrbitalModule builderOrbitalModule() {
System.out.println("構建軌道艙");
return new OrbitalModule("白紙牌軌道艙");
}
}
//組裝飛船接口
public interface AirShipDirector {
AirShip directAirShip();
}
//組裝飛船對象接口實現類
public class SxtAirshipDirector implements AirShipDirector {
private AirShipBuilder builder;
public SxtAirshipDirector(AirShipBuilder builder) {
this.builder = builder;
}
@Override
public AirShip directAirShip() {
Engine e = builder.builderEngine();
OrbitalModule o = builder.builderOrbitalModule();
EscapeTower et = builder.builderEscapeTower();
//裝配成飛船對象
AirShip ship = new AirShip();
ship.setEngine(e);
ship.setEscapeTower(et);
ship.setOrbitalModule(o);
return ship;
}
}
//測試
public class Client {
public static void main(String[] args) {
AirShipDirector director = new SxtAirshipDirector(new SxtAirShipBuilder());
AirShip ship = director.directAirShip();
System.out.println(ship.getEngine().getName());
ship.launch();
}
}