實現步驟
1.創建窗口
2.創建一個玩家飛機,按方向鍵可以左右移動
3.給玩家飛機添加按空格鍵發射子彈功能
4.創建一個敵機
5.敵機自動左右移動
6.敵機自動發射子彈
1.創建窗口
import pygame
import time
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852))
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
while True:
#3 顯示到屏幕
screen.blit(background,(0,0))
pygame.display.update()
time.sleep(0.05)
if __name__ == '__main__':
main()
2.顯示玩家飛機,檢測鍵盤,控制飛機左右移動
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戲窗口
self.image = pygame.image.load('feiji/hero1.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y)) #加載玩家飛機到窗口
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def key_control(hero_temp):
# 獲取事件,比如按鍵等
for event in pygame.event.get():
# 判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
# 判斷是否是按下了鍵
elif event.type == KEYDOWN:
# 檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
# 創建一個飛機對象
hero = HeroPlane(screen)
while True:
#把背景圖片放到窗口顯示
screen.blit(background,(0,0))
#顯示玩家飛機到定義的(x,y)坐標位置
hero.display()
pygame.display.update()
#檢測鍵盤,控制玩家飛機移動
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
3.玩家發射子彈
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戲窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存儲發射出去的子彈
def display(self):
# 加載玩家飛機到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
# 獲取事件,比如按鍵等
for event in pygame.event.get():
# 判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
# 判斷是否是按下了鍵
elif event.type == KEYDOWN:
# 檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
# 創建一個飛機對象
hero = HeroPlane(screen)
while True:
#把背景圖片放到窗口顯示
screen.blit(background,(0,0))
#顯示玩家飛機到定義的(x,y)坐標位置
hero.display()
pygame.display.update()
#檢測鍵盤,控制玩家飛機移動
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
效果如下:

4.創建一個敵機
--snip--
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
--snip--
def main():
--snip--
#4 創建一個敵機
enemy = EnemyPlane(screen)
while True:
--snip--
enemy.display()
--snip
5.控制敵機左右移動
--snip--
class EnemyPlane(object):
def __init__(self,screen_temp):
--snip--
self.direction = 'right' #定義敵機默認往右移動
--snip--
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
--snip--
def main():
--snip--
#4 創建一個敵機
enemy = EnemyPlane(screen)
enemy.move()
--snip--
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戲窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存儲發射出去的子彈
def display(self):
# 加載玩家飛機到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.direction = 'right' #定義敵機默認往右移動
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
# 獲取事件,比如按鍵等
for event in pygame.event.get():
# 判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
# 判斷是否是按下了鍵
elif event.type == KEYDOWN:
# 檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
#3 創建一個飛機對象
hero = HeroPlane(screen)
#4 創建一個敵機
enemy = EnemyPlane(screen)
while True:
#把背景圖片放到窗口顯示
screen.blit(background,(0,0))
#顯示玩家飛機到定義的(x,y)坐標位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#檢測鍵盤,控制玩家飛機移動
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
6.刪除子彈,只要發射出去的子彈超過邊界就刪掉
--snip--
class HeroPlane(object):
--snip--
--snip--
bullet.move()
if bullet.judge(): #判斷子彈是否越界
self.bullet_list.remove(bullet)
--snip--
class Bullet(object):
--sinp--
def judge(self):
if self.y < 0:
return True
else:
return False
--snip
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戲窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存儲發射出去的子彈
def display(self):
# 加載玩家飛機到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判斷子彈是否越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.direction = 'right' #定義敵機默認往右移動
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def judge(self):
if self.y < 200:
return True
else:
return False
def key_control(hero_temp):
# 獲取事件,比如按鍵等
for event in pygame.event.get():
# 判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
# 判斷是否是按下了鍵
elif event.type == KEYDOWN:
# 檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
#3 創建一個飛機對象
hero = HeroPlane(screen)
#4 創建一個敵機
enemy = EnemyPlane(screen)
while True:
#把背景圖片放到窗口顯示
screen.blit(background,(0,0))
#顯示玩家飛機到定義的(x,y)坐標位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#檢測鍵盤,控制玩家飛機移動
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
7.添加敵機放射子彈功能
使用random來控制敵機發射子彈的頻率
--snip--
import random
class EnemyPlane(object):
--snip - -
self.bullet_list = [] #存儲發射出去的子彈
self.direction = 'right' #定義敵機默認往右移動
def display(self):
--snip - -
bullet.move()
if bullet.judge(): #判斷子彈是否越界
self.bullet_list.remove(bullet)
--snip--
def fire(self):
#控制子彈頻率
random_num = random.randint(1,80)
if random_num == 10 or random_num == 40:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
--snip--
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 25
self.y = y + 40
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet1.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y += 10
def judge(self):
if self.y > 852:
return True
else:
return False
--snip - -
while True:
--snip - -
enemy.move()
enemy.fire()
--snip--
import pygame
import time
from pygame.locals import *
import random
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戲窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存儲發射出去的子彈
