第一步,利用CampusBuilder搭建模擬場景。CampusBuilder的模型庫有各種各樣的模型,使我們搭建出的場景更逼真。使用CampusBuilde創建層級,之后再給層級加外立面就出現了當前的效果。詳情移步:CampusBuilder3D場景制作工具
//加載場景代碼
var app = new THING.App({
// 場景地址
"url": "http://www.thingjs.com/./uploads/wechat/oLX7p05lsWJZUIxnIWsNXAzJ40X8/scene/管線演示2",
//背景設置
"skyBox": "BlueSky"
});
第二步, 初始化攝像機位置,添加四個按鈕,並創建四個方法。
app.on('load', function () {
//攝像機位置初始化
app.camera.position = [0.4374202706634094, 101.92917348318593, 97.06808820543526];
app.camera.target = [52.75056074670042, -18.885239034825123, -20.619558480451797];
new THING.widget.Button('水管演示', water);
new THING.widget.Button('電線演示', electric);
new THING.widget.Button('燃氣演示', gas);
});
function water() {
}
function electric() {
}
function gas() {
}
第三步,創建管線,我們這里寫水管線以后的電線,燃氣管線同理。這里簡單說一下PolygonLine,它繼承THING.LineBase,同樣有貼圖屬性,可以自己從本地上傳圖片至頁面資源后使用。
var line = null;
function buildLine(points, color) {
line = app.create({
type: 'PolygonLine',
points: points,
style: {
color: color,
}
});
line.scrollUV = true;
}
function water() {
var waterUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([5, -0.8, 0]));
waterUnderPoints.push(points[0]);
for (var i = 3; i <= 24; i += 3) {
points.push(parentObj.selfToWorld([5, i, 0]));
points.push(parentObj.selfToWorld([5, i, 3]));
points.push(parentObj.selfToWorld([-5, i, 3]));
points.push(parentObj.selfToWorld([-5, i, -3]));
points.push(parentObj.selfToWorld([5, i, -3]));
points.push(parentObj.selfToWorld([5, i, 0]));
}
points.push(parentObj.selfToWorld([5, 24, 0]));
buildLine(points, '#0000FF');
}
);
waterUnderPoints.push([15.32711, -0.79, -55.655339999999999]);
buildLine(waterUnderPoints, '#0000FF');
//renderOrder();
}
function buildingOpacity(num) {
app.query("*").forEach(function (obj) {
obj.style.opacity = num;
});
}
function renderOrder(){
app.query('.PolygonLine').forEach(
function (obj) {
obj.renderOrder = -10000;
}
);
}
這里用到了兩個方法:
1) buildingOpacity(num);
這個方法的主要作用就是為了將場景虛化,更好的展示我們的管線。
2)renderOrder();
這個我在代碼中先注釋掉了我們先看一下現在的效果:
注意:如果沒有設置renderOrder();屬性的 ,管線的渲染層級沒有building高 ,就會導致有被building遮蓋的PolygonLine無法正常顯示,設置renderOrder();屬性后,渲染效果正常
最后一步,創建出電線以及燃氣線
function electric() {
var electricUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([3, -0.8, 0]));
electricUnderPoints.push(points[0]);
for (var i = 3; i <= 24; i += 2.5) {
points.push(parentObj.selfToWorld([3, i, 0]));
points.push(parentObj.selfToWorld([-3, i, 2]));
}
points.push(parentObj.selfToWorld([3, 24, 0]));
buildLine(points, '#00FF00');
console.log(points);
}
);
electricUnderPoints.push([16.690666, -0.79, -55.115203999999999]);
buildLine(electricUnderPoints, '#00FF00');
renderOrder();
}
function gas() {
var gasUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([-6.2, -0.3, 0]));
gasUnderPoints.unshift(points[0]);
for (var i = 3; i <= 24; i += 3) {
points.push(parentObj.selfToWorld([-6.2, i, 0]));
points.push(parentObj.selfToWorld([-6.2, i, 2]));
points.push(parentObj.selfToWorld([6.2, i, 2]));
points.push(parentObj.selfToWorld([6.2, i, -2]));
points.push(parentObj.selfToWorld([-6.2, i, -2]));
points.push(parentObj.selfToWorld([-6.2, i, 0]));
}
points.push(parentObj.selfToWorld([-6.2, 24, 0]));
buildLine(points, '#FF0000');
