之前的項目中要用到把用戶輸入的文字轉換為語音文件再播放出來,當時也是一頭霧水沒搞明白怎么弄,查了好多資料有的是使用在線合成語音文件,這個就有局限性了,不能離線合成,所以就放棄了。后來發現訊飛是有離線語音合成包了,但是官網沒有C#調用的離線包,windows平台只有C++寫的包,這個就比較坑了。后來就想到用C#調用C++dll的方式看能不能實現,參考了訊飛官網和論壇中大神們寫的代碼,最終還是實現了C#文字轉換語音的功能。現在把代碼貼出來,小伙們們可以直接使用,不過是要去訊飛官網購買離線包的。
public class iFlyTTS { /// <summary> /// 引入TTSDll函數的類 /// </summary> private class TTSDll { #region TTS dll import [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern int MSPLogin(string one, string two, string configs); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern void MSPLogout(); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern IntPtr QTTSSessionBegin(string _params, ref int errorCode); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern int QTTSTextPut(string sessionID, string textString, uint textLen, string _params); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern IntPtr QTTSAudioGet(string sessionID, ref int audioLen, ref SynthStatus synthStatus, ref int errorCode); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern IntPtr QTTSAudioInfo(string sessionID); [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)] public static extern int QTTSSessionEnd(string sessionID, string hints); [DllImport("msc.dll", CallingConvention = CallingConvention.Cdecl)] public static extern int QTTSGetParam(string sessionID, string paramName, string paramValue, ref uint valueLen); #endregion } private string sessionID; public iFlyTTS(string configs) { int ret = TTSDll.MSPLogin(null, null, configs); if (ret != 0) throw new Exception("初始化TTS引擎錯誤,錯誤代碼:" + ret); } public void MultiSpeek(string SpeekText, string outWaveFlie = null) { MemoryStream mStream = new MemoryStream(); try { speek(SpeekText, ref mStream); WAVE_Header header = getWave_Header((int)mStream.Length - 44); //創建wav文件頭 byte[] headerByte = StructToBytes(header); //把文件頭結構轉化為字節數組 //寫入文件頭 mStream.Position = 0; //定位到文件頭 mStream.Write(headerByte, 0, headerByte.Length); //寫入文件頭 if (outWaveFlie != null) { FileStream ofs = new FileStream(outWaveFlie, FileMode.Create); mStream.WriteTo(ofs); ofs.Close(); ofs = null; } } catch (Exception ex) { } finally { TTSDll.MSPLogout(); mStream.Close(); mStream = null; } } /// <summary> /// 把文本轉換成聲音,寫入指定的內存流 /// </summary> /// <param name="SpeekText">要轉化成語音的文字</param> /// <param name="mStream">合成結果輸出的音頻流</param> private void speek(string SpeekText, ref MemoryStream mStream) { string szParams = "engine_type = local, voice_name = xiaoyan, text_encoding = GB2312, tts_res_path = fo|res\\tts\\xiaoyan.jet;fo|res\\tts\\common.jet, sample_rate = 8000,aue=speex-wb;7, speed = 50, volume = 50, pitch = 50, rdn = 2"; int ret = 0; try { sessionID = Ptr2Str(TTSDll.QTTSSessionBegin(szParams, ref ret)); if (ret != 0) throw new Exception("初始化TTS引會話錯誤,錯誤代碼:" + ret); ret = TTSDll.QTTSTextPut(sessionID, SpeekText, (uint)Encoding.Default.GetByteCount(SpeekText), string.Empty); if (ret != 0) throw new Exception("向服務器發送數據,錯誤代碼:" + ret); int audio_len = 0; SynthStatus synth_status = SynthStatus.TTS_FLAG_STILL_HAVE_DATA; MemoryStream fs = mStream; IntPtr