C# 操作地址 從內存中讀取寫入數據(初級)


本示例以植物大戰僵屍為例, 實現功能為 每1秒讓陽光刷新為 9999.本示例使用的游戲版本為 [植物大戰僵屍2010年度版], 使用的輔助查看內存地址的工具是  CE.

由於每次啟動游戲, 游戲中陽光地址都是變的, 唯一不變的基址1, 我們要通過CE工具找到基址1的地址, 可以算出陽光的地址.

基址2的地址 = 基址1中的值 + 偏移1;

陽光的的地址 = 基址2中的值 + 偏移2;

 以下為簡單示例:  窗口界面一個按鈕 和 一個定時器

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;

namespace ZhiWuDaZhanJiangShi
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        #region API

        //從指定內存中讀取字節集數據
        [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")]
        public static extern bool ReadProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,IntPtr lpBuffer,int nSize,IntPtr lpNumberOfBytesRead);

        //從指定內存中寫入字節集數據
        [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")]
        public static extern bool WriteProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,int[] lpBuffer,int nSize, IntPtr lpNumberOfBytesWritten );

        //打開一個已存在的進程對象,並返回進程的句柄
        [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]
        public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);

        //關閉一個內核對象。其中包括文件、文件映射、進程、線程、安全和同步對象等。
        [DllImport("kernel32.dll")]
        private static extern void CloseHandle(IntPtr hObject);

        #endregion

        #region 使用方法

        //根據進程名獲取PID
        public static int GetPidByProcessName(string processName)
        {
            Process[] arrayProcess = Process.GetProcessesByName(processName);
            foreach (Process p in arrayProcess)
            {
                return p.Id;
            }
            return 0;
        }

        //讀取內存中的值
        public static int ReadMemoryValue(int baseAddress, string processName)
        {
            try
            {
                byte[] buffer = new byte[4];
                //獲取緩沖區地址
                IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);
                //打開一個已存在的進程對象  0x1F0FFF 最高權限
                IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));
                //將制定內存中的值讀入緩沖區
                ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); 
                //關閉操作
                CloseHandle(hProcess);
                //從非托管內存中讀取一個 32 位帶符號整數。
                return Marshal.ReadInt32(byteAddress);
            }
            catch
            {
                return 0;
            }
        }

        //將值寫入指定內存地址中
        public static void WriteMemoryValue(int baseAddress, string processName, int value)
        {
            try
            {
                //打開一個已存在的進程對象  0x1F0FFF 最高權限
                IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));
                //從指定內存中寫入字節集數據
                WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero);
                //關閉操作
                CloseHandle(hProcess);
            }
            catch { }
        }

        #endregion

        //游戲內存基址
        private int baseAddress = 0x0015E944;
        //游戲進程名字
        private string processName = "PlantsVsZombies";

        //開啟/關閉 功能 的按鈕
        private void button1_Click(object sender, EventArgs e)
        {
            if (GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("游戲沒有運行!");
                return;
            }
            if (button1.Text == "開啟")
            {
                button1.Text = "關閉";
                timer1.Enabled = true;
            }
            else
            {
                button1.Text = "開啟";
                timer1.Enabled = false;
            }
        }

        //定時器
        private void timer1_Tick(object sender, EventArgs e)
        {
            if (GetPidByProcessName(processName) == 0)
            {
                timer1.Enabled = false;
            }
            //baseAddress : 游戲內存基址   processName : 游戲進程名
            //讀取 基址1 中存放的值
            int address = ReadMemoryValue(baseAddress, processName);
            //計算 基址2的地址 = 基址1中的值 + 偏移量1
            address = address + 0x868;
            //讀取 基址2 中存放的值
            address = ReadMemoryValue(address, processName);
            //計算 陽光的地址 = 基址2中的值 + 偏移量2
            address = address + 0x5578;
            //給陽光地址中寫入數值,0x378 : 888
            WriteMemoryValue(address, processName, 0x378);
        } 
    }
}
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 下面增加了一個刷新金幣的示例 (注意, 金幣值是界面的金幣輸 除以 10 , 我們刷100 在界面里面顯示為1000)

  View Code

 

今天又增加了無植物無冷卻時間的功能

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        int count = 0;
        private void Form1_Load(object sender, EventArgs e)
        {
            if (GetPidByProcessName(processName) != 0)
            {
                int address = ReadMemoryValue(baseAddress, processName);
                address = address + 0x868;
                address = ReadMemoryValue(address, processName);
                address = address + 0x15c;
                address = ReadMemoryValue(address, processName);
                address = address + 0x24;
                address = ReadMemoryValue(address, processName);
                count = address;
                label3.Text = "植物欄個數: " + address.ToString() + " 個";
            }
        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            if (GetPidByProcessName(processName) == 0)
            {
                timer2.Enabled = false;
            }
            if (count > 0)
            {
                for (int i = 0; i < count; i++)
                {
                    int address = ReadMemoryValue(baseAddress, processName);
                    address = address + 0x868;//一級地址
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x15c;//二級地址
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x4c;//第一欄 植物的地址
                    // 每后一個植物 地址 偏移 50 (在十進制里是80)
                    //偏移 0x24 的地址 是標示是否在冷卻中 值 :( 0 :  為冷卻中, 1 為冷卻完成)
                    address = address + 80 * i + 0x24;
                    WriteMemoryValue(address, processName, 1);
                    //如果不偏移 0x24 的地址為冷卻時間地址, 值不確定, 一般最大設為6000  也可以完成此功能
                    //address = address + 80 * i;
                    //WriteMemoryValue(address, processName, 6000);
                }
            }
            else
            {
                int address = ReadMemoryValue(baseAddress, processName);
                address = address + 0x868;
                address = ReadMemoryValue(address, processName);
                address = address + 0x15c;
                address = ReadMemoryValue(address, processName);
                address = address + 0x24;
                address = ReadMemoryValue(address, processName);
                count = address;
                label3.Text = "植物欄個數: " + address.ToString() + " 個";
            }
        }

        private void button3_Click(object sender, EventArgs e)
        {
            if (GetPidByProcessName(processName) == 0)
            {
                MessageBox.Show("游戲沒有運行!");
                return;
            }
            if (button3.Text == "有冷卻")
            {
                button3.Text = "無冷卻";
                timer2.Enabled = true;
            }
            else
            {
                button3.Text = "有冷卻";
                timer2.Enabled = false;
            }
        }
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