console.log(points);
}
);
gasUnderPoints.unshift([22.963023600000003, -0.3, 57.8305784]);
buildLine(gasUnderPoints, '#FF0000');
renderOrder();
}
附上完整代碼,可以直接在ThingJS平台調試
//加載場景代碼
var app = new THING.App({
// 場景地址
"url": "http://www.thingjs.com/./uploads/wechat/oLX7p05lsWJZUIxnIWsNXAzJ40X8/scene/管線演示2",
//背景設置
"skyBox": "BlueSky"
});
app.on('load', function () {
//攝像機位置初始化
app.camera.position = [0.4374202706634094, 101.92917348318593, 97.06808820543526];
app.camera.target = [52.75056074670042, -18.885239034825123, -20.619558480451797];
new THING.widget.Button('水管演示', water);
new THING.widget.Button('電線演示', electric);
new THING.widget.Button('燃氣演示', gas);
});
function water() {
var waterUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([5, -0.8, 0]));
waterUnderPoints.push(points[0]);
for (var i = 3; i <= 24; i += 3) {
points.push(parentObj.selfToWorld([5, i, 0]));
points.push(parentObj.selfToWorld([5, i, 3]));
points.push(parentObj.selfToWorld([-5, i, 3]));
points.push(parentObj.selfToWorld([-5, i, -3]));
points.push(parentObj.selfToWorld([5, i, -3]));
points.push(parentObj.selfToWorld([5, i, 0]));
}
points.push(parentObj.selfToWorld([5, 24, 0]));
buildLine(points, '#0000FF');
}
);
waterUnderPoints.push([15.32711, -0.79, -55.655339999999999]);
buildLine(waterUnderPoints, '#0000FF');
renderOrder();
}
function electric() {
var electricUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([3, -0.8, 0]));
electricUnderPoints.push(points[0]);
for (var i = 3; i <= 24; i += 2.5) {
points.push(parentObj.selfToWorld([3, i, 0]));
points.push(parentObj.selfToWorld([-3, i, 2]));
}
points.push(parentObj.selfToWorld([3, 24, 0]));
buildLine(points, '#00FF00');
console.log(points);
}
);
electricUnderPoints.push([16.690666, -0.79, -55.115203999999999]);
buildLine(electricUnderPoints, '#00FF00');
renderOrder();
}
function gas() {
var gasUnderPoints = [];
buildingOpacity(0.3);
app.query(/building_0/).forEach(
function (parentObj) {
var points = [];
points.push(parentObj.selfToWorld([-6.2, -0.3, 0]));
gasUnderPoints.unshift(points[0]);
for (var i = 3; i <= 24; i += 3) {
points.push(parentObj.selfToWorld([-6.2, i, 0]));
points.push(parentObj.selfToWorld([-6.2, i, 2]));
points.push(parentObj.selfToWorld([6.2, i, 2]));
points.push(parentObj.selfToWorld([6.2, i, -2]));
points.push(parentObj.selfToWorld([-6.2, i, -2]));
points.push(parentObj.selfToWorld([-6.2, i, 0]));
}
points.push(parentObj.selfToWorld([-6.2, 24, 0]));
buildLine(points, '#FF0000');
console.log(points);
}
);
gasUnderPoints.unshift([22.963023600000003, -0.3, 57.8305784]);
buildLine(gasUnderPoints, '#FF0000');
renderOrder();
}
/************************************************************************
* common
*/
function buildingOpacity(num) {
app.query("*").forEach(function (obj) {
obj.style.opacity = num;
});
}
function renderOrder(){
app.query('.PolygonLine').forEach(
function (obj) {
obj.renderOrder = -10000;
}
);
}
var line = null;
function buildLine(points, color) {
line = app.create({
type: 'PolygonLine',
points: points,
style: {
color: color,
}
});
line.scrollUV = true;
}
現實中社區管線遠比DEMO中復雜,開發者可以根據自身業務實際,使用ThingJS開發出更多三維可視化應用。
