kinect可以通過攝動攝像頭不僅可以獲取人臉位置旋轉信息,也可以獲取臉部輪廓的三維坐標
可以參考插件中的場景KinectFaceTrackingDemo1-4,在kinectManager基礎上需要腳本FacetrackingManager。
1)通過KinectManager kinectManager = KinectManager.Instance;獲取到Kinect運行實例
2)通過sensorData = kinectManager.GetSensorData();獲取到傳感器信息
3)同SensorData類的sensorInterface獲取相關信息,如下為部分方法,可以獲得人臉的Rect以及頭部位置等等
bool IsFaceTrackingAvailable(ref bool bNeedRestart); // initializes libraries and resources needed by the face tracking subsystem bool InitFaceTracking(bool bUseFaceModel, bool bDrawFaceRect); // releases the resources and libraries used by the face tracking subsystem void FinishFaceTracking(); // this method gets invoked periodically to update the face tracking state // returns true if update is successful, false otherwise bool UpdateFaceTracking(); // returns true if face tracking is initialized, false otherwise bool IsFaceTrackingActive(); // returns true if face rectangle(s) must be drawn in color map, false otherwise bool IsDrawFaceRect(); // returns true if the face of the specified user is being tracked at the moment, false otherwise bool IsFaceTracked(long userId); // gets the face rectangle in color coordinates. returns true on success, false otherwise bool GetFaceRect(long userId, ref Rect faceRect); // visualizes face tracker debug information void VisualizeFaceTrackerOnColorTex(Texture2D texColor); // gets the head position of the specified user. returns true on success, false otherwise bool GetHeadPosition(long userId, ref Vector3 headPos); // gets the head rotation of the specified user. returns true on success, false otherwise bool GetHeadRotation(long userId, ref Quaternion headRot);