audio_data;// Marshal.AllocHGlobal(1024); Thread.Sleep(1000); while (synth_status != SynthStatus.TTS_FLAG_DATA_END) { audio_data = TTSDll.QTTSAudioGet(sessionID, ref audio_len, ref synth_status, ref ret); // sdh 這個是會花費時間的 byte[] tmpArray = Encoding.Default.GetBytes(SpeekText); if (ret != 0) break; byte[] data = new byte[audio_len]; if (audio_len > 0) Marshal.Copy(audio_data, data, 0, audio_len); fs.Write(data, 0, data.Length); } } catch (Exception ex) { } finally { ret = TTSDll.QTTSSessionEnd(sessionID, ""); if (ret != 0) throw new Exception("結束TTS會話錯誤,錯誤代碼:" + ret); } } private struct WAVE_Header { public int RIFF_ID; //4 byte , 'RIFF' public int File_Size; //4 byte , 文件長度 public int RIFF_Type; //4 byte , 'WAVE' public int FMT_ID; //4 byte , 'fmt' public int FMT_Size; //4 byte , 數值為16或18,18則最后又附加信息 public short FMT_Tag; //2 byte , 編碼方式,一般為0x0001 public ushort FMT_Channel; //2 byte , 聲道數目,1--單聲道;2--雙聲道 public int FMT_SamplesPerSec;//4 byte , 采樣頻率 public int AvgBytesPerSec; //4 byte , 每秒所需字節數,記錄每秒的數據量 public ushort BlockAlign; //2 byte , 數據塊對齊單位(每個采樣需要的字節數) public ushort BitsPerSample; //2 byte , 每個采樣需要的bit數 public int DATA_ID; //4 byte , 'data' public int DATA_Size; //4 byte , } /// <summary> /// 根據數據段的長度,生產文件頭 /// </summary> /// <param name="data_len">音頻數據長度</param> /// <returns>返回wav文件頭結構體</returns> WAVE_Header getWave_Header(int data_len) { WAVE_Header wav_Header = new WAVE_Header(); wav_Header.RIFF_ID = 0x46464952; //字符RIFF wav_Header.File_Size = data_len + 36; wav_Header.RIFF_Type = 0x45564157; //字符WAVE wav_Header.FMT_ID = 0x20746D66; //字符fmt wav_Header.FMT_Size = 16; wav_Header.FMT_Tag = 0x0001; wav_Header.FMT_Channel = 1; //單聲道 wav_Header.FMT_SamplesPerSec = 8000; //采樣頻率 wav_Header.AvgBytesPerSec = 16000; //每秒所需字節數 wav_Header.BlockAlign = 2; //每個采樣1個字節 wav_Header.BitsPerSample = 16; //每個采樣8bit wav_Header.DATA_ID = 0x61746164; //字符data wav_Header.DATA_Size = data_len; return wav_Header; } /// <summary> /// 把結構體轉化為字節序列 /// </summary> /// <param name="structure">被轉化的結構體</param> /// <returns>返回字節序列</returns> Byte[] StructToBytes(Object structure) { Int32 size = Marshal.SizeOf(structure); IntPtr buffer = Marshal.AllocHGlobal(size); try { Marshal.StructureToPtr(structure, buffer, false); Byte[] bytes = new Byte[size]; Marshal.Copy(buffer, bytes, 0, size); return bytes; } finally { Marshal.FreeHGlobal(buffer); } } /// <summary> /// 指針轉字符串 /// </summary> /// <param name="p">指向非托管代碼字符串的指針</param> /// <returns>返回指針指向的字符串</returns> public static string Ptr2Str(IntPtr p) { List<byte> lb = new List<byte>(); while (Marshal.ReadByte(p) != 0) { lb.Add(Marshal.ReadByte(p)); p = p + 1; } byte[] bs = lb.ToArray(); return Encoding.Default.GetString(lb.ToArray()); } }
使用的時候直接調用下面的方法就行,如果要改變音色或者播放速度的都可以配置的,這個小伙伴們自己研究下,我調試了好幾種感覺就現在的挺好。
private void 文字轉語音(String sourcewav) { try { //這個appid 是指在訊飛官網購買離線包的appid string login_params = "appid = ******, work_dir = ."; iFlyTTS tts = new iFlyTTS(login_params); //填寫上自己要保存的路徑 string strPath = System.IO.Path.Combine(***, sourcewav + ".wav"); tts.MultiSpeek(sourcewav.Trim(), strPath); } catch (Exception e) { } }