linux下如何模擬按鍵輸入和模擬鼠標【轉】


轉自:http://www.cnblogs.com/leaven/archive/2010/11/30/1891947.html

查看/dev/input/eventX是什么類型的事件, cat /proc/bus/input/devices
設備有着自己特殊的按鍵鍵碼,我需要將一些標准的按鍵,比如0-9,X-Z等模擬成標准按鍵,比如KEY_0,KEY-Z等,所以需要用到按鍵模擬,具體方法就是操作/dev/input/event1文件,向它寫入個input_event結構體就可以模擬按鍵的輸入了。
linux/input.h中有定義,這個文件還定義了標准按鍵的編碼等
struct input_event {
struct timeval time; //按鍵時間
__u16 type; //類型,在下面有定義
__u16 code; //要模擬成什么按鍵
__s32 value;//是按下還是釋放
};
code:
事件的代碼.如果事件的類型代碼是EV_KEY,該代碼code為設備鍵盤代碼.代碼植0~127為鍵盤上的按鍵代碼,0x110~0x116 為鼠標上按鍵代碼,其中0x110(BTN_ LEFT)為鼠標左鍵,0x111(BTN_RIGHT)為鼠標右鍵,0x112(BTN_ MIDDLE)為鼠標中鍵.其它代碼含義請參看include/linux/input.h文件. 如果事件的類型代碼是EV_REL,code值表示軌跡的類型.如指示鼠標的X軸方向REL_X(代碼為0x00),指示鼠標的Y軸方向REL_Y(代碼為0x01),指示鼠標中輪子方向REL_WHEEL(代碼為0x08).
type:
EV_KEY,鍵盤
EV_REL,相對坐標
EV_ABS,絕對坐標
value:
事件的值.如果事件的類型代碼是EV_KEY,當按鍵按下時值為1,松開時值為0;如果事件的類型代碼是EV_ REL,value的正數值和負數值分別代表兩個不同方向的值.
/*
* Event types
*/
#define EV_SYN 0x00
#define EV_KEY 0x01 //按鍵
#define EV_REL 0x02 //相對坐標(軌跡球)
#define EV_ABS 0x03 //絕對坐標
#define EV_MSC 0x04 //其他
#define EV_SW 0x05
#define EV_LED 0x11 //LED
#define EV_SND 0x12//聲音
#define EV_REP 0x14//repeat
#define EV_FF 0x15
#define EV_PWR 0x16
#define EV_FF_STATUS 0x17
#define EV_MAX 0x1f
#define EV_CNT (EV_MAX+1)
1。模擬按鍵輸入
//其中0表示釋放,1按鍵按下,2表示一直按下
//0 for EV_KEY for release, 1 for keypress and 2 for autorepeat.
void simulate_key(int fd,int value)
{
struct input_event event;
event.type = EV_KEY;
//event.code = KEY_0;//要模擬成什么按鍵
event.value = value;//是按下還是釋放按鍵或者重復
gettimeofday(&event.time,0);
if(write(fd,&event,sizeof(event)) < 0){
dprintk("simulate key error~~~\n");
return ;
}
}
2。模擬鼠標輸入(軌跡球)
void simulate_mouse(int fd,char buf[4])
{
int rel_x,rel_y;
static struct input_event event,ev;
//buf[0],buf[2],小於0則為左移,大於0則為右移
//buf[1],buf[3],小於0則為下移,大於0則為上移
dprintk("MOUSE TOUCH: x1=%d,y1=%d,x2=%d,y2=%d\n",buf[0],buf[1],buf[2],buf[3]);
rel_x = (buf[0] + buf[2]) /2;
rel_y = -(buf[1] + buf[3]) /2; //和我們的鼠標是相反的方向,所以取反
event.type = EV_REL;
event.code = REL_X;
event.value = rel_x;
gettimeofday(&event.time,0);
if( write(fd,&event,sizeof(event))!=sizeof(event))
dprintk("rel_x error~~~:%s\n",strerror(errno));
event.code = REL_Y;
event.value = rel_y;
gettimeofday(&event.time,0);
if( write(fd,&event,sizeof(event))!=sizeof(event))
dprintk("rel_y error~~~:%s\n",strerror(errno));
//一定要刷新空的
write(fd,&ev,sizeof(ev));
}
鼠標和鍵盤文件打開方法:
int fd_kbd; // /dev/input/event1
int fd_mouse; //dev/input/mouse2
fd_kbd = open("/dev/input/event1",O_RDWR);
if(fd_kbd<=0){
printf("error open keyboard:%s\n",strerror(errno));
return -1;
}
fd_mouse = open("/dev/input/event3",O_RDWR); //如果不行的話,那試試/dev/input/mice
if(fd_mouse<=0){
printf("error open mouse:%s\n",strerror(errno));
return -2;
}
}
/dev/input/mice是鼠標的抽象,代表的是鼠標,也許是/dev/input/mouse,/dev/input/mouse1,或者空,
這個文件一直會存在。
這里你也許會問,我怎么知道/dev/input/eventX這些事件到底是什么事件阿,是鼠標還是鍵盤或者別的,
eventX代表的是所有輸入設備(input核心)的事件,比如按鍵按下,或者鼠標移動,或者游戲遙控器等等,
在系統查看的方法是 cat /proc/bus/input/devices 就可以看到每個eventX是什么設備的事件了。