def display(self):
# 加載玩家飛機到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判斷子彈是否越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.bullet_list = [] #存儲發射出去的子彈
self.direction = 'right' #定義敵機默認往右移動
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判斷子彈是否越界
self.bullet_list.remove(bullet)
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
def fire(self):
random_num = random.randint(1,80)
if random_num == 10 or random_num == 40:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def judge(self):
if self.y < 0:
return True
else:
return False
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 25
self.y = y + 40
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet1.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y += 10
def judge(self):
if self.y > 852:
return True
else:
return False
def key_control(hero_temp):
# 獲取事件,比如按鍵等
for event in pygame.event.get():
# 判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
# 判斷是否是按下了鍵
elif event.type == KEYDOWN:
# 檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.創建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 創建一個背景圖片
background = pygame.image.load('./feiji/background.png')
#3 創建一個飛機對象
hero = HeroPlane(screen)
#4 創建一個敵機
enemy = EnemyPlane(screen)
while True:
#把背景圖片放到窗口顯示
screen.blit(background,(0,0))
#顯示玩家飛機到定義的(x,y)坐標位置
hero.display()
enemy.display()
enemy.move()
enemy.fire()
pygame.display.update()
#檢測鍵盤,控制玩家飛機移動
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
最終效果

8.優化代碼,創建基類
1 import pygame
2 import time
3 from pygame.locals import *
4 import random
5
6 class BasePlane(object):
7 '''飛機類'''
8 def __init__(self,screen_temp,x,y,image_name):
9 self.x = x
10 self.y = y
11 self.screen = screen_temp #游戲窗口
12 self.image = pygame.image.load(image_name)
13 self.bullet_list = [] #存儲發射出去的子彈
14
15 def display(self):
16 # 加載飛機到窗口
17 self.screen.blit(self.image,(self.x,self.y))
18 #控制子彈
19 for bullet in self.bullet_list:
20 bullet.display()
21 bullet.move()
22 if bullet.judge(): #判斷子彈是否越界
23 self.bullet_list.remove(bullet)
24
25 class HeroPlane(BasePlane):
26 '''玩家飛機'''
27 def __init__(self,screen_temp):
28 BasePlane.__init__(self,screen_temp,210,700,'feiji/hero1.png')
29
30 def move_left(self):
31 self.x -= 5
32
33 def move_right(self):
34 self.x += 5
35
36 def fire(self):
37 #發射子彈
38 self.bullet_list.append(Bullet(self.screen,self.x,self.y))
39
40 class EnemyPlane(BasePlane):
41 '''敵方飛機'''
42 def __init__(self, screen_temp):
43 BasePlane.__init__(self, screen_temp, 0, 0, 'feiji/enemy0.png')
44 self.direction = 'right' #定義敵機默認往右移動
45
46 def move(self):
47 if self.direction == 'right':
48 self.x += 8
49 elif self.direction == 'left':
50 self.x -= 8
51
52 if self.x > 430:
53 self.direction = 'left'
54 elif self.x < 0:
55 self.direction = 'right'
56
57 def fire(self):
58 # 發射子彈
59 random_num = random.randint(1,50)
60 if random_num == 10 or random_num == 40:
61 self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
62
63 class BaseBullet(object):
64 '''子彈類'''
65 def __init__(self,screen_temp,x,y,image_name):
66 self.x = x
67 self.y = y
68 self.screen = screen_temp
69 self.image = pygame.image.load(image_name)
70
71 def display(self):
72 self.screen.blit(self.image,(self.x,self.y))
73
74 class Bullet(BaseBullet):
75 '''玩家子彈'''
76 def __init__(self,screen_temp,x,y):
77 BaseBullet.__init__(self,screen_temp,x+40,y-20,'feiji/bullet.png')
78
79 def move(self):
80 self.y -= 20
81
82 def judge(self):
83 if self.y < 0:
84 return True
85 else:
86 return False
87
88 class EnemyBullet(BaseBullet):
89 '''敵機子彈'''
90 def __init__(self,screen_temp,x,y):
91 BaseBullet.__init__(self, screen_temp, x + 25, y + 40, 'feiji/bullet1.png')
92
93 def move(self):
94 self.y += 10
95
96 def judge(self):
97 if self.y > 852:
98 return True
99 else:
100 return False
101
102 def key_control(hero_temp):
103 # 獲取事件,比如按鍵等
104 for event in pygame.event.get():
105 # 判斷是否是點擊了退出按鈕
106 if event.type == QUIT:
107 print("exit")
108 exit()
109 # 判斷是否是按下了鍵
110 elif event.type == KEYDOWN:
111 # 檢測按鍵是否是a或者left
112 if event.key == K_a or event.key == K_LEFT:
113 print('left')
114 hero_temp.move_left()
115
116 # 檢測按鍵是否是d或者right
117 elif event.key == K_d or event.key == K_RIGHT:
118 print('right')
119 hero_temp.move_right()
120 # 檢測按鍵是否是空格鍵
121 elif event.key == K_SPACE:
122 print('space')
123 hero_temp.fire()
124
125 def main():
126 #1.創建窗口
127 screen = pygame.display.set_mode((480,852),0,0)
128 #2 創建一個背景圖片
129 background = pygame.image.load('./feiji/background.png')
130 #3 創建一個飛機對象
131 hero = HeroPlane(screen)
132 #4 創建一個敵機對象
133 enemy = EnemyPlane(screen)
134
135 while True:
136 #把背景圖片放到窗口顯示
137 screen.blit(background,(0,0))
138 #顯示玩家飛機到定義的(x,y)坐標位置
139 hero.display() #顯示玩家飛機
140 enemy.display() #顯示敵機
141 enemy.move() #玩家飛機移動
142 enemy.fire() #玩家飛機發射子彈
143 pygame.display.update() #刷新
144 #檢測鍵盤,控制玩家飛機移動
145 key_control(hero)
146 time.sleep(0.05)
147
148 if __name__ == '__main__':
149 main()

