API:
WebGL 3D Perspective:
webgl-examples:
一個使用方便的 JavaScript處理向量和矩陣運算的庫。sylvester:
性能監視器(監視FPS):
動畫引擎
頂點着色器根據需要, 也可以完成其他工作。例如,決定哪個包含
texel面部紋理的坐標,可以應用於頂點;通過法線來確定應用到頂點的光照因子等。依此類推,這些信息可以存儲在
變化(varying)或
屬性(attributes)屬性中,以便與片段着色器共享
<script id="shader-vs" type="x-shader/x-vertex"> attribute vec3 aVertexPosition; attribute vec4 aVertexColor; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; varying lowp vec4 vColor; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); vColor = aVertexColor; } </script>
等價於:
` attribute vec3 aVertexPosition; attribute vec4 aVertexColor; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; varying lowp vec4 vColor; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); vColor = aVertexColor; } `
等價於:
[ "attribute vec3 aVertexPosition;", "attribute vec4 aVertexColor;", "uniform mat4 uMVMatrix;", "uniform mat4 uPMatrix;", "varying lowp vec4 vColor;", "void main(void) {", "gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);", "vColor = aVertexColor;", "}" ].join( "\n" );