PS: 在GTK中用的話,可以參考下gtk_main_do_event這個函數
static void simulate_key(GtkWidget *window,int keyval,int press)
{
GdkEvent *event;
GdkEventType type;
if(press)
type = GDK_KEY_PRESS;
else
type = GDK_KEY_RELEASE;
event = gdk_event_new(type);
//event->key.send_event = TRUE;
event->key.window = window->window; //一定要設置為主窗口
event->key.keyval = keyval;
//FIXME:一定要加上這個,要不然容易出錯
g_object_ref(event->key.window);
gdk_threads_enter();
//FIXME: 記得用這個來發送事件
gtk_main_do_event(event);
gdk_threads_leave();
gdk_event_free(event);
}
kernel里input模塊
input_dev結構:
struct input_dev {
    void *private;
    const char *name;
    const char *phys;
    const char *uniq;
    struct input_id id;
    /*
    * 根據各種輸入信號的類型來建立類型為unsigned long 的數組,
    * 數組的每1bit代表一種信號類型,
    * 內核中會對其進行置位或清位操作來表示時間的發生和被處理.
    */
    unsigned long evbit[NBITS(EV_MAX)];
    unsigned long keybit[NBITS(KEY_MAX)];
    unsigned long relbit[NBITS(REL_MAX)];
    unsigned long absbit[NBITS(ABS_MAX)];
    unsigned long mscbit[NBITS(MSC_MAX)];
    unsigned long ledbit[NBITS(LED_MAX)];
    unsigned long sndbit[NBITS(SND_MAX)];
    unsigned long ffbit[NBITS(FF_MAX)];
    unsigned long swbit[NBITS(SW_MAX)];
    .........................................
};
/**
* input_set_capability - mark device as capable of a certain event
* @dev: device that is capable of emitting or accepting event
* @type: type of the event (EV_KEY, EV_REL, etc...)
* @code: event code
*
* In addition to setting up corresponding bit in appropriate capability
* bitmap the function also adjusts dev->evbit.
*/
/* 記錄本設備對於哪些事件感興趣(對其進行處理)*/
void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
{
    switch (type) {
    case EV_KEY:
        __set_bit(code, dev->keybit);//比如按鍵,應該對哪些鍵值的按鍵進行處理(對於其它按鍵不予理睬)
        break;
    case EV_REL:
        __set_bit(code, dev->relbit);
        break;
    case EV_ABS:
        __set_bit(code, dev->absbit);
        break;
    case EV_MSC:
        __set_bit(code, dev->mscbit);
        break;
    case EV_SW:
        __set_bit(code, dev->swbit);
        break;
    case EV_LED:
        __set_bit(code, dev->ledbit);
        break;
    case EV_SND:
        __set_bit(code, dev->sndbit);
        break;
    case EV_FF:
        __set_bit(code, dev->ffbit);
        break;
    default:
        printk(KERN_ERR
            "input_set_capability: unknown type %u (code %u)\n",
            type, code);
        dump_stack();
        return;
    }
    __set_bit(type, dev->evbit);//感覺和前面重復了(前面一經配置過一次了)
}
EXPORT_SYMBOL(input_set_capability);
static irqreturn_t gpio_keys_isr(int irq, void *dev_id)
{
        int i;
        struct platform_device *pdev = dev_id;
        struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
        struct input_dev *input = platform_get_drvdata(pdev);
        for (i = 0; i < pdata->nbuttons; i++) {
                struct gpio_keys_button *button = &pdata->buttons[i];
                int gpio = button->gpio;
                if (irq == gpio_to_irq(gpio)) {//判斷哪個鍵被按了?
