不過多的廢話了,直接上源碼:
addChartlayers()方法時“打開海圖”按鈕的triggered()信號所綁定的槽函數。
//添加海圖數據小按鈕槽函數 void MainWindow::addChartlayers() { m_mapCanvas->freeze(true);//凍結或解凍地圖畫布對象,frozen (true) or thawed (false). Default is true. //步驟1:打開文件選擇對話框 QString filename=QFileDialog::getOpenFileName(this,tr("打開海圖數據"),"","*.000"); if(filename.isNull())//如果未選擇文件則返回 { return; } QFileInfo fi(filename); QString basename=fi.baseName();//獲取文件基名稱。基名稱:即不包含路徑又不包含擴展名的文件名 //步驟2:創建QgsVectorLayer類 QgsVectorLayer* layer=new QgsVectorLayer(filename,basename,"ogr",false); if(!layer->isValid())//如果圖層不合法 { QMessageBox::critical(this,"error","圖層無效!"); return; } else { //QStringList sEncodings = QgsVectorDataProvider::availableEncodings(); layer->setProviderEncoding( "System" );//設置圖層的編碼格式 QStringList sublayers = layer->dataProvider()->subLayers();//獲取用戶選擇的電子海圖所包含的全部子圖層的字符串名稱 int subLayersCount=sublayers.count();// If the newly created layer has more than 1 layer of data available, we show the sublayers selection dialog so the user can select the sublayers to actually load. if ( subLayersCount >= 1 ) { for(int i=0;i<subLayersCount;i++) { //注冊添加矢量數據,並個並添加到畫布中 QStringList sLayerDefs = sublayers[i].split( ':' );//.000文件中的子圖層的字符串名稱結構:如0:DSID:Unknown:None和1:BUAARE:15:Point等 QString composedURI = filename + "|layerid=" + sLayerDefs[0] ; QString layerName =basename+"@"+sLayerDefs[1]; QString layerGeometryType = sLayerDefs[3];//圖層類型 QgsVectorLayer* layerTemp; if( !layerGeometryType.isEmpty() && layerGeometryType=="Polygon" && sLayerDefs[1]=="LNDARE" )//LNDARE是我的*.000數據中,我打算顯示的那個子圖層的圖層名稱 { composedURI += "|geometrytype=" + layerGeometryType;//設置海圖子圖層的完全字符串名稱 layerTemp=new QgsVectorLayer(composedURI,layerName,"ogr",false); if(!layerTemp->isValid())//如果圖層不合法 { QMessageBox::critical(this,"error","海圖子圖層無效!"); return; } QgsMapLayerRegistry::instance()->addMapLayer(layerTemp,true,true);
//設置該圖層的單一渲染風格 QgsSymbolV2* symbol = QgsSymbolV2::defaultSymbol(layerTemp->geometryType());//QGis::GeometryType::Polygon symbol->setColor(QColor(100,100,160,255)); layerTemp->setRendererV2( new QgsSingleSymbolRendererV2(symbol) ); m_mapCanvasLayerSet.append(layerTemp); m_mapCanvas->setExtent(layerTemp->extent());//設置顯示范圍 } else { continue; } } delete layer;// The first layer loaded is not useful in that case. } else { QString msg = tr( "%1 doesn't have any layers" ).arg( basename ); QMessageBox::critical(this,"Invalid Data Source",msg); delete layer; } } //步驟3:將圖層集合添加到畫布中 m_mapCanvas->setLayerSet(m_mapCanvasLayerSet);//設置圖層集合 m_mapCanvas->setVisible(true);//設置是否可見 m_mapCanvas->freeze(false);//解凍圖層 m_mapCanvas->refresh();//刷新 //在狀態條設置地圖的比例尺 double dCurrScale= m_mapCanvas->scale(); QString sCurrScale=this->m_scaleEdit->toString(dCurrScale); this->m_scaleEdit->setScaleString(sCurrScale); }
參考鏈接: