在上一篇文章《(四)Audio子系統之AudioRecord.read》中已經介紹了AudioRecord如何獲取音頻數據,接下來,繼續分析AudioRecord方法中的stop的實現
函數原型:
public void stop() throws IllegalStateException
作用:
暫停錄制
參數:
無
返回值:
無
異常:
若沒有初始化完成時,拋出IllegalStateException
接下來進入系統分析具體實現
frameworks/base/media/java/android/media/AudioRecord.java
public void stop()
throws IllegalStateException {
if (mState != STATE_INITIALIZED) {
throw new IllegalStateException("stop() called on an uninitialized AudioRecord.");
}
// stop recording
synchronized(mRecordingStateLock) {
handleFullVolumeRec(false);
native_stop();
mRecordingState = RECORDSTATE_STOPPED;
}
}
首先判斷是否已經初始化完畢了,在new AudioRecord()中,mState已經是STATE_INITIALIZED狀態了。所以繼續分析native_stop函數,最后標記mState已經是RECORDSTATE_STOPPED
frameworks/base/core/jni/android_media_AudioRecord.cpp
static void
android_media_AudioRecord_stop(JNIEnv *env, jobject thiz)
{
sp<AudioRecord> lpRecorder = getAudioRecord(env, thiz);
if (lpRecorder == NULL ) {
jniThrowException(env, "java/lang/IllegalStateException", NULL);
return;
}
lpRecorder->stop();
}
繼續調用AudioRecord的stop方法
frameworks\av\media\libmedia\AudioRecord.cpp
void AudioRecord::stop()
{
AutoMutex lock(mLock);
if (!mActive) {
return;
}
mActive = false;
mProxy->interrupt();
mAudioRecord->stop();
// the record head position will reset to 0, so if a marker is set, we need
// to activate it again
mMarkerReached = false;
sp<AudioRecordThread> t = mAudioRecordThread;
if (t != 0) {
t->pause();
} else {
setpriority(PRIO_PROCESS, 0, mPreviousPriority);
set_sched_policy(0, mPreviousSchedulingGroup);
}
}
在這個函數中主要工作如下:
1.更新mActive為false;
2.調用mProxy->interrupt,設置cblk->mFlags標記CBLK_INTERRUPT,這個標記是在應用獲取共享內存中數據的時候進行判斷,是否緩沖區處於INTERRUPT狀態;
frameworks\av\media\libmedia\AudioTrackShared.cpp
void ClientProxy::interrupt()
{
audio_track_cblk_t* cblk = mCblk;
if (!(android_atomic_or(CBLK_INTERRUPT, &cblk->mFlags) & CBLK_INTERRUPT)) {
android_atomic_or(CBLK_FUTEX_WAKE, &cblk->mFutex);
(void) syscall(__NR_futex, &cblk->mFutex, mClientInServer ? FUTEX_WAKE_PRIVATE : FUTEX_WAKE,
1);
}
}
3.調用mAudioRecord->stop()方法;
4.標記mMarkerReached為false,這個變量在AudioRecordThread線程中用到了,他會回調,發送EVENT_MARKER事件給應用;
5.調用AudioRecordThread線程中的pause方法,暫停AudioRecordThread線程;
void AudioRecord::AudioRecordThread::pause()
{
AutoMutex _l(mMyLock);
mPaused = true;
}
我們知道,還有一個重要的線程:RecordThread,這個線程怎么停止呢,所以繼續分析mAudioRecord->stop(),這個mAudioRecord是IAudioRecord對象,之前在分析mAudioRecord->start()的時候已經知道,IAudioRecord類是在RecordHandle類中實現的
frameworks\av\services\audioflinger\Tracks.cpp
void AudioFlinger::RecordHandle::stop() {
stop_nonvirtual();
}
void AudioFlinger::RecordHandle::stop_nonvirtual() {
ALOGV("RecordHandle::stop()");
mRecordTrack->stop();
}
繼續調用mRecordTrack->stop()函數
void AudioFlinger::RecordThread::RecordTrack::stop()
{
sp<ThreadBase> thread = mThread.promote();
if (thread != 0) {
RecordThread *recordThread = (RecordThread *)thread.get();
if (recordThread->stop(this) && isExternalTrack()) {
AudioSystem::stopInput(mThreadIoHandle, (audio_session_t)mSessionId);
}
}
}
這里做了兩件事:
1.獲取RecordThread線程,然后調用stop方法;
2.之前在startRecording分析中已經知道這個recordTrack是外部的Track;
3.調用AudioSystem::stopInput();
首先看下RecordTrack::stop()的第1步:RecordThread線程的stop方法
frameworks\av\services\audioflinger\Threads.cpp
bool AudioFlinger::RecordThread::stop(RecordThread::RecordTrack* recordTrack) {
ALOGV("RecordThread::stop");
AutoMutex _l(mLock);
if (mActiveTracks.indexOf(recordTrack) != 0 || recordTrack->mState == TrackBase::PAUSING) {
return false;
}
// note that threadLoop may still be processing the track at this point [without lock]
recordTrack->mState = TrackBase::PAUSING;
// do not wait for mStartStopCond if exiting
if (exitPending()) {
return true;
}
// FIXME incorrect usage of wait: no explicit predicate or loop
mStartStopCond.wait(mLock);
