python項目飛機大戰


實現步驟

1.創建窗口

2.創建一個玩家飛機,按方向鍵可以左右移動

3.給玩家飛機添加按空格鍵發射子彈功能

4.創建一個敵機

5.敵機自動左右移動

6.敵機自動發射子彈


1.創建窗口

復制代碼
import pygame
import time

def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852))
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')

    while True:
        #3 顯示到屏幕
        screen.blit(background,(0,0))
        pygame.display.update()
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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2.顯示玩家飛機,檢測鍵盤,控制飛機左右移動

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import pygame
import time
from pygame.locals import *

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x = 210
        self.y = 700               
        self.screen = screen_temp  #游戲窗口
        self.image = pygame.image.load('feiji/hero1.png')   

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))   #加載玩家飛機到窗口

    def move_left(self):
        self.x -= 5

    def move_right(self):
        self.x += 5

def key_control(hero_temp):
    # 獲取事件,比如按鍵等
    for event in pygame.event.get():
        # 判斷是否是點擊了退出按鈕
        if event.type == QUIT:
            print("exit")
            exit()
        # 判斷是否是按下了鍵
        elif event.type == KEYDOWN:
            # 檢測按鍵是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 檢測按鍵是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()
            # 檢測按鍵是否是空格鍵
            elif event.key == K_SPACE:
                print('space')
def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852),0,0)
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')
    # 創建一個飛機對象
    hero = HeroPlane(screen)

    while True:
        #把背景圖片放到窗口顯示
        screen.blit(background,(0,0))
        #顯示玩家飛機到定義的(x,y)坐標位置
        hero.display()
        pygame.display.update()
        #檢測鍵盤,控制玩家飛機移動
        key_control(hero)
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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3.玩家發射子彈

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import pygame
import time
from pygame.locals import *

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x = 210
        self.y = 700
        self.screen = screen_temp  #游戲窗口
        self.image = pygame.image.load('feiji/hero1.png')
        self.bullet_list = []    #存儲發射出去的子彈

    def display(self):
        # 加載玩家飛機到窗口
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()

    def move_left(self):
        self.x -= 5

    def move_right(self):
        self.x += 5

    def fire(self):
        self.bullet_list.append(Bullet(self.screen,self.x,self.y))

class Bullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 40
        self.y = y - 20
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y -= 20

def key_control(hero_temp):
    # 獲取事件,比如按鍵等
    for event in pygame.event.get():
        # 判斷是否是點擊了退出按鈕
        if event.type == QUIT:
            print("exit")
            exit()
        # 判斷是否是按下了鍵
        elif event.type == KEYDOWN:
            # 檢測按鍵是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 檢測按鍵是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()
            # 檢測按鍵是否是空格鍵
            elif event.key == K_SPACE:
                print('space')
                hero_temp.fire()
def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852),0,0)
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')
    # 創建一個飛機對象
    hero = HeroPlane(screen)

    while True:
        #把背景圖片放到窗口顯示
        screen.blit(background,(0,0))
        #顯示玩家飛機到定義的(x,y)坐標位置
        hero.display()
        pygame.display.update()
        #檢測鍵盤,控制玩家飛機移動
        key_control(hero)
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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效果如下:

 4.創建一個敵機

復制代碼
--snip--
class EnemyPlane(object):
    def __init__(self,screen_temp):
        self.x = 0
        self.y = 0
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/enemy0.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

--snip--

def main():
    --snip--
    #4 創建一個敵機
    enemy = EnemyPlane(screen)

    while True:
        --snip--
        enemy.display()
        --snip
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5.控制敵機左右移動

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--snip--
class EnemyPlane(object):
    def __init__(self,screen_temp):
        --snip--
        self.direction = 'right'  #定義敵機默認往右移動
    --snip--

    def move(self):
        if self.direction == 'right':
            self.x += 8
        elif self.direction == 'left':
            self.x -= 8

        if self.x > 430:
            self.direction = 'left'
        elif self.x < 0:
            self.direction = 'right'
--snip--

def main():
    --snip--
    #4 創建一個敵機
    enemy = EnemyPlane(screen)
    enemy.move()

   --snip--
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import pygame
import time
from pygame.locals import *

