c#數字圖像處理(三)灰度直方圖


灰度直方圖是灰度的函數,描述的是圖像中具有該灰度級的像素的個數。如果用直角坐標系來表示,則它的橫坐標是灰度級,縱坐標是該灰度出現的概率(像素的個數)。

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace histogram
{
    public partial class histForm : Form
    {
        //利用構造函數實現窗體之間的數據傳遞
        public histForm(Bitmap bmp)
        {
            InitializeComponent();

            //把主窗體的圖像數據傳遞給從窗體
            bmpHist = bmp;
            //灰度級計數
            countPixel = new int[256];  //8位可表示256個灰度級
        }

        private void close_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        //圖像數據
        private System.Drawing.Bitmap bmpHist;
        //灰度等級
        private int[] countPixel;
        //記錄最大的灰度級個數
        private int maxPixel;


        /// <summary>
        /// 計算各個灰度級所具有的像素個數
        /// </summary>
        private void histForm_Load(object sender, EventArgs e)
        {
            //鎖定8位灰度位圖
            Rectangle rect = new Rectangle(0, 0, bmpHist.Width, bmpHist.Height);
            System.Drawing.Imaging.BitmapData bmpData = bmpHist.LockBits(rect,
                System.Drawing.Imaging.ImageLockMode.ReadWrite, bmpHist.PixelFormat);
            IntPtr ptr = bmpData.Scan0;
            int bytes = bmpHist.Width * bmpHist.Height;
            byte[] grayValues = new byte[bytes];
            System.Runtime.InteropServices.Marshal.Copy(ptr, grayValues, 0, bytes);//灰度值數據存入grayValues中

            byte temp = 0;
            maxPixel = 0;
            //灰度等級數組清零
            Array.Clear(countPixel, 0, 256);
            //計算各個灰度級的像素個數
            for (int i = 0; i < bytes; i++)
            {
                //灰度級
                temp = grayValues[i];
                //計數加1
                countPixel[temp]++;
                if (countPixel[temp] > maxPixel)
                {
                    //找到灰度頻率最大的像素數,用於繪制直方圖
                    maxPixel = countPixel[temp];
                }
            }

            //解鎖
            System.Runtime.InteropServices.Marshal.Copy(grayValues, 0, ptr, bytes);
            bmpHist.UnlockBits(bmpData);
        }


        /// <summary>
        /// 繪制直方圖
        /// </summary>
        private void histForm_Paint(object sender, PaintEventArgs e)
        {
            //獲取Graphics對象
            Graphics g = e.Graphics;

            //創建一個寬度為1的黑色鋼筆
            Pen curPen = new Pen(Brushes.Black, 1);

            //繪制坐標軸
            g.DrawLine(curPen, 50, 240, 320, 240);//橫坐標
            g.DrawLine(curPen, 50, 240, 50, 30);//縱坐標

            //繪制並標識坐標刻度
            g.DrawLine(curPen, 100, 240, 100, 242);
            g.DrawLine(curPen, 150, 240, 150, 242);
            g.DrawLine(curPen, 200, 240, 200, 242);
            g.DrawLine(curPen, 250, 240, 250, 242);
            g.DrawLine(curPen, 300, 240, 300, 242);
            g.DrawString("0", new Font("New Timer", 8), Brushes.Black, new PointF(46, 242));
            g.DrawString("50", new Font("New Timer", 8), Brushes.Black, new PointF(92,242));
            g.DrawString("100", new Font("New Timer", 8), Brushes.Black, new PointF(139, 242));
            g.DrawString("150", new Font("New Timer", 8), Brushes.Black, new PointF(189, 242));
            g.DrawString("200", new Font("New Timer", 8), Brushes.Black, new PointF(239, 242));
            g.DrawString("250", new Font("New Timer", 8), Brushes.Black, new PointF(289, 242));
            g.DrawLine(curPen, 48, 40, 50, 40);
            g.DrawString("0", new Font("New Timer", 8), Brushes.Black, new PointF(34, 234));
            g.DrawString(maxPixel.ToString(), new Font("New Timer", 8), Brushes.Black, new PointF(18, 34));

            //繪制直方圖
            double temp = 0;
            for (int i = 0; i < 256; i++)
            {
                //縱坐標長度
                temp = 200.0 * countPixel[i] / maxPixel;
                g.DrawLine(curPen, 50 + i, 240, 50 + i, 240 - (int)temp);
            }
            //釋放對象
            curPen.Dispose();
        }
    }
}

 


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