string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); //打開文件夾
string[] files = Directory.GetFiles(path); //獲取所有文件路徑
Object[] os = new Object[] { AssetDatabase.LoadAssetAtPath(f2, typeof(UnityEngine.Sprite)) }; //load 資源
string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); //打開文件夾
string[] files = Directory.GetFiles(path); //獲取所有文件路徑
Object[] os = new Object[] { AssetDatabase.LoadAssetAtPath(f2, typeof(UnityEngine.Sprite)) }; //load 資源
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