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x = 210
        self.y = 700
        self.screen = screen_temp  #游戲窗口
        self.image = pygame.image.load('feiji/hero1.png')
        self.bullet_list = []    #存儲發射出去的子彈

    def display(self):
        # 加載玩家飛機到窗口
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()

    def move_left(self):
        self.x -= 5

    def move_right(self):
        self.x += 5

    def fire(self):
        self.bullet_list.append(Bullet(self.screen,self.x,self.y))

class EnemyPlane(object):
    def __init__(self,screen_temp):
        self.x = 0
        self.y = 0
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/enemy0.png')
        self.direction = 'right'     #定義敵機默認往右移動

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        if self.direction == 'right':
            self.x += 8
        elif self.direction == 'left':
            self.x -= 8

        if self.x > 430:
            self.direction = 'left'
        elif self.x < 0:
            self.direction = 'right'

class Bullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 40
        self.y = y - 20
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y -= 20

def key_control(hero_temp):
    # 獲取事件,比如按鍵等
    for event in pygame.event.get():
        # 判斷是否是點擊了退出按鈕
        if event.type == QUIT:
            print("exit")
            exit()
        # 判斷是否是按下了鍵
        elif event.type == KEYDOWN:
            # 檢測按鍵是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 檢測按鍵是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()
            # 檢測按鍵是否是空格鍵
            elif event.key == K_SPACE:
                print('space')
                hero_temp.fire()
def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852),0,0)
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')
    #3 創建一個飛機對象
    hero = HeroPlane(screen)
    #4 創建一個敵機
    enemy = EnemyPlane(screen)

    while True:
        #把背景圖片放到窗口顯示
        screen.blit(background,(0,0))
        #顯示玩家飛機到定義的(x,y)坐標位置
        hero.display()
        enemy.display()
        enemy.move()
        pygame.display.update()
        #檢測鍵盤,控制玩家飛機移動
        key_control(hero)
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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完整代碼

6.刪除子彈,只要發射出去的子彈超過邊界就刪掉

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--snip--
class HeroPlane(object):
    --snip--
        --snip--
            bullet.move()
            if bullet.judge():   #判斷子彈是否越界
                self.bullet_list.remove(bullet)
--snip--

class Bullet(object):
    --sinp--
    def judge(self):
        if self.y < 0:
            return True
        else:
            return False

--snip
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import pygame
import time
from pygame.locals import *

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x = 210
        self.y = 700
        self.screen = screen_temp  #游戲窗口
        self.image = pygame.image.load('feiji/hero1.png')
        self.bullet_list = []    #存儲發射出去的子彈

    def display(self):
        # 加載玩家飛機到窗口
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
            if bullet.judge():   #判斷子彈是否越界
                self.bullet_list.remove(bullet)

    def move_left(self):
        self.x -= 5

    def move_right(self):
        self.x += 5

    def fire(self):
        self.bullet_list.append(Bullet(self.screen,self.x,self.y))

class EnemyPlane(object):
    def __init__(self,screen_temp):
        self.x = 0
        self.y = 0
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/enemy0.png')
        self.direction = 'right'     #定義敵機默認往右移動

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        if self.direction == 'right':
            self.x += 8
        elif self.direction == 'left':
            self.x -= 8

        if self.x > 430:
            self.direction = 'left'
        elif self.x < 0:
            self.direction = 'right'

class Bullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 40
        self.y = y - 20
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y -= 20

    def judge(self):
        if self.y < 200:
            return True
        else:
            return False

def key_control(hero_temp):
    # 獲取事件,比如按鍵等
    for event in pygame.event.get():
        # 判斷是否是點擊了退出按鈕
        if event.type == QUIT:
            print("exit")
            exit()
        # 判斷是否是按下了鍵
        elif event.type == KEYDOWN:
            # 檢測按鍵是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 檢測按鍵是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()
            # 檢測按鍵是否是空格鍵
            elif event.key == K_SPACE:
                print('space')
                hero_temp.fire()
def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852),0,0)
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')
    #3 創建一個飛機對象
    hero = HeroPlane(screen)
    #4 創建一個敵機
    enemy = EnemyPlane(screen)

    while True:
        #把背景圖片放到窗口顯示
        screen.blit(background,(0,0))
        #顯示玩家飛機到定義的(x,y)坐標位置
        hero.display()
        enemy.display()
        enemy.move()
        pygame.display.update()
        #檢測鍵盤,控制玩家飛機移動
        key_control(hero)
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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完整代碼