// if we have been restarted, recordTrack is in mActiveTracks here
if (exitPending() || mActiveTracks.indexOf(recordTrack) != 0) {
ALOGV("Record stopped OK");
return true;
}
return false;
}
1.標記recordTrack->mState為TrackBase::PAUSING,這個我們在RecordThread::threadLoop中發現,當recordTrack->mState為PAUSING的時候,會把activeTrack從mActiveTracks中remove掉,所以這個線程就又會進入到mWaitWorkCV.wait(mLock);狀態中,開啟又一輪的睡眠。
2.我們之前在分析RecordThread::threadLoop的第8步的時候提到,當時調用了mStartStopCond.broadcast(),意思就是告訴這里的stop函數,你發的TrackBase::PAUSING我已經收到了;
3.最后判斷下activeTrack是否真的從mActiveTracks中remove掉了,如果是,那么表示stop成功了。
好了,這里就把RecordThread線程也停止了,但是注意:AudioRecordThread與RecordThread兩個線程都是處於阻塞狀態,並沒有銷毀。
接下來分析RecordTrack::stop()的第3步:AudioSystem::stopInput();
frameworks\av\media\libmedia\AudioSystem.cpp
status_t AudioSystem::stopInput(audio_io_handle_t input,
audio_session_t session)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return PERMISSION_DENIED;
return aps->stopInput(input, session);
}
繼續調用AudioPolicyService的stopInput方法
frameworks\av\services\audiopolicy\AudioPolicyInterfaceImpl.cpp
status_t AudioPolicyService::stopInput(audio_io_handle_t input,
audio_session_t session)
{
if (mAudioPolicyManager == NULL) {
return NO_INIT;
}
Mutex::Autolock _l(mLock);
return mAudioPolicyManager->stopInput(input, session);
}
轉發
status_t AudioPolicyManager::stopInput(audio_io_handle_t input,
audio_session_t session)
{
ALOGV("stopInput() input %d", input);
ssize_t index = mInputs.indexOfKey(input);
if (index < 0) {
ALOGW("stopInput() unknown input %d", input);
return BAD_VALUE;
}
sp<AudioInputDescriptor> inputDesc = mInputs.valueAt(index);
index = inputDesc->mSessions.indexOf(session);
if (index < 0) {
ALOGW("stopInput() unknown session %d on input %d", session, input);
return BAD_VALUE;
}
if (inputDesc->mRefCount == 0) {
ALOGW("stopInput() input %d already stopped", input);
return INVALID_OPERATION;
}
inputDesc->mRefCount--;
if (inputDesc->mRefCount == 0) {
// automatically disable the remote submix output when input is stopped if not
// used by a policy mix of type MIX_TYPE_RECORDERS
if (audio_is_remote_submix_device(inputDesc->mDevice)) {
String8 address = String8("");
if (inputDesc->mPolicyMix == NULL) {
address = String8("0");
} else if (inputDesc->mPolicyMix->mMixType == MIX_TYPE_PLAYERS) {
address = inputDesc->mPolicyMix->mRegistrationId;
}
if (address != "") {
setDeviceConnectionStateInt(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE,
address);
}
}
resetInputDevice(input);
if (activeInputsCount() == 0) {
SoundTrigger::setCaptureState(false);
}
}
return NO_ERROR;
}
在這個函數中的主要工作如下:
1.從mInputs中獲取input索引index以及inputDesc;
2.對inputDesc->mRefCount引用計數進行-1操作;
3.調用resetInputDevice函數重置input;
繼續分析下resetInputDevice函數
status_t AudioPolicyManager::resetInputDevice(audio_io_handle_t input,
audio_patch_handle_t *patchHandle)
{
sp<AudioInputDescriptor> inputDesc = mInputs.valueFor(input);
ssize_t index;
if (patchHandle) {
index = mAudioPatches.indexOfKey(*patchHandle);
} else {
index = mAudioPatches.indexOfKey(inputDesc->mPatchHandle);
}
if (index < 0) {
return INVALID_OPERATION;
}
sp< AudioPatch> patchDesc = mAudioPatches.valueAt(index);
status_t status = mpClientInterface->releaseAudioPatch(patchDesc->mAfPatchHandle, 0);
ALOGV("resetInputDevice() releaseAudioPatch returned %d", status);
inputDesc->mPatchHandle = 0;
removeAudioPatch(patchDesc->mHandle);
nextAudioPortGeneration();
mpClientInterface->onAudioPatchListUpdate();
return status;
}
這個函數的主要作用就是更新AudioPatch
所以AudioSystem::stopInput()函數中主要作用就是把mInputs中的inputDesc引用減去,然后重置AudioPatch
總結:
在stop函數中,主要工作就是把AudioRecordThread與RecordThread兩個線程掛起來了,同時把startRecording方法中好不容易建立起來的input流也干掉了,所以如果需要繼續錄音,那么就需要重新調用startRecording方法了。
由於作者內功有限,若文章中存在錯誤或不足的地方,還請給位大佬指出,不勝感激!