                        unsigned int type = button->type ?: EV_KEY;
                        int state = (gpio_get_value(gpio) ? 1 : 0) ^ button->active_low;//記錄按鍵狀態
                        input_event(input, type, button->code, !!state);//匯報輸入事件
                        input_sync(input);//等待輸入事件處理完成
                }
        }
        return IRQ_HANDLED;
}
/*
* input_event() - report new input event
* @dev: device that generated the event
* @type: type of the event
* @code: event code
* @value: value of the event
*
* This function should be used by drivers implementing various input devices
* See also input_inject_event()
*/
void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
{
    struct input_handle *handle;
    if (type > EV_MAX || !test_bit(type, dev->evbit))//首先判斷該事件類型是否有效且為該設備所接受
        return;
    add_input_randomness(type, code, value);
    switch (type) {
        case EV_SYN:
            switch (code) {
                case SYN_CONFIG:
                    if (dev->event)
                        dev->event(dev, type, code, value);
                    break;
                case SYN_REPORT:
                    if (dev->sync)
                        return;
                    dev->sync = 1;
                    break;
            }
            break;
        case EV_KEY:
            /*
            * 這里需要滿足幾個條件:
            * 1: 鍵值有效(不超出定義的鍵值的有效范圍)
            * 2: 鍵值為設備所能接受(屬於該設備所擁有的鍵值范圍)
            * 3: 按鍵狀態改變了
            */
            if (code > KEY_MAX || !test_bit(code, dev->keybit) || !!test_bit(code, dev->key) == value)
                return;
            if (value == 2)
                break;
            change_bit(code, dev->key);//改變對應按鍵的狀態
            /* 如果你希望按鍵未釋放的時候不斷匯報按鍵事件的話需要以下這個(在簡單的gpio_keys驅動中不需要這個,暫時不去分析) */
            if (test_bit(EV_REP, dev->evbit) && dev->rep[REP_PERIOD] && dev->rep[REP_DELAY] && dev->timer.data && value) {
                dev->repeat_key = code;
                mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_DELAY]));
            }
            break;
........................................................
    if (type != EV_SYN)
        dev->sync = 0;
    if (dev->grab)
        dev->grab->handler->event(dev->grab, type, code, value);
    else
        /*
        * 循環調用所有處理該設備的handle(event,mouse,ts,joy等),
        * 如果有進程打開了這些handle(進行讀寫),則調用其對應的event接口向氣匯報該輸入事件.
        */
        list_for_each_entry(handle, &dev->h_list, d_node)
            if (handle->open)
                handle->handler->event(handle, type, code, value);
}
EXPORT_SYMBOL(input_event);
event層對於input層報告的這個鍵盤輸入事件的處理:
drivers/input/evdev.c:
static struct input_handler evdev_handler = {
        .event =        evdev_event,
        .connect =      evdev_connect,
        .disconnect =   evdev_disconnect,
        .fops =         &evdev_fops,
        .minor =        EVDEV_MINOR_BASE,
        .name =         "evdev",
        .id_table =     evdev_ids,
};