7.添加敵機放射子彈功能

使用random來控制敵機發射子彈的頻率

復制代碼
--snip--
import random

class EnemyPlane(object):
    --snip - -
        self.bullet_list = []     #存儲發射出去的子彈
        self.direction = 'right'     #定義敵機默認往右移動

    def display(self):
        --snip - -
            bullet.move()
            if bullet.judge():   #判斷子彈是否越界
                self.bullet_list.remove(bullet)
    --snip--

    def fire(self):
        #控制子彈頻率
        random_num = random.randint(1,80)
        if random_num == 10 or random_num == 40:
            self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
--snip--

class EnemyBullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 25
        self.y = y + 40
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet1.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y += 10

    def judge(self):
        if self.y > 852:
            return True
        else:
            return False

--snip - -

    while True:
        --snip - -
        enemy.move()
        enemy.fire()
        --snip--
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import pygame
import time
from pygame.locals import *
import random

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x = 210
        self.y = 700
        self.screen = screen_temp  #游戲窗口
        self.image = pygame.image.load('feiji/hero1.png')
        self.bullet_list = []    #存儲發射出去的子彈

    def display(self):
        # 加載玩家飛機到窗口
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
            if bullet.judge():   #判斷子彈是否越界
                self.bullet_list.remove(bullet)

    def move_left(self):
        self.x -= 5

    def move_right(self):
        self.x += 5

    def fire(self):
        self.bullet_list.append(Bullet(self.screen,self.x,self.y))

class EnemyPlane(object):
    def __init__(self,screen_temp):
        self.x = 0
        self.y = 0
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/enemy0.png')
        self.bullet_list = []     #存儲發射出去的子彈
        self.direction = 'right'     #定義敵機默認往右移動

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
            if bullet.judge():   #判斷子彈是否越界
                self.bullet_list.remove(bullet)

    def move(self):
        if self.direction == 'right':
            self.x += 8
        elif self.direction == 'left':
            self.x -= 8

        if self.x > 430:
            self.direction = 'left'
        elif self.x < 0:
            self.direction = 'right'

    def fire(self):
        random_num = random.randint(1,80)
        if random_num == 10 or random_num == 40:
            self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))

class Bullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 40
        self.y = y - 20
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y -= 20

    def judge(self):
        if self.y < 0:
            return True
        else:
            return False

class EnemyBullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 25
        self.y = y + 40
        self.screen = screen_temp
        self.image = pygame.image.load('feiji/bullet1.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def move(self):
        self.y += 10

    def judge(self):
        if self.y > 852:
            return True
        else:
            return False

def key_control(hero_temp):
    # 獲取事件,比如按鍵等
    for event in pygame.event.get():
        # 判斷是否是點擊了退出按鈕
        if event.type == QUIT:
            print("exit")
            exit()
        # 判斷是否是按下了鍵
        elif event.type == KEYDOWN:
            # 檢測按鍵是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                print('left')
                hero_temp.move_left()

            # 檢測按鍵是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                print('right')
                hero_temp.move_right()
            # 檢測按鍵是否是空格鍵
            elif event.key == K_SPACE:
                print('space')
                hero_temp.fire()

def main():
    #1.創建窗口
    screen = pygame.display.set_mode((480,852),0,0)
    #2 創建一個背景圖片
    background = pygame.image.load('./feiji/background.png')
    #3 創建一個飛機對象
    hero = HeroPlane(screen)
    #4 創建一個敵機
    enemy = EnemyPlane(screen)

    while True:
        #把背景圖片放到窗口顯示
        screen.blit(background,(0,0))
        #顯示玩家飛機到定義的(x,y)坐標位置
        hero.display()
        enemy.display()
        enemy.move()
        enemy.fire()
        pygame.display.update()
        #檢測鍵盤,控制玩家飛機移動
        key_control(hero)
        time.sleep(0.05)

if __name__ == '__main__':
    main()
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完整代碼

