簡介
Windows在線程控制方面提供了多種信號處理機制,其中一種便是使用 CreateEvent() 函數創建事件,然后使用信號控制線程運行。其中將事件變為有信號可使用 SetEvent() 函數,將事件信號復位(變為無信號)可使用 ResetEvent() 函數,信號可以配合 WaitForSingleObject() 函數對線程的同步進行控制,當有信號時,此函數便會放行;無信號時,此函數會將阻塞。
提示: CreateEvent() 函數的參數 bManualReset 的含義是信號是否由人工復位,如果選擇true,則信號必須手動采用ResetEvent() 函數進行復位操作。在這種情況下,可能會偶爾出現線程不同步的情況,問題出在可能同時會有多個線程穿過 WaitForSingleObject() 函數,導致復位失效,所以在這種情況下,為確保萬無一失,我們一般會再添加一個限制條件,例如臨界區或互斥體;如果選擇的是false,則當一個信號經過 WaitForSingleObject() 函數的時候,函數會自動將事件信號復位。
代碼樣例
- bManualReset參數為 false
////////////////////////////////
//
// FileName : ThreadEventDemo.cpp
// Creator : PeterZheng
// Date : 2018/9/23 18:00
// Comment : The usage of "CreateEvent"
//
////////////////////////////////
#pragma once
#include <cstdio>
#include <iostream>
#include <cstdlib>
#include <windows.h>
using namespace std;
DWORD WINAPI func1(LPVOID lpParam);
DWORD WINAPI func2(LPVOID lpParam);
HANDLE hEvent = NULL;
unsigned int unCount = 0;
DWORD WINAPI func1(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent);
continue;
}
// 因為WaitForSingleObject函數會自動復位,可能導致另外一個線程始終等待不到信號,造成“假死”現象,所以這里需要使用SetEvent重置信號。
SetEvent(hEvent);
break;
}
return 0;
}
DWORD WINAPI func2(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 設置事件為有信號狀態
continue;
}
SetEvent(hEvent);
break;
}
return 0;
}
int main(void)
{
HANDLE hThread[2] = { NULL };
hEvent = CreateEvent(NULL, false, false, NULL); //創建一個匿名事件,當參數bManualReset設置為false時
hThread[0] = CreateThread(NULL, 0, func1, NULL, 0, NULL);
cout << "Thread-1 is RUNNING" << endl;
hThread[1] = CreateThread(NULL, 0, func2, NULL, 0, NULL);
cout << "Thread-2 is RUNNING" << endl;
SetEvent(hEvent);
WaitForMultipleObjects(2, hThread, true, INFINITE); //等待兩個線程運行結束
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
CloseHandle(hEvent);
system("pause");
return 0;
}
- bManualReset參數為 true
////////////////////////////////
//
// FileName : ThreadEventDemo.cpp
// Creator : PeterZheng
// Date : 2018/9/23 18:00
// Comment : The usage of "CreateEvent"
//
////////////////////////////////
#pragma once
#include <cstdio>
#include <iostream>
#include <cstdlib>
#include <windows.h>
using namespace std;
DWORD WINAPI func1(LPVOID lpParam);
DWORD WINAPI func2(LPVOID lpParam);
HANDLE hEvent = NULL;
HANDLE hMutex = NULL;
unsigned int unCount = 0;
DWORD WINAPI func1(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
WaitForSingleObject(hMutex, INFINITE); //為互斥體上鎖
ResetEvent(hEvent); // 重置事件為無信號狀態
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 設置事件為有信號狀態
ReleaseMutex(hMutex); //互斥體解鎖
}
else
{
SetEvent(hEvent);
ReleaseMutex(hMutex);
break;
}
}
return 0;
}
DWORD WINAPI func2(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
WaitForSingleObject(hMutex, INFINITE); //為互斥體上鎖
ResetEvent(hEvent); // 重置事件為無信號狀態
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 設置事件為有信號狀態
ReleaseMutex(hMutex);
}
else
{
SetEvent(hEvent);
ReleaseMutex(hMutex);
break;
}
}
return 0;
}
int main(void)
{
HANDLE hThread[2] = { NULL };
hEvent = CreateEvent(NULL, true, false, NULL); //創建一個匿名事件,當參數bManualReset設置為true時
hMutex = CreateMutex(NULL, false, NULL); //創建一個匿名互斥體
hThread[0] = CreateThread(NULL, 0, func1, NULL, 0, NULL);
cout << "Thread-1 is RUNNING" << endl;
hThread[1] = CreateThread(NULL, 0, func2, NULL, 0, NULL);
cout << "Thread-2 is RUNNING" << endl;
SetEvent(hEvent); // 設置事件為有信號狀態
WaitForMultipleObjects(2, hThread, true, INFINITE); //等待兩個線程運行結束
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
CloseHandle(hEvent);
CloseHandle(hMutex);
system("pause");
return 0;
}