Linux 有自己的 input 子系統,可以統一管理鼠標和鍵盤事件。
基於輸入子系統 實現的 uinput 可以方便的在用戶空間模擬鼠標和鍵盤事件。
當然,也可以自己造輪子, 做一個字符設備接收用戶輸入,根據輸入,投遞 input 事件。
還有一種方式就是直接 往 evnent 里寫入數據, 都可以達到控制鼠標鍵盤的功能。

本篇文章就是演示直接寫入 event 的方法。
linux/input.h中有定義,這個文件還定義了標准按鍵的編碼等

struct input_event {
    struct timeval time;  //按鍵時間
    __u16 type; //類型,在下面有定義
    __u16 code; //要模擬成什么按鍵
    __s32 value;//是按下還是釋放
};

code:
事件的代碼.如果事件的類型代碼是EV_KEY,該代碼code為設備鍵盤代碼.代碼植0~127為鍵盤上的按鍵代碼, 0x110~0x116 為鼠標上按鍵代碼,其中0x110(BTN_ LEFT)為鼠標左鍵,0x111(BTN_RIGHT)為鼠標右鍵,0x112(BTN_ MIDDLE)為鼠標中鍵.其它代碼含義請參看include/linux /input.h文件. 如果事件的類型代碼是EV_REL,code值表示軌跡的類型.如指示鼠標的X軸方向 REL_X (代碼為0x00),指示鼠標的Y軸方向REL_Y(代碼為0x01),指示鼠標中輪子方向REL_WHEEL(代碼為0x08).

type:
EV_KEY,鍵盤
EV_REL,相對坐標
EV_ABS,絕對坐標

value:
事件的值.如果事件的類型代碼是EV_KEY,當按鍵按下時值為1,松開時值為0;如果事件的類型代碼是EV_ REL,value的正數值和負數值分別代表兩個不同方向的值.
/*
* Event types
*/

#define EV_SYN            0x00
#define EV_KEY            0x01 //按鍵
#define EV_REL            0x02 //相對坐標(軌跡球)
#define EV_ABS            0x03 //絕對坐標
#define EV_MSC            0x04 //其他
#define EV_SW            0x05
#define EV_LED            0x11 //LED
#define EV_SND            0x12//聲音
#define EV_REP            0x14//repeat
#define EV_FF            0x15
#define EV_PWR            0x16
#define EV_FF_STATUS        0x17
#define EV_MAX            0x1f
#define EV_CNT            (EV_MAX+1)

下面是一個模擬鼠標和鍵盤輸入的例子:

#include <string.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <linux/input.h>
#include <linux/uinput.h>
#include <stdio.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>

void simulate_key(int fd,int kval)
{
    struct input_event event;
    event.type = EV_KEY;
    event.value = 1;
    event.code = kval;

    gettimeofday(&event.time,0);
    write(fd,&event,sizeof(event)) ;

        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));
        memset(&event, 0, sizeof(event));
        gettimeofday(&event.time, NULL);
        event.type = EV_KEY;
        event.code = kval;
        event.value = 0;
        write(fd, &event, sizeof(event));
        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));

}

void simulate_mouse(int fd)
{
    struct input_event event;
        memset(&event, 0, sizeof(event));
        gettimeofday(&event.time, NULL);
        event.type = EV_REL;
        event.code = REL_X;
        event.value = 10;
        write(fd, &event, sizeof(event));

        event.type = EV_REL;
        event.code = REL_Y;
        event.value = 10;
        write(fd, &event, sizeof(event));

        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));
}

int main()
{
    int fd_kbd;
    int fd_mouse;
    fd_kbd = open("/dev/input/event1",O_RDWR);
    if(fd_kbd<=0){
        printf("error open keyboard:\n");
        return -1;

    }

    fd_mouse = open("/dev/input/event2",O_RDWR);
    if(fd_mouse<=0){
        printf("error open mouse\n");
        return -2;
    }

    int i = 0;
    for(i=0; i< 10; i++)
    {
        simulate_key(fd_kbd, KEY_A + i);
        simulate_mouse(fd_mouse);
        sleep(1);
    }

    close(fd_kbd);
}
模擬了鼠標和鍵盤的輸入事件。
關於這里 open 哪個 event , 可以通過 cat /proc/bus/input/devices
I: Bus=0017 Vendor=0001 Product=0001 Version=0100
N: Name="Macintosh mouse button emulation"
P: Phys=
S: Sysfs=/class/input/input0
U: Uniq=
H: Handlers=mouse0 event0
B: EV=7
B: KEY=70000 0 0 0 0 0 0 0 0
B: REL=3