最終效果

 8.優化代碼,創建基類

復制代碼
  1 import pygame
  2 import time
  3 from pygame.locals import *
  4 import random
  5 
  6 class BasePlane(object):
  7     '''飛機類'''
  8     def __init__(self,screen_temp,x,y,image_name):
  9         self.x = x
 10         self.y = y
 11         self.screen = screen_temp  #游戲窗口
 12         self.image = pygame.image.load(image_name)
 13         self.bullet_list = []    #存儲發射出去的子彈
 14 
 15     def display(self):
 16         # 加載飛機到窗口
 17         self.screen.blit(self.image,(self.x,self.y))
 18         #控制子彈
 19         for bullet in self.bullet_list:
 20             bullet.display()
 21             bullet.move()
 22             if bullet.judge():   #判斷子彈是否越界
 23                 self.bullet_list.remove(bullet)
 24 
 25 class HeroPlane(BasePlane):
 26     '''玩家飛機'''
 27     def __init__(self,screen_temp):
 28         BasePlane.__init__(self,screen_temp,210,700,'feiji/hero1.png')
 29 
 30     def move_left(self):
 31         self.x -= 5
 32 
 33     def move_right(self):
 34         self.x += 5
 35 
 36     def fire(self):
 37         #發射子彈
 38         self.bullet_list.append(Bullet(self.screen,self.x,self.y))
 39 
 40 class EnemyPlane(BasePlane):
 41     '''敵方飛機'''
 42     def __init__(self, screen_temp):
 43         BasePlane.__init__(self, screen_temp, 0, 0, 'feiji/enemy0.png')
 44         self.direction = 'right'     #定義敵機默認往右移動
 45 
 46     def move(self):
 47         if self.direction == 'right':
 48             self.x += 8
 49         elif self.direction == 'left':
 50             self.x -= 8
 51 
 52         if self.x > 430:
 53             self.direction = 'left'
 54         elif self.x < 0:
 55             self.direction = 'right'
 56 
 57     def fire(self):
 58         # 發射子彈
 59         random_num = random.randint(1,50)
 60         if random_num == 10 or random_num == 40:
 61             self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
 62 
 63 class BaseBullet(object):
 64     '''子彈類'''
 65     def __init__(self,screen_temp,x,y,image_name):
 66         self.x = x
 67         self.y = y
 68         self.screen = screen_temp
 69         self.image = pygame.image.load(image_name)
 70 
 71     def display(self):
 72         self.screen.blit(self.image,(self.x,self.y))
 73 
 74 class Bullet(BaseBullet):
 75     '''玩家子彈'''
 76     def __init__(self,screen_temp,x,y):
 77         BaseBullet.__init__(self,screen_temp,x+40,y-20,'feiji/bullet.png')
 78 
 79     def move(self):
 80         self.y -= 20
 81 
 82     def judge(self):
 83         if self.y < 0:
 84             return True
 85         else:
 86             return False
 87 
 88 class EnemyBullet(BaseBullet):
 89     '''敵機子彈'''
 90     def __init__(self,screen_temp,x,y):
 91         BaseBullet.__init__(self, screen_temp, x + 25, y + 40, 'feiji/bullet1.png')
 92 
 93     def move(self):
 94         self.y += 10
 95 
 96     def judge(self):
 97         if self.y > 852:
 98             return True
 99         else:
100             return False
101 
102 def key_control(hero_temp):
103     # 獲取事件,比如按鍵等
104     for event in pygame.event.get():
105         # 判斷是否是點擊了退出按鈕
106         if event.type == QUIT:
107             print("exit")
108             exit()
109         # 判斷是否是按下了鍵
110         elif event.type == KEYDOWN:
111             # 檢測按鍵是否是a或者left
112             if event.key == K_a or event.key == K_LEFT:
113                 print('left')
114                 hero_temp.move_left()
115 
116             # 檢測按鍵是否是d或者right
117             elif event.key == K_d or event.key == K_RIGHT:
118                 print('right')
119                 hero_temp.move_right()
120             # 檢測按鍵是否是空格鍵
121             elif event.key == K_SPACE:
122                 print('space')
123                 hero_temp.fire()
124 
125 def main():
126     #1.創建窗口
127     screen = pygame.display.set_mode((480,852),0,0)
128     #2 創建一個背景圖片
129     background = pygame.image.load('./feiji/background.png')
130     #3 創建一個飛機對象
131     hero = HeroPlane(screen)
132     #4 創建一個敵機對象
133     enemy = EnemyPlane(screen)
134 
135     while True:
136         #把背景圖片放到窗口顯示
137         screen.blit(background,(0,0))
138         #顯示玩家飛機到定義的(x,y)坐標位置
139         hero.display()      #顯示玩家飛機
140         enemy.display()     #顯示敵機
141         enemy.move()        #玩家飛機移動
142         enemy.fire()        #玩家飛機發射子彈
143         pygame.display.update()    #刷新
144         #檢測鍵盤,控制玩家飛機移動
145         key_control(hero)
146         time.sleep(0.05)
147 
148 if __name__ == '__main__':
149     main()
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