I: Bus=0011 Vendor=0001 Product=0001 Version=ab41
N: Name="AT Translated Set 2 keyboard"
P: Phys=isa0060/serio0/input0
S: Sysfs=/class/input/input1
U: Uniq=
H: Handlers=kbd event1
B: EV=120013
B: KEY=4 2000000 3803078 f800d001 feffffdf ffefffff ffffffff fffffffe
B: MSC=10
B: LED=7

I: Bus=0019 Vendor=0000 Product=0002 Version=0000
N: Name="Power Button (FF)"
P: Phys=LNXPWRBN/button/input0
S: Sysfs=/class/input/input3
U: Uniq=
H: Handlers=kbd event3
B: EV=3
B: KEY=100000 0 0 0

I: Bus=0019 Vendor=0000 Product=0001 Version=0000
N: Name="Power Button (CM)"
P: Phys=PNP0C0C/button/input0
S: Sysfs=/class/input/input4
U: Uniq=
H: Handlers=kbd event4
B: EV=3
B: KEY=100000 0 0 0

I: Bus=0003 Vendor=046d Product=c018 Version=0111
N: Name="Logitech USB Optical Mouse"
P: Phys=usb-0000:00:1d.1-2/input0
S: Sysfs=/class/input/input24
U: Uniq=
H: Handlers=mouse1 event2
B: EV=7
B: KEY=70000 0 0 0 0 0 0 0 0
B: REL=103

我的鼠標是 羅技 的 Logitech USB Optical Mouse, 所以 鼠標是 event2
下面是一個讀取 鼠標和鍵盤事件的例子:
#include <stdio.h>
#include <stdlib.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>

static void show_event(struct input_event* event)
{
        printf("%d %d %d\n", event->type, event->code, event->value);

        return;
}

int main(int argc, char* argv[])
{
        struct input_event event = {{0}, 0};
        const char* file_name = argc == 2 ? argv[1] : "/dev/input/event2";

        int fd = open(file_name, O_RDWR);

        if(fd > 0)
        {

                while(1)
                {
                        int ret = read(fd, &event, sizeof(event));
                        if(ret == sizeof(event))
                        {
                                show_event(&event);
                        }
                        else
                        {
                                break;
                        }
                }
                close(fd);
        }

        return 0;
}

很多人對於 如何模擬 CTRL + SPACE 感興趣, 下面也給個例子,呵呵。
void simulate_ctrl_space(int fd)
{
        struct input_event event;

     //先發送一個 CTRL 按下去的事件。
        event.type = EV_KEY;
        event.value = 1;
        event.code = KEY_LEFTCTRL;
        gettimeofday(&event.time,0);
        write(fd,&event,sizeof(event)) ;

        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));

     //先發送一個 SPACE 按下去的事件。
        event.type = EV_KEY;
        event.value = 1;
        event.code = KEY_SPACE;
        gettimeofday(&event.time,0);
        write(fd,&event,sizeof(event)) ;

     //發送一個 釋放 SPACE 的事件
        memset(&event, 0, sizeof(event));
        gettimeofday(&event.time, NULL);
        event.type = EV_KEY;
        event.code = KEY_SPACE;
        event.value = 0;
        write(fd, &event, sizeof(event));

        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));

     //發送一個 釋放 CTRL 的事件
        memset(&event, 0, sizeof(event));
        gettimeofday(&event.time, NULL);
        event.type = EV_KEY;
        event.code = KEY_LEFTCTRL;
        event.value = 0;
        write(fd, &event, sizeof(event));

        event.type = EV_SYN;
        event.code = SYN_REPORT;
        event.value = 0;
        write(fd, &event, sizeof(event));

}

 


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